F708 Guns
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A vanilla-friendly gun mod, which is not just retextured bows
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Must be installed on both the client and the server.
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Description
A simple gun mod for Minecraft that sticks to the vanilla style.

Shaped by a favorite: This project was inspired by the Bren mod by sniffiandros – a well‑made “gem” among Fabric gun mods. It’s simple, clean, and really fun, and I’m still surprised it didn’t get more attention. So, I decided to create a similar mod almost from scratch, keeping its core ideas.

Revolver
Your first taste of firepower. Fast, reliable, deadly in pairs.
Dual wield two revolvers for rapid fire. Low damage per bullet but high total output. Works best at close to medium range. Your entry weapon into gunplay.


Rifle
One shot, one kill. Make distance your advantage.
Balanced precision weapon. Reliable at aall ranges. No scope but accurate enough for most situations.
Shotgun
Clear rooms. Scatter crowds. Leave nothing standing.
Five pellets per blast. Devastating up close. Massive recoil throws you backward. Reload each shell individually. Not for running and gunning.


Autogun
Suppressive fire in a compact package.
Small magazine fed automatic. Spray control required. Burns through ammo fast. Good for multiple weak targets. Medium range effectiveness.
Machinegun
Turn any position into a fortress.
Fastest fire rate in the mod. Requires crouching or cover to control spread. Small or Big magazine fed. Melts groups when properly set up. Useless while moving.


Flamethrower
Watch them burn.
Sets everyone on fire. Area denial weapon. Short range. Burns through blaze rods quickly. Perfect for cave clearing.

Accuracy System
Stand still to shoot straight. Move and your bullets spread. Sprint and you miss completely. This forces you to pick positions and use cover.
Animations
Smooth first person and third person animations for shooting, reloading, and aiming. Other players see your actions clearly.
Armor Weight
Heavy armor protects you but ruins your aim. Light armor keeps you accurate but vulnerable. Choose between defense and precision.
Datapack creators can exclude specific armor from weight penalties using the anothergunmod:ignored_weight item tag.
Weapon Block
Crouch while holding a gun (except flamethrower and revolver) to block lethal physical damage. Your weapon takes the hit and loses half its durability. This gives you one emergency save per weapon.
Reload System
Press R to reload. Revolvers, rifles, and shotguns use individual bullets. Automatics and machine guns use magazines. Flamethrower burns blaze rods.
Sound Design
Gunshots echo across long distances. Other players hear your fight from far away. Plan your attacks carefully.

Edit config in-game through the mod list menu or manually at config/anothergunmod.json.
Weapon Stats
Each weapon has these parameters:
damage - Hit damage
reloadTime - Reload duration in ticks (20 ticks = 1 second)
recoil - Camera kick upward per shot
fireRate - Cooldown between shots in ticks (lower = faster)
Shotgun Only
pelletCount - Pellets per shot (total damage = damage × pelletCount)
Global Settings
gunsAttractMobs (true/false) Mobs hear gunshots and aggro on shooter within small radius.
magazineReloadTime (ticks) Cooldown when inserting bullets into magazines.
distantSoundRange (blocks) Maximum distance players hear gunshots.
detailedDesc (true/false) Toggle render of owner and kill counter in tooltip
igniteBlocks (true/false) Toggle should flamethrower ignite blocks. Disabled by default
NBT Commands
Use commands with NBT tags to create custom weapon variants with modified stats. For example:
/give Dev anothergunmod:revolver[anothergunmod:damage=50] for revolver with 50 damage, simple
Server Commands
Yes, from 1.5.4 you can use commands for better control mod in modpacks
All commands require operator permissions. Designed for event makers and server admins.
Give Weapons
/guns give <targets> <gun> [ammo|full|empty]
/guns give @a anothergunmod:rifle full — full mag for everyone
Ammo Control
/guns addAmmo <targets> <selector> <amount>
/guns removeAmmo <targets> <selector> <amount>
/guns refill <targets> <selector>
Add, remove, or fully reload ammo. Selector can be hand or all.
Weapon Modifiers
/guns setInfinite <targets> <selector> <true|false> — unlimited ammo toggle
/guns freeze <targets> <selector> — block shooting
/guns unfreeze <targets> <selector> — allow shooting
/guns randomize <targets> <selector> — random stats for chaos mode
/guns repair <targets> <selector> — restore durability
Presets
Save configured weapons and distribute them instantly.
/guns preset save <name> — save weapon in hand
/guns preset load <name> <targets> — give preset to players
/guns preset list — show all saved presets
/guns preset delete <name> — remove preset
Utility
/guns list — show all available weapons
/guns reload — reload config without restart
Quick FAQ
Porting to newer versions – maybe, but not guaranteed
Porting to older versions – nope, use Bren mod instead
Porting to Fabric – nah
Found a bug or have a suggestion? – drop it in the discussion/Discord

About
A simple gun mod for Minecraft that sticks to the vanilla style.
Shaped by a favorite: This project was inspired by the Bren mod by sniffiandros – a well‑made "gem" among Fabric gun mods. It's simple, clean, and really fun, and I'm still surprised it didn't get more attention. So, I decided to create a similar mod almost from scratch, keeping its core ideas.

Revolver
Your first taste of firepower. Fast, reliable, deadly in pairs.
Dual wield two revolvers for rapid fire. Low damage per bullet but high total output. Works best at close to medium range. Your entry weapon into gunplay.

Rifle
One shot, one kill. Make distance your advantage.
Balanced precision weapon. Reliable at all ranges. No scope but accurate enough for most situations.

Shotgun
Clear rooms. Scatter crowds. Leave nothing standing.
Five pellets per blast. Devastating up close. Massive recoil throws you backward. Reload each shell individually. Not for running and gunning.

Autogun
Suppressive fire in a compact package.
Small magazine fed automatic. Spray control required. Burns through ammo fast. Good for multiple weak targets. Medium range effectiveness.

Machinegun
Turn any position into a fortress.
Fastest fire rate in the mod. Requires crouching or cover to control spread. Small or Big magazine fed. Melts groups when properly set up. Useless while moving.

Flamethrower
Watch them burn.
Sets everyone on fire. Area denial weapon. Short range. Burns through blaze rods quickly. Perfect for cave clearing.


Features
Accuracy System
Stand still to shoot straight. Move and your bullets spread. Sprint and you miss completely. This forces you to pick positions and use cover.
Animations
Smooth first person and third person animations for shooting, reloading, and aiming. Other players see your actions clearly.
Armor Weight
Heavy armor protects you but ruins your aim. Light armor keeps you accurate but vulnerable. Choose between defense and precision.
Datapack creators can exclude specific armor from weight penalties using the anothergunmod:ignored_weight item tag.
Weapon Block
Crouch while holding a gun (except flamethrower and revolver) to block lethal physical damage. Your weapon takes the hit and loses half its durability. This gives you one emergency save per weapon.
Reload System
Press R to reload. Revolvers, rifles, and shotguns use individual bullets. Automatics and machine guns use magazines. Flamethrower burns blaze rods.
Sound Design
Gunshots echo across long distances. Other players hear your fight from far away. Plan your attacks carefully.

Configuration
Edit config in-game through the mod list menu or manually at config/anothergunmod.json.
Weapon Stats
Each weapon has these parameters:
- damage - Hit damage
- reloadTime - Reload duration in ticks (20 ticks = 1 second)
- recoil - Camera kick upward per shot
- fireRate - Cooldown between shots in ticks (lower = faster)
Shotgun Only
- pelletCount - Pellets per shot (total damage = damage × pelletCount)
Global Settings
-
gunsAttractMobs (true/false) Mobs hear gunshots and aggro on shooter within small radius.
-
magazineReloadTime (ticks) Cooldown when inserting bullets into magazines.
-
distantSoundRange (blocks) Maximum distance players hear gunshots.
-
detailedDesc (true/false) Toggle render of owner and kill counter in tooltip
-
igniteBlocks (true/false) Toggle should flamethrower ignite blocks. Disabled by default
NBT Commands
Use commands with NBT tags to create custom weapon variants with modified stats. For example:
/give Dev anothergunmod:revolver[anothergunmod:damage=50]
for revolver with 50 damage, simple
Server Commands
All commands require operator permissions. Designed for event makers and server admins.
Spoiler
Give Weapons
/guns give [ammo|full|empty]
Give weapons with custom stats and ammo. Supports NBT components.
/guns give @a anothergunmod:rifle full — full mag for everyone
Ammo Control
/guns addAmmo /guns removeAmmo /guns refill
Add, remove, or fully reload ammo. Selector can be hand or all.
Weapon Modifiers
/guns setInfinite <targets> <selector> <true|false>— unlimited ammo toggle/guns freeze <targets> <selector>— block shooting/guns unfreeze <targets> <selector>— allow shooting/guns randomize <targets> <selector>— random stats for chaos mode/guns repair <targets> <selector>— restore durability
Presets
Save configured weapons and distribute them instantly.
/guns preset save <name>— save weapon in hand/guns preset load <name> <targets>— give preset to players/guns preset list— show all saved presets/guns preset delete <name>— remove preset
Utility
/guns list— show all available weapons/guns reload— reload config without restart
Quick FAQ
- Porting to newer versions – maybe, but not guaranteed
- Porting to older versions – nope, use Bren mod instead
- Porting to Fabric – nah
- Found a bug or have a suggestion? – drop it in the discussion/Discord
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