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Far From Home Amplified
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Far From Home Amplified Edition
Introduces new dimensions with unique biomes, resources, and challenges.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Far From Home Amplified 2.0 is now released


Far From Home Amplified requires Open Terrain Generator V8
AND Biome's O' Plenty
https://minecraft.curseforge.com/projects/open-terrain-generator
https://minecraft.curseforge.com/projects/biomes-o-plenty
Simply drag and drop all required mods and FFH into your mods folder
The initial loading of the game may take a minute or two for the first time as OTG builds the necessary files for FFH
If Minecraft goes into a state of "not responding" just be patient as this is completely normal and will only happen once
If you are installing FFH into a minecraft directory where FFH already has existed, or some other OTG preset has existed, be sure to delete "OTG-Core" in your Mods -> 1.12.2 folder, and the old FarFromHome world folder inside the OpenTerrainGenerator -> Worlds folder
Video Showcases/Tutorials
AsianHalfSquat top ten countdown - https://www.youtube.com/watch?v=33PpduLhSTA&t=1s
Contributors
https://www.planetminecraft.com/project/template-custom-trees-download/
The vast majority of trees used in this mod are made by this guy
The Team
- Mchetvorkata
- Thumpted
- OHKO Bunny
- Phalamy
- Zedd
- Zderpe
Tips
To get screenshots like mine use seus renewed with Atmospheric Density set to 0.5, Tonemapping Curve set to 6.0, Saturation set to 1.5, and Image sharpness set to 1.0
To use FFH on a server set "level type=OTG", "world-generator=FarFromHome", and "level-name=FarFromHome_Amp"
I recommend using Dynamic Trees, and using the config to switch all saplings to Dynamic Trees variants. That way, saplings will have a reasonable functionality
Known/Recommended Compatible Mods
Worley's Caves
Mo Creatures
Botania (Initially the flowers will spawn at an absurd frequency. In order to fix this set "I:worldgen.flower.density=1", "I:worldgen.flower.patchChance=3000", "I:worldgen.flower.patchSize=2", "I:worldgen.flower.quantity=1", and "I:worldgen.mushroom.quantity=1" inside the config. Editing the config text file did not work for me personally, however it worked perfectly when I used the in-game config menu inside the in-game mods menu)
Rougelike Dungeons
Quark
Recurrent Complex (you must disable the trees by setting "S:baseWeight_tree=0.0" inside the recurrent complex config)
The Betweenlands
Ferdinand's Flowers
Astral Sorcery
Exotic Birds
Just a Few Fish
Thaumcraft
Thermal Expansion
Underground Biomes
Tinkers Construct
Thank you and I hope you enjoy!

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