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Sia's Fair Fight
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YOU ARE NO LONGER IMMORTAL (Caps All Armor At 90% DMG Reduction, Reduces Protection Enchants By 50%, Caps Regen To 4 Hearts Per Second Max Except For Pots)
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Description
Fair Fight exists because armor can be way too powerful in large modpacks
Other mods calculate first → FairFight governs the final result.
This mod tries to keep strong armor useful without letting the player become almost impossible to kill
It also adds a couple new rare enchantments and gives mobs more ways to fight back ⚔️
BALANCE CHANGES
Protection Balance:
(Keeps Protection useful but stops it from blocking almost all damage)
Damage Limit:
(Puts a limit on how much damage armor enchantments effects and other mods can block together)
Modded Armor:
(Allows modded armor work normally and only steps in when the final protection gets too strong)
Shields / Defensive Equipment:
(Shields or defensive equipment work normally and have no protection changes. You'll probably rely on these more) > ᴗ •
Healing Balance:
(Stops very fast passive healing from making the player almost impossible to kill)
ENCHANTMENTS
Armor Piercing:
(Arrows ignore all armor 25% of the time, incompatible with power or piercing)
Disembodied Blade:
(A rare melee enchantment, 25% chance to ignore armor and other protection)
Enchantment Conflicts:
(Armor Piercing can't be used with Power. Disembodied Blade cannot be used with Sharpness Smite Bane of Arthropods or Fire Aspect)
Enchant book sources:
(✨📚 Fishing 🎣✨ — Armor Piercing and Disembodied Blade can rarely be found while fishing. These enchantment books can only be fished from a natural body of water)
Enhanced Mobs:
(Some newly spawned mobs can rarely get Armor Piercing or Disembodied Blade on the weapon they are already holding. They can sometimes drop them on death.)
MOD COMPATIBILITY
CREATE:
(Direct support for some of its special weapons and combat behavior)
CREATE CYBERNETICS:
(Direct support for some of its special player defense behavior)
QUALITY EQUIPMENT:
(Direct support that fixes a damage resistance problem and helps its armor bonuses behave better with other mods)
GUARD VILLAGERS:
(Direct enchant support for guard weapons)
Config:
(Config can disable or enable all modules)
Made For Modpacks:
(Fair Fight leaves armor toughness effects attributes cyberware and other modded systems alone)
(It waits for other damage systems to do their work and only steps in when the end result becomes too strong)
(This also helps stop several different armor and defense mods from stacking together into accidental immortality)
This mod is still new so if it behaves strangely feel free to leave a comment or pastebin log/crash
❤️ Support Future Maintinence ❤️
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