Mod
ExtraSkills
No reviews yet
A mod which allows you to add new skills to Reskillable
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod is an addon for Reskillable and allows you to easily add new skills.
It's worth noting that at this time there is no way to add new traits within these skills, but the skills can then used for requirements.
There is a config directory for this mod where the config JSON file and all icon images must be located.
The JSON file is where you can list and define multiple new skills to be added, and then you can put icon images into the directory for the new skills to use.
The JSON file will generate the first time with an example:
[
{
"name": "example",
"localName": "Example",
"background": "stone"
}
]
Note: This example will not be added as a new skill. It is safe to leave it there for your reference. Specifically, any skill with the name "example" will not be added.
All skills must be in the above format with all three properties populated. Here's what each are and what they do:
- name
This is basically the "registry name" of the skill. The icon file must be named the same as this name. - localName
This will be what you see in-game - it is injected into the language translation map. - background
This should be the registry path name of a block which you would like to use as the background for the skill.
All icon files must be in a PNG format, and 64x64 pixels. The top row of 64x16 pixels are where your 4 skill stage icons will be. You can use this example icon as a guide.
Make sure that when you add new skill locks to the Reskillable config, if you want to use a skill added by this mod you must reference it as "extraskills:<skillName>". For example, if I have a skill called "tech", then the skill lock must use "extraskills:tech".
Please post any issues or suggestions to my GitHub using the link at the top.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers