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FightCam Ported
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Side-on view of 2 players. Ported from TheobaldTheBird's mod.
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Runs entirely on the client. Works on vanilla servers.
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Ported FightCam from TheobaldTheBird to newer versions.
Do NOT ask TheobaldTheBird to fix bugs or ask him questions. He has no connection with this project. Ask me in my discord server or in the github.
Fight Camera
Side on view of 2 players.
Usage:
/fightcam players to set the camera's target players
/fightcam toggle to toggle fightcam (bound to ; by default)
/fightcam smooth to set the lerp factor for the camera. Values closer to 0 give smoother camera movement, values closer to 1 give more reactive camera movment. Defaults to 0.7
Camera distance:
/fightcam distance set the camera distance to the anchor position in blocks (changes camera mode to static)
/fightcam distance auto makes it so the camera adjusts the distance automatically to keep the players in view (base distance is adjustable with forward and backward keys)
Camera Height:
/fightcam height sets the camera's height relative to the anchor position in blocks
/fightcam height avg sets the camera to follow the average height of the players (good for viewing mace and crystal fights with constant height changes)
/fightcam height ground sets the camera to follow the average height of the last grounded height of the players (good for gamemodes with little height change/flat terrain)
Camera Anchor:
/fightcam anchor avg sets the camera to follow the average position of both players
/fightcam anchor <p1/p2> sets the camera to follow the first or second player (automatically sets distance to be fixed)
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