Fate Prototype

Quick rating

Fate Prototype

No reviews yet

A cinematic Fate-inspired Minecraft mod featuring intelligent Servant AI, dynamic Noble Phantasms, strategic Master-Servant combat, and immersive Holy Grail War battles.

Magic
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
fateprototype-0.0.2.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Fate Prototype

Fate Prototype is a NeoForge combat mod focused on Masters, Servants, class-based battles, command spells, prana management, duels, and cinematic Noble Phantasms.

Summon a Servant, manage your bond as a Master, fight other Masters, form teams, and command powerful class-based entities with their own combat behavior, abilities, visual effects, and battlefield roles.

Core Features

  • Seven Servant classes: Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker.
  • Master and Servant system: servants bind to players, follow commands, defend their master, and react in combat.
  • Prana and command spells: strong actions require resources, and Noble Phantasms can consume command spell power.
  • Class abilities: each class has its own role, combat style, strengths, and special actions.
  • Noble Phantasms: high-impact ultimate abilities with strong visual effects and battlefield presence.
  • Posture and guard break: fights are not only about raw damage; pressure, openings, and stance matter.
  • Team duels: Masters can create teams and fight coordinated battles.
  • Servant AI: servants can assist their master, defend allies, target enemies, use abilities, and return when the master moves too far away.
  • Caster familiars: Caster can summon temporary minions to control space and pressure enemies.
  • Visual effects: class auras, summoning effects, particles, weapon trails, beams, magic circles, and combat impact effects.

Optional Compatibility

Epic Fight support is optional and currently applies to Fate Prototype weapons only. Servants and custom entities keep Fate Prototype's own animation/rendering behavior.

Disclaimer

This is an unofficial fan-made heroic spirit combat mod. It is not affiliated with or endorsed by any official franchise, studio, or rights holder.

Commands

Command Spells

/fateprototype command_spell retreat
/fateprototype command_spell attack
/fateprototype command_spell teleport
  

Servant Commands

/fateprototype servant follow
/fateprototype servant guard
/fateprototype servant guard <radius>
/fateprototype servant ambush
/fateprototype servant ambush <player>
/fateprototype servant status
/fateprototype servant reset
/fateprototype servant transfer <player>
/fateprototype servant ability <name>
/fateprototype servant noble_phantasm
/fateprototype servant np
/fateprototype servant inventory
  

Solo Duels

/fateprototype duel challenge <player>
/fateprototype duel accept
/fateprototype duel stop
  

Team Commands

/fateprototype team create <name>
/fateprototype team invite <player>
/fateprototype team accept
/fateprototype team leave
/fateprototype team disband
/fateprototype team status
/fateprototype team guard
/fateprototype team guard <radius>
/fateprototype team attack
/fateprototype team duel <team>
/fateprototype team duel_accept
/fateprototype team duel_stop
  

Admin Commands

Requires permission level 2+.

/fateprototype admin remove_servant <player>
/fateprototype admin summon <player> <class>
/fateprototype admin respawn_servant <player>
/fateprototype admin duel <player1> <player2>
/fateprototype admin spirit <player>
/fateprototype admin posture <player> <value>
/fateprototype admin ai <player> true
/fateprototype admin ai <player> false
/fateprototype admin status <player>
  

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works