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FFCropEvaporation
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A mod that makes crops/trees require water, and has a chance to replace nearby water with a block when growing. Useful for survival type modpacks.
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Runs entirely on the server. Also works in singleplayer.
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Description
This is part of my ongoing "survival"-type mods.
TL;DR:
- Crops have a chance to replace nearby water with a block when growing
- Crops no longer grow without water
- Entirely configurable
- Only effects crops that grow on farmland or from a stem
- Biome Temp effects evaporation chance (configurable & disable-able)
- Also works with Trees, but is disabled by default
Description
The idea behind this mod was to make farming and water more engaging mechanics. Having to tend to your fields can feel rewarding, as well as finding ways to automate it!
The mod is also configurable! The blocks that crops replace are a weighted table that you can modify. You can also enable and disable replacing of non-source blocks as well as completely turn off the requirement for water to grow!
What's with the FF prefix?
It stands for Fyxe's Features! Its a clean way to easily find all of my mods when changing configs or creating packs. Mods that are a part of the "FF" system are usually smaller and unintrusive.
Feedback
If you have any ideas for improvements, questions, or concerns, I am open to communicating through email: [email protected]
This is part of my ongoing "survival"-type mods. If you like this, check out FFNutrition and FFWaterFalls!
TL;DR:
- Crops have a chance to replace nearby water with a block when growing
- Crops no longer grow without water
- Entirely configurable
- Only effects crops that grow on farmland or from a stem
- Biome Temp effects evaporation chance (configurable & disable-able)
- Works with vanilla farmland and modded crops that use the standard crop growth. On NeoForge and Forge that means any crop that fires the loader's crop-grow events. On Fabric it covers vanilla-style crops and stems (wheat, carrots, potatoes, beetroots, torchflowers, melons, pumpkins and modded crops built on them).
- Also works with Trees, but is disabled by default
Want to see the mod in a pack it was designed for? Check it out in my version of Minecraft: Classic+
Description
The idea behind this mod was to make farming and water more engaging mechanics. Having to tend to your fields can feel rewarding, as well as finding ways to automate it!
The mod is also configurable! The blocks that crops replace are a weighted table that you can modify. You can also enable and disable replacing of non-source blocks as well as completely turn off the requirement for water to grow!
Works best when paired with mods, such as:
What's with the FF prefix?
It stands for Fyxe's Features! Its a clean way to easily find all of my mods when changing configs or creating packs. Mods that are a part of the "FF" system are usually smaller and unintrusive.
Feedback
If you have any ideas for improvements, questions, or concerns, I am open to communicating through email: [email protected]
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