Fade

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Fade

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Hides entities within a specific block range.

QoL & Tweaks
Performance & Optimization
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NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
fade-1.0.0+fabric-26.1.2
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Fade

Fade is a powerful client-side and server-side utility mod that hides or fades entities within a configurable block range to optimize performance and clear your view.

Features

  • Entity Culling: Hide or fade nearby entities to boost your FPS and clear clutter.
  • Flexible Filtering: Easily filter targets (Players only, Entities only, or All).

When do you use it?

This mod is extremely useful in situations where crowded entities block your view or cause massive frame drops:

  • Highly populated multiplayer servers or spawn areas.
  • Massive mob farms causing rendering lags.
  • Challenging jump maps (Parkour) or tight spaces where other players obstruct your sight.

Using Fade helps create a cleaner, smoother, and more comfortable gameplay experience.

Configuration & Usage

For Clients (In-game GUI)

You don't need to memorize any commands! Clients can easily configure all settings via the standard Minecraft options screen:

  • Path: Options... -> Video Settings... -> Fade Settings Menu
  • Change the distance, target filters, and rendering modes in real-time with a clean graphical user interface.

For Server Admins (Commands)

Server operators (OPs) and the server console can manage settings remotely and save them to the configuration file using the /fade config command tree:

Command Arguments / Range Description
/fade config distance <1 ~ 128> Sets the block range where culling triggers.
/fade config target PLAYERS_ONLY
ENTITIES_ONLY
ALL
Selects which types of entities to cull.
/fade config mode VANISH Sets the render mode when hidden. (Server environment only supports VANISH)
/fade config operation OPTIMIZE
FADE_OUT
OPTIMIZE: Hides entities far away.
FADE_OUT: Hides entities close to you.
/fade config lang ko_kr
en_us
Syncs the system language for feedback messages.
/fade config fallingblocks <true \| false> Toggles whether falling blocks (sand, gravel) are culled.
/fade config fadeitemvanish <true \| false> Toggles the item vanish mode during the faded state.
/fade config filter <string (spaces allowed)> Updates the custom target filtering string.

Fade

Fade is a powerful client-side and server-side utility mod that hides or fades entities within a configurable block range to optimize performance and clear your view.

Features

  • Entity Culling: Hide or fade nearby entities to boost your FPS and clear clutter.
  • Flexible Filtering: Easily filter targets (Players only, Entities only, or All).

When do you use it?

This mod is extremely useful in situations where crowded entities block your view or cause massive frame drops:

  • Highly populated multiplayer servers or spawn areas.
  • Massive mob farms causing rendering lags.
  • Challenging jump maps (Parkour) or tight spaces where other players obstruct your sight.

Using Fade helps create a cleaner, smoother, and more comfortable gameplay experience.

Configuration & Usage

For Clients (In-game GUI)

You don't need to memorize any commands! Clients can easily configure all settings via the standard Minecraft options screen:

  • Path: Options... -> Video Settings... -> Fade Settings Menu
  • Change the distance, target filters, and rendering modes in real-time with a clean graphical user interface.

For Server Admins (Commands)

Server operators (OPs) and the server console can manage settings remotely and save them to the configuration file using the /fade config command tree:

Command Arguments / Range Description
/fade config distance <1 ~ 128> Sets the block range where culling triggers.
/fade config target PLAYERS_ONLY
ENTITIES_ONLY
ALL
Selects which types of entities to cull.
/fade config mode VANISH Sets the render mode when hidden. (Server environment only supports VANISH)
/fade config operation OPTIMIZE
FADE_OUT
OPTIMIZE: Hides entities far away.
FADE_OUT: Hides entities close to you.
/fade config lang ko_kr
en_us
Syncs the system language for feedback messages.
/fade config fallingblocks <true | false> Toggles whether falling blocks (sand, gravel) are culled.
/fade config fadeitemvanish <true | false> Toggles the item vanish mode during the faded state.
/fade config filter <string (spaces allowed)> Updates the custom target filtering string.

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