Community listing page, reviews here may not be monitored by the author.
FFFoodSpoilageAndPreservation
No reviews yet
A spoilage mod with ways to preserve food. Has support for Cold Sweat, Appleskin, and EMI. Food loses hunger and saturation as it decays. Insanely configurable.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
FFFoodSpoilageAndPreservation
Want spoiling food AND ways to keep it fresh? Look no further! Every food slowly goes from Fresh to Rotten, and it's up to you to preserve it by smoking, drying, curing and keeping a nice cold cellar. It adds no new blocks or items, and it works with modded food too.

How it works
- Food moves through five stages: Fresh, Good, Stale, Rotting and Rotten. Each stage fills you up a little less, and fully spoiled food turns into rotten flesh.
- Where you keep food matters. An ender chest stops spoilage, and barrels, pots and bundles slow it down.
- Cold slows spoilage and heat speeds it up. Leave food somewhere cold long enough and it freezes (let it thaw before eating!).
- Preserve food to slow it down: Cured (craft with bone meal), Brined (craft with an awkward potion), Candied (craft with a honey bottle), Dried (cook on a campfire) and Smoked (cook in a smoker). A stronger method replaces a weaker one.
- Food at the same stage stacks together and keeps the older food's age, so mixing in fresh food can't refresh old food.
- Tooltips show each food's stage, time left and preservation, and preserved food gets a colored tint.
- Some foods never spoil, like golden foods, honey, chorus fruit and rotten flesh.

Configuration
You can adjust:
- How long each stage lasts and what spoiled food turns into
- Which foods never spoil, plus spoil rates for specific foods and containers
- How much temperature matters
- Whether food at the same stage stacks together
- Tooltip details and how strong the preservation tint is
Mod compatibility
- AppleSkin: hunger and saturation previews show the spoiled values.
- Cold Sweat: your body temperature affects the food you carry. A fueled Icebox freezes food and a fueled Boiler thaws it.
- EMI: recipe pages for every way to preserve food.
Version differences
- Cold Sweat support is NeoForge only, and the Icebox and Boiler work on Minecraft 1.21.1.
- EMI support is on Minecraft 1.21.1 only, since EMI has no 1.21.11 release yet.
- Other mods' storage: on NeoForge 1.21.1, food at the same stage also stacks inside other mods' inventories. On Fabric and on Minecraft 1.21.11, other mods' storage only stacks food with exactly the same freshness.
For datapack makers
Datapacks can add new preservation methods and categories, choose what applies or removes them, add smoker and campfire preservation recipes, and tag foods that never spoil. Click the Wiki link in the sidebar and open the Datapacks page for details.
For mod developers
Other mods can react to food spoiling and to preservation changing. Click the Wiki link in the sidebar for the API guide and examples.
What's with the FF prefix?
It stands for Fyxe's Features! It's a clean way to easily find all of my mods when changing configs or creating packs. Mods that are a part of the "FF" system are usually smaller and unintrusive.
Feedback
If you have any ideas for improvements, questions, or concerns, I am open to communicating through email: [email protected]
FFFoodSpoilageAndPreservation
Want spoiling food AND ways to keep it fresh? Look no further! Every food slowly goes from Fresh to Rotten, and it's up to you to preserve it by smoking, drying, curing and keeping a nice cold cellar. It adds no new blocks or items, and it works with modded food too.
(this is the more info when holding shift)
How it works
- Food moves through five stages: Fresh, Good, Stale, Rotting and Rotten. Each stage fills you up a little less, and fully spoiled food turns into rotten flesh.
- Where you keep food matters. An ender chest stops spoilage, and barrels, pots and bundles slow it down.
- Cold slows spoilage and heat speeds it up. Leave food somewhere cold long enough and it freezes (let it thaw before eating!).
- Preserve food to slow it down: Cured (craft with bone meal), Brined (craft with an awkward potion), Candied (craft with a honey bottle), Dried (cook on a campfire) and Smoked (cook in a smoker). A stronger method replaces a weaker one.
- Food at the same stage stacks together and keeps the older food's age, so mixing in fresh food can't refresh old food.
- Tooltips show each food's stage, time left and preservation, and preserved food gets a colored tint.
- Some foods never spoil, like golden foods, honey, chorus fruit and rotten flesh.

Configuration
You can adjust:
- How long each stage lasts and what spoiled food turns into
- Which foods never spoil, plus spoil rates for specific foods and containers
- How much temperature matters
- Whether food at the same stage stacks together
- Tooltip details and how strong the preservation tint is
Mod compatibility
- AppleSkin: hunger and saturation previews show the spoiled values.
- Cold Sweat: your body temperature affects the food you carry. A fueled Icebox freezes food and a fueled Boiler thaws it.
- EMI: recipe pages for every way to preserve food.
Version differences
- Cold Sweat support is NeoForge only, and the Icebox and Boiler work on Minecraft 1.21.1.
- EMI support is on Minecraft 1.21.1 only, since EMI has no 1.21.11 release yet.
- Other mods' storage: on NeoForge 1.21.1, food at the same stage also stacks inside other mods' inventories. On Fabric and on Minecraft 1.21.11, other mods' storage only stacks food with exactly the same freshness.
For datapack makers
Datapacks can add new preservation methods and categories, choose what applies or removes them, add smoker and campfire preservation recipes, and tag foods that never spoil. Click the Wiki link in the sidebar and open the Datapacks page for details.
For mod developers
Other mods can react to food spoiling and to preservation changing. Click the Wiki link in the sidebar for the API guide and examples.
What's with the FF prefix?
It stands for Fyxe's Features! It's a clean way to easily find all of my mods when changing configs or creating packs. Mods that are a part of the "FF" system are usually smaller and unintrusive.
Feedback
If you have any ideas for improvements, questions, or concerns, I am open to communicating through email: [email protected]
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources