Executive

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Executive

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Adds odd content to the underused parts of the game.

Mod Loaders
Minecraft

About

Description

CONFLICTS WITH:
- Veil
- Spark

Adds 4 regions to various underused parts of the game.

Find them.

  • The fever
  • The roof
  • The calm
  • The depths
  • end of list

Adds some fancy items, such as:

  • Vitrified foods (attribute, can happen to all)
  • Ectoplasm, bonus loot from some variant of somebody
  • Effigies, an alternative to the totem
  •      fish! surrender your tools to the void at the end of the game
  • Warhorns, ectoplasm and goat horns don't mix well..
  • monolith

Exit stage left.

Recommended fabulous graphics type

Breaks with: Spark, Vista.

Beta 0.3.5

SINYTRA CONNECTOR
Most likely the last update...
The sunset is beautiful, is it not?

Beta 0.3.3

Execution now works on players
Widened the Suspicious bedrock pool
Added a block to simulate the world's edge (as it's the only region with an "inconsistent" location)
MAYBE finally fixed the fever crash
The rain is now ONLY in the depths

Beta 0.3.2.3

FIXED MULTIPLAYER SERVER CRASH!!
Improved skyboxes for the calm and the fever.
Added rain(?) to the depths

Beta 0.3.2

zombies no longer take double damage
starfall in The Fever actually deals damage to you
The Star now fires lasers instead of fireballs
The Star now causes the rifts to BSOD
resizing framebuffer fix
incorrect drop fixes for The Roof
some more stuff i forgot
fixes

Beta 0.3

Added snowfall that falls forever to the calm
Added tooltips to ectoplasm
Added anathemised effect and a potion for it
Added potions for phasing
Added suspicious bedrock
Added a new font
Added warhorns

Implemented The Fever, starfall and icospheres (WIP) (end, between 2k-3k blocks)
Added nightmare fuel (WIP)

Beta 0.2.3

Added bedrock crags, a subbiome below deep dark biomes
More enemy AI changes for depths variants (the main trio)
Depths zombies speed up from knockback.
Depths skeletons fire 2 more arrows at 20 degree horizontal angles.
Depths creepers can explode 4 times.
Improvements to the roof shader
+ everything from beta 0.2.2

Beta 0.2.2

Reworked the depths post shader for future additions to the depths
Improved phasing
Improved spawning of "them"
+ everything from beta 0.2.1

Beta 0.2.1

Added vitric campfire
Changed ectoplasm visuals
Improved UV mapping for the monolith
Added a shader at the edge of existense (World Border)
+ everything from beta 0.2

Beta 0.2

Added the calm (past 9k blocks in the end)
Added the depths (below -57 y in the overworld)
Added the roof (above 124 y in the nether)
Added "them" (hostile mob)
Voidtouched and Vitric recipe types
"end transmutation" by throwing stuff into the void
Multitools in form of fish (Voidtouched tools)
Voidtouched totem of undying, teleports you and all living entities around you to your spawn
Vitric dragon egg, deploys a fancy sphere when powered
"obfuscated" leaves for the roof
Ectoplasm, dropped from most hostile entities spawned in the depths, has the same loottable as the enemy itself, can spoil if held in inventory for too long
Vitric foods, acquired by transmuting any food item in the calm, get eaten twice as fast but only 2/3rd of food value 

Following description is deprecated

Enchants Execution, an alternative to Sharpness, instakills below a certain % threshold

Hollow core, a Mace enchant, which makes it do uh. Mace things. Horisontaly, based on your velocity

Arbalest, a Bow enchantment, an alternative to Power, shoots a much stronger and heavier projectile upon fully charging

Enemies Vitrified, a Desert skeleton stays partially invisible until it attacks something. Circles around the target and appears in groups. Also, is the way to get arbalest