Mod

Farsighted Mobs

Quick rating

Farsighted Mobs

No reviews yet

Helping mobs see in the distance

No Theme
Survival
Hostile Mobs
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
[NeoForge] 1.21 - 3.0.2
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

See this page for older Forge version.


Why?

During your many playthroughs of Minecraft, you may have noticed the extreme nearsightedness of mobs in the game. As long as you stay more than 16 blocks away from a creeper, it will never come after you. Since mobs do not spawn within 24 blocks of the player, this means it is easy to survive: just stay still and there is only a minuscule chance a mob will wander close enough.

What?

By default, this mod increases the follow range of hostile mobs to 24 blocks. On hard mode, mobs get an additional 8 blocks added to their follow range. Additionally, a small modifier is added to the follow range based on the local difficulty. 

On the default settings, this makes it so mobs are far more likely to come after the player, especially at higher difficulties. 

How?

Modpack creators might desire more flexibility. How does this mod work and how can you use it to the fullest extent?

From 3.0.0 onwards, Farsighted Mobs uses a rule-based system: when a mob spawns in the world, each rule is evaluated and, if the rule applies to the mob, modifies the attributes of the mob. These rules are loaded from datapacks, and can thus be fully configured. The default set of rules checks conditions such as entity types and difficulty.

Additional rules are easy to add and the format is documented on the mod's wiki page. Examples of things the mod could do if you wanted it to: creepers spawned during rain are larger and have more health, mobs spawned before the nearest player achieved an advancement have less health, or drowned spawned in swamps can move faster.


Note that only newly-spawned mobs are affected. Mobs that were already in the world before you installed the mod or changed the config will not be affected.

This mod is fully server-sided and clients do not need to install it.

Why?

During your many playthroughs of Minecraft, you may have noticed the extreme nearsightedness of mobs in the game. As long as you stay more than 16 blocks away from a creeper, it will never come after you. Since mobs do not spawn within 24 blocks of the player, this means it is easy to survive: just stay still and there is only a minuscule chance a mob will wander close enough.

What?

By default, this mod increases the follow range of hostile mobs to 24 blocks. On hard mode, mobs get an additional 8 blocks added to their follow range. Additionally, a small modifier is added to the follow range based on the local difficulty. 

On the default settings, this makes it so mobs are far more likely to come after the player, especially at higher difficulties. 

How?

Modpack creators might desire more flexibility. How does this mod work and how can you use it to the fullest extent?

From 3.0.0 onwards, Farsighted Mobs uses a rule-based system: when a mob spawns in the world, each rule is evaluated and, if the rule applies to the mob, modifies the attributes of the mob. These rules are loaded from datapacks, and can thus be fully configured. The default set of rules checks conditions such as entity types and difficulty.

Additional rules are easy to add and the format is documented on the mod's wiki page. Examples of things the mod could do if you wanted it to: creepers spawned during rain are larger and have more health, mobs spawned before the nearest player achieved an advancement have less health, or drowned spawned in swamps can move faster.


Note that only newly-spawned mobs are affected. Mobs that were already in the world before you installed the mod or changed the config will not be affected.

This mod is fully server-sided and clients do not need to install it.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~740,000
Total Downloads
CurseForge
~480,000
Modrinth
~250,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync