Fairy tales and magic

Quick rating

Community listing page, reviews here may not be monitored by the author.

Fairy tales and magic

No reviews yet

This mod is a complete overhaul of the enchanting and progression system.

Mod Loaders
Minecraft

About

Description

This mod is a complete overhaul of the enchanting and progression system.

The vanilla enchanting system always felt a bit unbalanced and tedious to me, so I built this mod to fix that. Now, the Enchanting Table must be upgraded, and doing so requires you to explore and interact with the world—not just build massive villager trading halls.

The mod features extensive native support for third-party mods and mechanics, alongside flexible configurations, ensuring excellent compatibility in large modpacks.

This mod is free to use in modpacks and non-commercial projects.

All enchantments are now divided into 3 Tiers:

Tier 1 (Basic) – Available immediately on any Enchanting Table.

Tier 2 – Found in the world (structure loot chests, trading) or unlocked using an "Unknown Tome." Some of these have unique, exclusive methods of acquisition. Enchantments from other mods are automatically sorted into this category and can be added to the table just like the rest.

Tier 3 (Boss Rewards) – These drop exclusively from bosses:

  • Elder Guardian: "Magic Projectiles"
  • Wither: "Soul Imprint"
  • Ender Dragon: "Mending" (Note: Mending can no longer be obtained through any other method, and it has been completely removed from Villager trades).

Important Mechanic: The table will not offer Tier 2 or 3 enchantments until you insert an Enchanted Book containing that specific enchantment into the table. For example, if you insert a "Mending" book into the table, Mending is added to the pool of possible enchantments the table can apply. Removing the book from the table removes that enchantment from the pool for future rolls.

Enchanting Table Progression:

A newly crafted table starts at Level 1. To level it up, you must insert books with unique Tier 2 or Tier 3 enchantments into its new storage tab (Tier 1 enchantments do not grant progression points). Every two unique enchantments (whether on a single book or separate ones) grant progression points to the table.

Once the progression bar is maxed out, the player must pay with their own Experience points to advance the table to the next level. The level is permanent; if you remove the books or break the table, it retains its progression. The maximum level is 10.

At low levels, the table restricts the maximum tier of enchantments you can roll to level III (3). Starting at table Level 6, this cap is raised to level IV (4), and at Level 8, the cap is removed entirely, reverting to vanilla scaling. This progression system works on top of the standard bookshelf mechanic, which remains unchanged and is still required.

As the table levels up, it unlocks new features and mechanics:

Level 3: Automatically unlocks the ability to re-enchant already enchanted items. New enchantments are added on top, or they upgrade the tier of existing ones.

Level 5: Unlocks the "Disenchanting" tab. Here, you can destroy an enchanted item to extract its enchantments onto a book. Tier 3 enchantments and Curses cannot be extracted and are destroyed in the process.

Level 10: Unlocks the Guaranteed Enchantment feature. You can select a specific enchantment that is guaranteed to be applied on the next roll for that item.

Note: The tabs for Level 5 and 10 are initially locked when you reach those tiers; you must spend your own XP to permanently unlock them.

New Enchantments:

Telekinesis: Mined blocks and dropped items go straight into your inventory.

Fire Touch: Mined blocks drop their smelted form, but the tool takes double durability damage. Incompatible with Fortune and Ore Miner.

Ore Miner: Stone mined in the Overworld has a chance to drop Raw Ore. Incompatible with Fortune and Smelting Touch.

Midas Touch: Slain mobs have a chance to drop Gold Nuggets.

Master Gardener: Automatically replants harvested crops and prevents you from accidentally breaking the stem or root. Sold by Master-level Farmers and found in Village chests.

Fury of Neptune: Increases the chance to fish up treasure, but introduces a chance to pull a live hostile aquatic mob out of the water instead. Incompatible with Luck of the Sea. Found in Shipwrecks, Ocean Ruins, and Buried Treasure.

Evolution: Absorbs a portion of your XP to level itself up, upgrading the item's abilities over time. Incompatible with Mending. Occasionally dug up by the Sniffer.

Void Slayer: Deals increased damage to Endermen and Endermites. Hitting an Enderman temporarily disables its ability to teleport.

Magic Projectiles: Fired projectiles home in on nearby targets.

Soul Imprint: The enchanted item stays in your inventory after death.

Curse of Oblivion: Using the item drains your Experience points.

Unknown Tome: An item that, when right-clicked in your hand or used on the table, turns into an Enchanted Book with a random Tier 2 enchantment. Can be purchased from Master Librarians, occasionally sold by Wandering Traders, found in structure loot, and has an 8% chance to drop from Vindicators.

Additional Features & Changes:

Enchantment Limits: Instead of vanilla incompatibilities, there is now a hard cap: an item can hold a maximum of two enchantments from the same category. There are two categories: Defensive (4 enchantments) and Combat (7 enchantments). For example, you can combine Sharpness and Smite, but you cannot add a third combat enchantment.

Weapon Cross-Enchanting: Tridents can now receive most Sword enchantments via the Anvil. Bow and Crossbow enchantments are now fully compatible and can be combined (however, Multishot and Infinity remain mutually exclusive).

No More "Too Expensive": The Anvil cost limit has been completely removed.

True XP Cost: The Anvil and Enchanting Table now drain exact Experience Points rather than fixed Levels. Instead of draining 3 full levels (which costs significantly more XP at level 30 than at level 10), it takes the exact mathematical XP equivalent. This makes maintaining high levels much easier than in vanilla Minecraft.

Redstone Integration: The Enchanting Table can be read by a Comparator (signal strength depends on the number of inserted books). Observers will detect and emit a signal when books are added/removed or when the table levels up. Hoppers can now insert and extract Lapis Lazuli and books from the table.

Built-in Storage: The Enchanting Table acts as an inventory container for Lapis Lazuli.

Customizable Visuals: The external appearance of the Enchanting Table can be customized.

In-Game Catalog: The table features a built-in encyclopedia where you can look up every enchantment, how to get it, what it does, and what items it applies to. Enchantments from other mods are automatically recognized and added to this UI.