Faction Friction
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A standalone factions and war system. Players can create custom factions, claim land, and launch targeted sieges on enemy territory to capture chunks. Features a full rank hierarchy, diplomacy, and a custom UI.
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Description
FACTION FRICTION
Geopolitical warfare & territory control
Progression
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Three Tiers
Start as a Team, upgrade to a Colony, then establish a Country. Tiering up requires a configurable amount of time and members.
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3-Letter Acronyms
Faction names auto-generate a 3-letter tag (e.g., "All The Lemon" becomes [ATL]) for chat and the tab list.
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Custom Colors
Leaders pick a faction color on creation. It shows up on the chunk map, chat prefixes, and the UI.
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Auto-Transfer
If the leader leaves or gets kicked, ownership passes to the next highest rank. If everyone leaves, it auto-disbands.
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Claims & Protection
- Absolute Protection: Claimed land blocks enemies from breaking/placing blocks, opening chests, using doors, pouring liquids, or throwing ender pearls inside.
- Anti-Griefing: TNT, creepers, endermen, and modded bombs can't destroy blocks in your claims.
- Plot System: Landlords can assign specific chunks to players as personal plots. Only the owner and can build there.
- Auto-Borders: Leaders can pay diamonds to auto-generate walls around territory. It scans the surface, builds underwater, ignores plants, and won't charge you for blocks that are already generated.
RanksThe Ladder: Creator → Leader → Co-Leader → Commander → Military → Landlord → Member.
Permissions: Landlords handle claiming. Commanders launch attacks. Leaders declare wars and set capitals. Management: Invite, promote, demote, and kick players right from the UI. |
War SystemJustification: Leaders have to justify a war before attacking, which takes a configurable amount of days.
Targeted Sieges: Commanders attack specific chunk coordinates instead of just turning on global PvP. Prep phases give defenders time to show up. Breaching: Attackers break a set number of blocks to breach. Capture pauses if defenders enter the chunk, and ticks down if attackers leave. Capitals: Leaders set a 2x2 capital chunk. If an enemy captures any capital chunk, the war ends instantly and they take 25% of the loser's land. |
UI & Comms
- The Menu: Press 'F' to open a dark-mode UI with green hover glows. Panels resize automatically so nothing overflows.
- War HUD: Active sieges show a HUD at the top of the screen with the current phase (Prep, Active, Capturing, Paused, Surrendering) and a live timer.
- Chunk Map: Look at a 9x9 grid around you. Hover over chunks to see coords and who owns them.
- Chat: Use
/fcfor private faction chat. You can also send encrypted messages straight to enemy leaders. - Login Alerts: If a war starts while you're offline, you get a [WAR LOG] catch-up message when you log back in.
- In-Game Tutorial: Read a multi-page guide built directly into the UI to learn how the mod works.
Admin Commands
/ffadmin disband <name> - Force disband a faction.
/ffadmin stopwar <name> - Force stop any active war or raid.
/ffadmin stats <name> - View faction tier, members, claims, and war status.
/ffadmin history <name> - View war statistics (kills, land gained/lost).
Compatibility & Bugs
If you find bugs or conflicts, drop them in the comments or join us on Discord: Uncool Labs
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