F708 Guns

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F708 Guns

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A vanilla-friendly gun mod, which is not just retextured bows

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NeoForge
Minecraft

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Available Platforms

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Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Copyright F708. All Rights Reserved
Latest Version
F708 Guns 1.5.4.2
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

A simple gun mod for Minecraft that sticks to the vanilla style.

i8OUs9M.png

Shaped by a favorite: This project was inspired by the Bren mod by sniffiandros – a well‑made “gem” among Fabric gun mods. It’s simple, clean, and really fun, and I’m still surprised it didn’t get more attention. So, I decided to create a similar mod almost from scratch, keeping its core ideas.


SLaA0EO.png

Revolver

Your first taste of firepower. Fast, reliable, deadly in pairs.

Dual wield two revolvers for rapid fire. Low damage per bullet but high total output. Works best at close to medium range. Your entry weapon into gunplay.

 
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⠀⠀

Rifle

One shot, one kill. Make distance your advantage.

Balanced precision weapon. Reliable at aall ranges. No scope but accurate enough for most situations.

Shotgun

Clear rooms. Scatter crowds. Leave nothing standing.

Five pellets per blast. Devastating up close. Massive recoil throws you backward. Reload each shell individually. Not for running and gunning.

 
ESiMC7o.png
G8AXiFO.png
⠀⠀

Autogun

Suppressive fire in a compact package.

Small magazine fed automatic. Spray control required. Burns through ammo fast. Good for multiple weak targets. Medium range effectiveness.

Machinegun

Turn any position into a fortress.

Fastest fire rate in the mod. Requires crouching or cover to control spread. Small or Big magazine fed. Melts groups when properly set up. Useless while moving.

 
jMAzuz4.png
T81kMeU.png
⠀⠀

Flamethrower

Watch them burn.

Sets everyone on fire. Area denial weapon. Short range. Burns through blaze rods quickly. Perfect for cave clearing.


WAWXzmz.png

Accuracy System

Stand still to shoot straight. Move and your bullets spread. Sprint and you miss completely. This forces you to pick positions and use cover.

Animations

Smooth first person and third person animations for shooting, reloading, and aiming. Other players see your actions clearly.

Armor Weight

Heavy armor protects you but ruins your aim. Light armor keeps you accurate but vulnerable. Choose between defense and precision.

Datapack creators can exclude specific armor from weight penalties using the anothergunmod:ignored_weight item tag.

Weapon Block

Crouch while holding a gun (except flamethrower and revolver) to block lethal physical damage. Your weapon takes the hit and loses half its durability. This gives you one emergency save per weapon.

Reload System

Press R to reload. Revolvers, rifles, and shotguns use individual bullets. Automatics and machine guns use magazines. Flamethrower burns blaze rods.

Sound Design

Gunshots echo across long distances. Other players hear your fight from far away. Plan your attacks carefully.


nDCGLWm.png

Edit config in-game through the mod list menu or manually at config/anothergunmod.json.

Weapon Stats

Each weapon has these parameters:

damage - Hit damage

reloadTime - Reload duration in ticks (20 ticks = 1 second)

recoil - Camera kick upward per shot

fireRate - Cooldown between shots in ticks (lower = faster)


Shotgun Only

pelletCount - Pellets per shot (total damage = damage × pelletCount)


Global Settings

gunsAttractMobs (true/false) Mobs hear gunshots and aggro on shooter within small radius.

magazineReloadTime (ticks) Cooldown when inserting bullets into magazines.

distantSoundRange (blocks) Maximum distance players hear gunshots.

detailedDesc (true/false) Toggle render of owner and kill counter in tooltip

igniteBlocks (true/false) Toggle should flamethrower ignite blocks. Disabled by default


NBT Commands

Use commands with NBT tags to create custom weapon variants with modified stats. For example:
/give Dev anothergunmod:revolver[anothergunmod:damage=50] for revolver with 50 damage, simple


Server Commands

Yes, from 1.5.4 you can use commands for better control mod in modpacks

All commands require operator permissions. Designed for event makers and server admins.

Give Weapons

/guns give <targets> <gun> [ammo|full|empty]

/guns give @a anothergunmod:rifle full — full mag for everyone


Ammo Control

/guns addAmmo <targets> <selector> <amount>

/guns removeAmmo <targets> <selector> <amount>

/guns refill <targets> <selector>

Add, remove, or fully reload ammo. Selector can be hand or all.


Weapon Modifiers

/guns setInfinite <targets> <selector> <true|false> — unlimited ammo toggle

/guns freeze <targets> <selector> — block shooting

/guns unfreeze <targets> <selector> — allow shooting

/guns randomize <targets> <selector> — random stats for chaos mode

/guns repair <targets> <selector> — restore durability


Presets

Save configured weapons and distribute them instantly.

/guns preset save <name> — save weapon in hand

/guns preset load <name> <targets> — give preset to players

/guns preset list — show all saved presets

/guns preset delete <name> — remove preset


Utility

/guns list — show all available weapons

/guns reload — reload config without restart

Quick FAQ

Porting to newer versions – maybe, but not guaranteed

Porting to older versions – nope, use Bren mod instead

Porting to Fabric – nah

Found a bug or have a suggestion? – drop it in the discussion/Discord

Banner

About

A simple gun mod for Minecraft that sticks to the vanilla style.

Shaped by a favorite: This project was inspired by the Bren mod by sniffiandros – a well‑made "gem" among Fabric gun mods. It's simple, clean, and really fun, and I'm still surprised it didn't get more attention. So, I decided to create a similar mod almost from scratch, keeping its core ideas.


Weapons Header

Revolver

Your first taste of firepower. Fast, reliable, deadly in pairs.

Dual wield two revolvers for rapid fire. Low damage per bullet but high total output. Works best at close to medium range. Your entry weapon into gunplay.

Revolver


Rifle

One shot, one kill. Make distance your advantage.

Balanced precision weapon. Reliable at all ranges. No scope but accurate enough for most situations.

Rifle


Shotgun

Clear rooms. Scatter crowds. Leave nothing standing.

Five pellets per blast. Devastating up close. Massive recoil throws you backward. Reload each shell individually. Not for running and gunning.

Shotgun


Autogun

Suppressive fire in a compact package.

Small magazine fed automatic. Spray control required. Burns through ammo fast. Good for multiple weak targets. Medium range effectiveness.

Autogun


Machinegun

Turn any position into a fortress.

Fastest fire rate in the mod. Requires crouching or cover to control spread. Small or Big magazine fed. Melts groups when properly set up. Useless while moving.

Machinegun


Flamethrower

Watch them burn.

Sets everyone on fire. Area denial weapon. Short range. Burns through blaze rods quickly. Perfect for cave clearing.

Flamethrower


Features Header

Features

Accuracy System

Stand still to shoot straight. Move and your bullets spread. Sprint and you miss completely. This forces you to pick positions and use cover.

Animations

Smooth first person and third person animations for shooting, reloading, and aiming. Other players see your actions clearly.

Armor Weight

Heavy armor protects you but ruins your aim. Light armor keeps you accurate but vulnerable. Choose between defense and precision.

Datapack creators can exclude specific armor from weight penalties using the anothergunmod:ignored_weight item tag.

Weapon Block

Crouch while holding a gun (except flamethrower and revolver) to block lethal physical damage. Your weapon takes the hit and loses half its durability. This gives you one emergency save per weapon.

Reload System

Press R to reload. Revolvers, rifles, and shotguns use individual bullets. Automatics and machine guns use magazines. Flamethrower burns blaze rods.

Sound Design

Gunshots echo across long distances. Other players hear your fight from far away. Plan your attacks carefully.


Configuration Header

Configuration

Edit config in-game through the mod list menu or manually at config/anothergunmod.json.

Weapon Stats

Each weapon has these parameters:

  • damage - Hit damage
  • reloadTime - Reload duration in ticks (20 ticks = 1 second)
  • recoil - Camera kick upward per shot
  • fireRate - Cooldown between shots in ticks (lower = faster)

Shotgun Only

  • pelletCount - Pellets per shot (total damage = damage × pelletCount)

Global Settings

  • gunsAttractMobs (true/false) Mobs hear gunshots and aggro on shooter within small radius.

  • magazineReloadTime (ticks) Cooldown when inserting bullets into magazines.

  • distantSoundRange (blocks) Maximum distance players hear gunshots.

  • detailedDesc (true/false) Toggle render of owner and kill counter in tooltip

  • igniteBlocks (true/false) Toggle should flamethrower ignite blocks. Disabled by default

NBT Commands

Use commands with NBT tags to create custom weapon variants with modified stats. For example:

/give Dev anothergunmod:revolver[anothergunmod:damage=50]

for revolver with 50 damage, simple

Server Commands

All commands require operator permissions. Designed for event makers and server admins.

Spoiler

Give Weapons

/guns give [ammo|full|empty]

Give weapons with custom stats and ammo. Supports NBT components.

/guns give @a anothergunmod:rifle full — full mag for everyone


Ammo Control

/guns addAmmo /guns removeAmmo /guns refill

Add, remove, or fully reload ammo. Selector can be hand or all.


Weapon Modifiers

  • /guns setInfinite <targets> <selector> <true|false> — unlimited ammo toggle
  • /guns freeze <targets> <selector> — block shooting
  • /guns unfreeze <targets> <selector> — allow shooting
  • /guns randomize <targets> <selector> — random stats for chaos mode
  • /guns repair <targets> <selector> — restore durability

Presets

Save configured weapons and distribute them instantly.

  • /guns preset save <name> — save weapon in hand
  • /guns preset load <name> <targets> — give preset to players
  • /guns preset list — show all saved presets
  • /guns preset delete <name> — remove preset

Utility

  • /guns list — show all available weapons
  • /guns reload — reload config without restart

Quick FAQ

  • Porting to newer versions – maybe, but not guaranteed
  • Porting to older versions – nope, use Bren mod instead
  • Porting to Fabric – nah
  • Found a bug or have a suggestion? – drop it in the discussion/Discord

Screenshots

Gallery

  • banner.png
    banner.png banner.png
  • all weapons gui context
    all weapons gui context all weapons gui context
  • autoguncraft.png
    autoguncraft.png autoguncraft.png
  • machineguncraft.png
    machineguncraft.png machineguncraft.png
  • repairkitcraft.png
    repairkitcraft.png repairkitcraft.png
  • revolvercraft.png
    revolvercraft.png revolvercraft.png
  • riflecraft.png
    riflecraft.png riflecraft.png
  • shotguncraft.png
    shotguncraft.png shotguncraft.png

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Statistics

~18,000
Total Downloads
CurseForge
~7,000
Modrinth
~10,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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