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Refabricated Mob Heights
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Adds realistic size variations to Minecraft mobs while maintaining gameplay balance.
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Fabric Mob Heights
A lightweight Fabric mod that introduces subtle, realistic height differences while staying true to vanilla gameplay. Inspired by Variable Mob Height, reimagined for Fabric 1.20-1.20.4. Fully customizable via Mod Menu.
🎯 Features
- Realistic size variations reflecting natural animal proportions
- Persistent mob scaling through NBT data
- Compatibility with modded mobs & resource packs
- Customizable scaling ranges via Mod Menu
- Dynamic adjustments to damage and movement speed
- Player exclusion for balanced gameplay
- Biome Integration: Mob sizes adapt to their environment. Modded biomes that share categories with vanilla biomes automatically inherit their vanilla counterparts' scaling factors.
- Mob blacklist support
🔧 Technical Details
- Leverages Pehkui API for smooth scaling implementation
- Maintains door compatibility for humanoid entities
- Includes biome and dimension-specific scaling options
- UUID-based scale caching system with periodic cleanup to prevent memory leaks
- Configurable through Mod Menu (Game restart required for most options to take affect)
- Simple /resize <size> and /resize undo commands for OPs
📦 Requirements
- Fabric API
- Pehkui
- Cloth Config API
- Mod Menu
🏗️ Planned Features
- Size inheritance for bred animals
- Time-based size variations (mobs spawn larger at night)
🐛 Known bugs
Found an issue? Please report it on the GitHub Issue Tracker.
Fabric Mob Heights
A lightweight Fabric mod that introduces subtle, realistic height differences while staying true to vanilla gameplay. Inspired by Variable Mob Height, reimagined for Fabric 1.20-1.20.4. Fully customizable via Mod Menu.
🎯 Features
- Realistic size variations reflecting natural animal proportions
- Persistent mob scaling through NBT data
- Compatibility with modded mobs & resource packs
- Customizable scaling ranges via Mod Menu
- Dynamic adjustments to damage and movement speed
- Player exclusion for balanced gameplay
- Biome Integration: Mob sizes adapt to their environment. Modded biomes that share categories with vanilla biomes automatically inherit their vanilla counterparts' scaling factors.
- Mob blacklist support
🔧 Technical Details
- Leverages Pehkui API for smooth scaling implementation
- Maintains door compatibility for humanoid entities
- Includes biome and dimension-specific scaling options
- UUID-based scale caching system with periodic cleanup to prevent memory leaks
- Configurable through Mod Menu (Game restart required for most options to take affect)
- Simple /resize and /resize undo commands for OPs
📦 Requirements
- Fabric API
- Pehkui
- Cloth Config API
- Mod Menu
🏗️ Planned Features
- Size inheritance for bred animals
- Time-based size variations (mobs spawn larger at night)
🐛 Known bugs
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Found an issue? Please report it on the GitHub Issue Tracker.
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