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Fated Inventory

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Fated Inventory

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A unique take on preserving the inventory and experience on death

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Type
Mod
License
GNU Lesser General Public License v3.0 or later
Latest Version
fated_inventory-fabric-1.21.11-1.3.0.jar
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CurseForge
Modrinth

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Description

Fated Inventory

The Altar of Fate

The Altar of Fate along with a loot chest in the temple structure in a Plains Village Fated Inventory is centered around one block, the Altar of Fate, which can be found in villages or crafted. When you interact with the Altar of Fate, the items and experience currently in your inventory will be sealed to your fate. If you then die, anything that were sealed to your fate that remains in your inventory when you died will not be dropped. Instead, they remain as part of your fate and can be collected by interacting with the Altar of Fate again (it does not need to be the same altar). If you want to clear your fate for whatever reason, you can interact with the Altar of Fate using shears.

1. Save items in the Altar of Fate. 2. Go mine and craft. 3. Die. 4. Previously saved items are back in the Altar. 5. Newly obtained items still need to be recovered

Charging

By default, the Altar of Fate can be used at no cost other than obtaining it. There is a configuration option to enable a charging mechanic similar to the respawn anchor. Interacting with the Altar of Fate using Glowstone will increase its charge by 1, for a maximum of 4 charges (the current charge level is indicated by a dial on the altar, similar to the respawn anchor). When enabled, you will need at least one charge to seal your fate, and retrieving your items will cost one charge.

Container Items

Items that store other items, such as Shulker Boxes, Bundles, and Backpacks are too complex to be fully sealed with your fate. Thus they will only be sealed with your fate if their contents do not change in between being sealed and dying. If you ever can't find an item in the Altar of Fate, check to see if it was dropped at your death location instead.

Compatibility

Fated Inventory includes compatibility with Trinkets (including Trinkets Canary, Trinkets Updated, and Trinkets Canary Fork for 1.21.11), Curios, and Accessories (not yet available for 1.21.11) - items placed in the inventory slots added by those mods should correctly be saved and retrieved using the Altar of Fate.

Fated Inventory may be incompatible with some gravestone mods, from testing Pneumono's Gravestones, You're in Grave Danger and the graves from Quark Oddities work as expected.

Fated Inventory may have compatibility issues with mods that alter death mechanics.

If upgrading to 1.21.11 or above from an earlier version, all fated inventory data will be reset as the data format changed. After upgrading, remember to seal your fate again.

Commands

Fated Inventory adds one new command, /fatedinventory which can be used by operators to manage the fated inventory mechanic. It takes in a player target selector and one of six subcommands:

  • seal - Seals the player's current inventory to their fate, replacing any existing contents
  • unseal - Clears the player's fate (equivalent to right-clicking on the altar with shears)
  • sealed - Lists all items currently in the player's fate
  • retrieve - Retrieves and clears all stored items after a player has died
  • clear - Clears all stored items after a player has died
  • list - Lists all items currently stored after a player has died

Configuration

Fated Inventory is highly customizable, providing several configuration options and datapack item tags. Note that not all of these configuration options are present on all versions, in particular the 1.20.1 versions are missing some features.

As of release 1.3.0, configuration for the generation of the village structures is now done using datapacks.

Config File

The config file (fated_inventory.json) is not automatically synced between clients, make sure that the server and all clients have identical config files, otherwise unexpected behavior may occur.

  • fateStoresXp - whether experience is saved when your fate is sealed, defaults to true
  • fateStoresItems - whether items are saved when your fate is sealed, defaults to true - could be disabled if you only want to store experience
  • fatedAltarRequiresCharges - whether the Altar of Fate requires charges to function, defaults to false
  • runningOutOfChargesClearsFate - whether to automatically clear your fate when the altar runs out of charges to prevent items from getting stuck in the altar, defaults to true - has no effect unless charges are enabled
  • showMessageOnRespawn - whether to show a message when you respawn with items in the Altar of Fate that can be retrieved - defaults to true
  • anyNonstackableAllowsModifiedComponents - whether all nonstackable items should persist in the Altar of Fate even if their components have changed between being added and retrieved - defaults to false
  • anyDurabilityItemAllowsModifiedComponents - whether all items with durability bars should persist in the Altar of Fate even if their components have changed between being added and retrieved - defaults to true

Item Tags

  • fated_inventory:charges_fated_altar - items that can be used to charge to Altar of Fate when charging is enabled - defaults to Glowstone
    • Note that this item will also be generated in the loot chests in some of the village altar buildings added by this mod - to disable that, modify the loot table fated_inventory:chests/altar_building
  • fated_inventory:not_saved_in_altar - items that will not be saved with the Altar of Fate - defaults to a few appropriate items from other mods
  • fated_inventory:allow_modified_components - items that considered to be the same item in the Altar of Fate even if their item components (durability, enchantments, etc.) have changes - only works for non-stackable items - defaults to tools, armor, and enchantable items (as determined by the c:tools, c:armors, and c:enchantables item tags)

Enchantments Tags

  • fated_inventory:not_saved_in_altar - enchantments that will prevents the enchanted item from being saved with the Altar of Fate - defaults to the soulbound enchantments from several mods that add it

Fated Inventory

The Altar of Fate

The Altar of Fate along with a loot chest in the temple structure in a Plains Village Fated Inventory is centered around one block, the Altar of Fate, which can be found in villages or crafted. When you interact with the Altar of Fate, the items currently in your inventory will be sealed to your fate. If you then die, any items that were sealed to your fate that remain in your inventory when you died will not be dropped. Instead, they remain as part of your fate and can be collected by interacting with the Altar of Fate again (it does not need to be the same altar). This also works with experience. If you want to clear your fate for whatever reason, you can interact with the Altar of Fate using shears.

Charging

By default, the Altar of Fate can be used at no cost other than obtaining it. There is a configuration option to enable a charging mechanic similar to the respawn anchor. Interacting with the Altar of Fate using Glowstone will increase its charge by 1, for a maximum of 4 charges (the current charge level is indicated by a dial on the altar, similar to the respawn anchor). When enabled, you will need at least one charge to seal your fate, and retrieving your items will cost one charge.

Container Items

Items that store other items, such as Shulker Boxes, Bundles, and Backpacks are too complex to be fully sealed with your fate. Thus they will only be sealed with your fate if their contents do not change in between being sealed and dying. If you ever can't find an item in the Altar of Fate, check to see if it was dropped at your death location instead.

Compatibility

Fated Inventory includes compatibility with Trinkets (including Trinkets Canary, Trinkets Updated, and Trinkets Canary Fork for 1.21.11), Curios, and Accessories (not yet available for 1.21.11) - items placed in the inventory slots added by those mods should correctly be saved and retrieved using the Altar of Fate.

Fated Inventory may be incompatible with some gravestone mods, from testing Pneumono's Gravestones, You're in Grave Danger and the graves from Quark Oddities work as expected.

Fated Inventory may have compatibility issues with mods that alter death mechanics.

If upgrading to 1.21.11 or above from an earlier version, all fated inventory data will be reset as the data format changed. After upgrading, remember to seal your fate again.

Configuration

Fated Inventory is highly customizable, providing several configuration options and datapack item tags. Note that not all of these configuration options are present on all versions, in particular the 1.20.1 versions are missing some features. As of release 1.3.0, configuration for the generation of the village structures is now done using datapacks.

Config File

The config file (fated_inventory.json) is not automatically synced between clients, make sure that the server and all clients have identical config files, otherwise unexpected behavior may occur.

  • fateStoresXp - whether experience is saved when your fate is sealed, defaults to true
  • fatedAltarRequiresCharges - whether the Altar of Fate requires charges to function, defaults to false
  • showMessageOnRespawn - whether to show a message when you respawn with items in the Altar of Fate that can be retrieved - defaults to true
  • anyNonstackableAllowsModifiedComponents - whether all nonstackable items should persist in the Altar of Fate even if their components have changed between being added and retrieved - defaults to false
  • anyDurabilityItemAllowsModifiedComponents - whether all items with durability bars should persist in the Altar of Fate even if their components have changed between being added and retrieved - defaults to true

Item Tags

  • fated_inventory:charges_fated_altar - items that can be used to charge to Altar of Fate when charging is enabled - defaults to Glowstone
    • Note that this item will also be generated in the loot chests in some of the village altar buildings added by this mod - to disable that, modify the loot table fated_inventory:chests/altar_building
    • fated_inventory:not_saved_in_altar - items that will not be saved with the Altar of Fate - defaults to a few appropriate items from other mods
    • fated_inventory:allow_modified_components - items that considered to be the same item in the Altar of Fate even if their item components (durability, enchantments, etc.) have changes - only works for non-stackable items - defaults to tools, armor, and enchantable items (as determined by the c:tools, c:armors, and c:enchantables item tags)

Enchantments Tags

  • fated_inventory:not_saved_in_altar - enchantments that will prevents the enchanted item from being saved with the Altar of Fate - defaults to the soulbound enchantments from several mods that add it

Screenshots

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  • Altar of Fate in a Plains Village
    Altar of Fate in a Plains Village The Altar of Fate can be found in crafted or found in villages

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