FabricPlots

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FabricPlots

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Server-side, crossplay (Java + Bedrock) PlotSquared-style plot worlds for Fabric - claiming, merging, frame portals, plot-jailed build tools, floor & PvP customization, plot likes, crossplay menus, and optional economy.

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Fabric
Minecraft
26.2

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Project Details

Type
Mod
License
MIT License
Latest Version
fabricplots-0.4.0+26.2.jar
Authors
CurseForge
Modrinth

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About

Description

FabricPlots

A server-side, PlotSquared-style plot world for Fabric / Minecraft 26.1.2 & 26.2, built for Java + Bedrock crossplay (Geyser/Floodgate). Nothing is required on the client — Bedrock players use every command and menu through Geyser. Drop the jar on the server and you have a full creative plot server.

Features

  • Plot world — a bundled flat creative dimension with a gridded street network. Forces creative inside, survival outside.
  • Claiming/plot claim, /plot auto, /plot home, /plot visit, per-player claim limits — or just tap Claim a Plot in the menu, no commands needed.
  • Grief protection — only the owner and trusted players build; roads and other plots are locked. Trust & deny lists (deny bounces a player off your plot).
  • Make it yours — set your plot's floor from a paginated palette of every full-cube block (all the naturals, stones, woods, 16 concretes, ores — plus 26.2's sulfur & cinnabar), and toggle PvP per plot (safe by default).
  • Likes & Top Plots — players /plot like a plot, and a Top Plots gallery ranks every build by likes so people can browse and visit the best ones.
  • Plot merging, any shape — select plots with a wand and merge them into L / T / H / + or solid shapes; roads dissolve and the curb wraps the new outline. /plot uncombine splits it back.
  • Frame portals — light a calcite frame at your base: flint & steel → spawn, or a Plot Portal Key → that exact plot. Exit portals auto-build by claimed plots. (Particle swirls, not the nether block — never sends anyone to the nether.)
  • Build tools — a "WorldEdit-lite" jailed to your plot. set, replace, walls, sphere, hsphere, cyl, copy, cut, paste, stack, move, undo, redo — every block written is ownership-checked, so it physically cannot edit a road or someone else's plot.
  • Clickable menus (crossplay)/plot menu (hub: Claim, My Plots, Build Editor, Portal Keys, Top Plots), /plot edit (build GUI; material = the block in your hand), and per-plot settings: rename, floor picker, PvP toggle, and trusted/denied management with player heads + name search.
  • Optional economy — off by default. Turn it on in the config to charge for claiming plots (with first-plot-free, admin exemption, and refunds on delete). Uses the Common Economy API, so it works with any compliant economy mod (e.g. Savs Common Economy) — and it's a soft dependency, so FabricPlots runs fine without one.
  • Config & protection — live-reloadable config: time/weather toggles, explosion / fire / mob-griefing / projectile protection, inactivity expiry, spawn point, and more.
  • Admin safety — ops are not auto-exempt; an op opts in to editing outside their own plots with /plot admin.

Requirements

  • Minecraft 26.1.2 or 26.2 (Fabric), Fabric API, JDK 25.
  • sgui — the menu library, required. It isn't on Modrinth, so grab the build matching your Minecraft version:
  • For Bedrock players: Geyser + Floodgate (Geyser connects directly to 26.1.x / 26.2 — no ViaProxy).

Put the FabricPlots jar + the matching sgui jar + Fabric API in mods/. Use a fresh world the first time (the plot dimension's geometry bakes in at world creation).

Optional: economy

To charge for plots, add a Common Economy API provider (e.g. Savs Common Economy, which supports 26.1.2 & 26.2) to mods/, set economy-enabled=true in config/fabricplots.properties, and run /plot reload. Without a provider present, claiming stays free even if enabled.

Keeping plot items separate (recommended)

FabricPlots does not isolate inventories on its own — items carry between the plot world and your other worlds. To keep the plot world's creative items from leaking into your main world, pair it with Dimensional Inventories and put the plot dimension in its own pool:

/diminv pool plots create
/diminv pool plots dimension fabricplots:plots assign
/diminv pool plots gamemode creative

Links

Source & issues: github.com/beachfury/fabricplots

Type /plot help in-game for the full command list.

License

MIT.

FabricPlots

A server-side, PlotSquared-style plot world for Fabric / Minecraft 26.1.2 & 26.2, built for Java + Bedrock crossplay (Geyser/Floodgate). Nothing is required on the client — Bedrock players use every command and menu through Geyser. Drop the jar on the server and you have a full creative plot server.

Features

  • Plot world — a bundled flat creative dimension with a gridded street network. Forces creative inside, survival outside.
  • Claiming/plot claim, /plot auto, /plot home, /plot visit, per-player claim limits — or just tap Claim a Plot in the menu, no commands needed.
  • Grief protection & full containment — only the owner and trusted players build; roads and other plots are locked. Fluids can't flow off a plot, pistons and flying machines can't cross the boundary, and self-healing streets automatically remove anything foreign from roads (tree overhang, snow, spills, litter).
  • Sidewalk & wall designers (new in 0.2.0) — chest-GUI pattern editors: stamp any blocks into a repeating 9-wide template and it tiles along every edge of your plot. Sidewalks are 3 strips + a curb whose stairs always face the street; walls build up to 3 tall on your plot's edge ring. Designs persist, survive /plot clear, and follow merges.
  • Per-plot biome (new in 0.2.0) — a paginated picker of every biome in the world's registry (vanilla, datapacks, and worldgen mods appear automatically) repaints your plot: grass, foliage and sky tint change the moment anyone steps on. Biome mobs spawn as part of the flavor, confined to your plot, with per-plot hostile/passive spawn toggles — your mobs, your rules.
  • Sky & weather per plot (new in 0.2.0) — always sunset, always rain, always midnight… visitors standing on your plot see it (client-side illusion; the server's real time and weather never change). Works for Bedrock players too.
  • Make it yours — plot floor from a palette of every full-cube block, per-plot PvP toggle (safe by default), a custom greeting for visitors, plot naming, and transfer ownership when you're done.
  • Likes, Top Plots & Browse/plot like a plot; the Top Plots gallery ranks builds by likes, and Browse Plots lists every claimed plot for visiting.
  • Plot merging, any shape — select plots with a wand and merge them into L / T / H / + or solid shapes; roads dissolve and the curb wraps the new outline. /plot uncombine splits it back.
  • Frame portals — light a calcite frame at your base: flint & steel → spawn, or a Plot Portal Key → that exact plot. Exit portals auto-build by claimed plots. (Particle swirls, not the nether block — never sends anyone to the nether.)
  • Build tools — a "WorldEdit-lite" jailed to your plot. set, replace, walls, sphere, hsphere, cyl, copy, cut, paste, stack, move, undo, redo — every block written is ownership-checked, so it physically cannot edit a road or someone else's plot.
  • Clickable menus (crossplay)/plot menu (hub: Claim, My Plots, Build Editor, Portal Keys, Browse Plots, Top Plots), /plot edit (build GUI; material = the block in your hand), and per-plot settings: rename, floor picker, sidewalk & wall designers, biome, sky & weather, mob spawning, greeting, PvP, transfer, kick visitors, and trusted/denied management with player heads + name search.
  • Placeholders — with Placeholder API installed, %fabricplots:owned%, %fabricplots:total%, %fabricplots:my_likes%, %fabricplots:plot_name%, %fabricplots:plot_owner%, %fabricplots:plot_likes%, %fabricplots:plot_biome% work in tab lists, chat formats and holograms (soft dependency).
  • Optional economy — off by default. Turn it on in the config to charge for claiming plots (with first-plot-free, admin exemption, and refunds on delete). Uses the Common Economy API, so it works with any compliant economy mod (e.g. Savs Common Economy) — and it's a soft dependency, so FabricPlots runs fine without one.
  • Config & protection — live-reloadable config: time/weather toggles, explosion / fire / mob-griefing / projectile protection, street sweeper, inactivity expiry, spawn point, and more.
  • Admin safety — ops are not auto-exempt; an op opts in to editing outside their own plots with /plot admin.

Requirements

  • Minecraft 26.1.2 or 26.2 (Fabric), Fabric API, JDK 25.
  • sgui — the menu library, required. It isn't on Modrinth, so grab the build matching your Minecraft version:
    • For Bedrock players: Geyser + Floodgate (Geyser connects directly to 26.1.x / 26.2 — no ViaProxy).

Put the FabricPlots jar + the matching sgui jar + Fabric API in mods/. Use a fresh world the first time (the plot dimension's geometry bakes in at world creation).

Optional: economy

To charge for plots, add a Common Economy API provider (e.g. Savs Common Economy, which supports 26.1.2 & 26.2) to mods/, set economy-enabled=true in config/fabricplots.properties, and run /plot reload. Without a provider present, claiming stays free even if enabled.

Keeping plot items separate (recommended)

FabricPlots does not isolate inventories on its own — items carry between the plot world and your other worlds. To keep the plot world's creative items from leaking into your main world, pair it with Dimensional Inventories and put the plot dimension in its own pool:

/diminv pool plots create
/diminv pool plots dimension fabricplots:plots assign
/diminv pool plots gamemode creative

Links

Source & issues: github.com/beachfury/fabricplots

Type /plot help in-game for the full command list.

License

MIT.

Screenshots

Gallery

  • Screenshot 2026-07-05 183027.png
    Screenshot 2026-07-05 183027.png Screenshot 2026-07-05 183027.png
  • Screenshot 2026-07-05 183325.png
    Screenshot 2026-07-05 183325.png Screenshot 2026-07-05 183325.png
  • GUI
    GUI Easy to use GUI with /plot menu
  • Portal
    Portal You can build a portal with calsite. Click on it with flent and steel. Then off you go.
  • Combine
    Combine You can combine plots to make bigger plots.

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