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Factionteams (SBW-Combined Arms-Simple Enemy)
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This mod adds features to the SuperbWarfare and Simple Enemy Combined Arms mods—such as team selection—so that enemy soldiers and vehicles attack you based on whether you belong to the Blue or Red team, allowing for use in multiplayer games.
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For now, this mod adds a few functions that allow the *Superb Warfare* and *Combined Arms* mods to be used in multiplayer PvP environments—assigning the US team as "Blue" and the RU team as "Red" so that bots from one team attack players on the other. This functionality isn't present in the original mods (I created this mod months ago, so I'm not sure if those mods have since added such a feature, but this one still makes the process easier via commands).
1: Team recognition—using the commands:
/factionteams join ru/us
adds the player to that team. This ensures that bots and vehicles belonging to that faction do not attack the player; for instance, if I am on the US faction, a US vehicle won't attack me, whereas a RU vehicle will.
This function also triggers automatically when using the command
/team join blue/red
My other mods—as well as other community mods—use these settings to split teams, typing `/team join blue` will join me to the US faction, while `/team join red` will join me to the RU faction.
2:Another command is:
/factionteams vehicleexplosions off/on
This toggles whether SuperbWarfare vehicle machine guns cause explosions; by default, many machine guns—such as those on helicopters or tanks—trigger explosions rather than just dealing bullet damage. This command enables or disables that feature, which is useful because using another explosion particle mod (like Explosion Overhaul) alongside these weapons causes significant lag when an enemy fires at you.
3: Another command is:
/factionteams spawnpilot pmc/ru/us
This command spawns a vehicle with only the pilot and places you in a different seat; this ensures the vehicle's animations work correctly and allows the player to operate the machine gun (for example) or switch seats freely. For now, this function only spawns the vehicle and places the player inside without lifting or moving the vehicle itself. This worked well for me because I have another mod—which I will be uploading—that handles that specific task; I’ll show a bit of it in the video, though anyone can still move the vehicle or make it float using commands if they wish.
I invite you to check out my other projects that improve the TACZ mod in Minecraft.
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