Fade
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Hides entities within a specific block range.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Fade
Fade is a powerful client-side and server-side utility mod that hides or fades entities within a configurable block range to optimize performance and clear your view.
Features
- Entity Culling: Hide or fade nearby entities to boost your FPS and clear clutter.
- Flexible Filtering: Easily filter targets (Players only, Entities only, or All).
When do you use it?
This mod is extremely useful in situations where crowded entities block your view or cause massive frame drops:
- Highly populated multiplayer servers or spawn areas.
- Massive mob farms causing rendering lags.
- Challenging jump maps (Parkour) or tight spaces where other players obstruct your sight.
Using Fade helps create a cleaner, smoother, and more comfortable gameplay experience.
Configuration & Usage
For Clients (In-game GUI)
You don't need to memorize any commands! Clients can easily configure all settings via the standard Minecraft options screen:
- Path:
Options...->Video Settings...-> Fade Settings Menu - Change the distance, target filters, and rendering modes in real-time with a clean graphical user interface.
For Server Admins (Commands)
Server operators (OPs) and the server console can manage settings remotely and save them to the configuration file using the /fade config command tree:
| Command | Arguments / Range | Description |
|---|---|---|
/fade config distance |
<1 ~ 128> |
Sets the block range where culling triggers. |
/fade config target |
PLAYERS_ONLYENTITIES_ONLYALL |
Selects which types of entities to cull. |
/fade config mode |
VANISH |
Sets the render mode when hidden. (Server environment only supports VANISH) |
/fade config operation |
OPTIMIZEFADE_OUT |
OPTIMIZE: Hides entities far away.FADE_OUT: Hides entities close to you. |
/fade config lang |
ko_kren_us |
Syncs the system language for feedback messages. |
/fade config fallingblocks |
<true \| false> |
Toggles whether falling blocks (sand, gravel) are culled. |
/fade config fadeitemvanish |
<true \| false> |
Toggles the item vanish mode during the faded state. |
/fade config filter |
<string (spaces allowed)> |
Updates the custom target filtering string. |
Fade
Fade is a powerful client-side and server-side utility mod that hides or fades entities within a configurable block range to optimize performance and clear your view.
Features
- Entity Culling: Hide or fade nearby entities to boost your FPS and clear clutter.
- Flexible Filtering: Easily filter targets (Players only, Entities only, or All).
When do you use it?
This mod is extremely useful in situations where crowded entities block your view or cause massive frame drops:
- Highly populated multiplayer servers or spawn areas.
- Massive mob farms causing rendering lags.
- Challenging jump maps (Parkour) or tight spaces where other players obstruct your sight.
Using Fade helps create a cleaner, smoother, and more comfortable gameplay experience.
Configuration & Usage
For Clients (In-game GUI)
You don't need to memorize any commands! Clients can easily configure all settings via the standard Minecraft options screen:
- Path:
Options...->Video Settings...-> Fade Settings Menu - Change the distance, target filters, and rendering modes in real-time with a clean graphical user interface.
For Server Admins (Commands)
Server operators (OPs) and the server console can manage settings remotely and save them to the configuration file using the /fade config command tree:
| Command | Arguments / Range | Description |
|---|---|---|
/fade config distance |
<1 ~ 128> |
Sets the block range where culling triggers. |
/fade config target |
PLAYERS_ONLYENTITIES_ONLYALL |
Selects which types of entities to cull. |
/fade config mode |
VANISH |
Sets the render mode when hidden. (Server environment only supports VANISH) |
/fade config operation |
OPTIMIZEFADE_OUT |
OPTIMIZE: Hides entities far away.FADE_OUT: Hides entities close to you. |
/fade config lang |
ko_kren_us |
Syncs the system language for feedback messages. |
/fade config fallingblocks |
<true | false> |
Toggles whether falling blocks (sand, gravel) are culled. |
/fade config fadeitemvanish |
<true | false> |
Toggles the item vanish mode during the faded state. |
/fade config filter |
<string (spaces allowed)> |
Updates the custom target filtering string. |
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