Fighting Styles
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This datapack adds new methods of fighting, katanas, stamina system, movement mechanics, custom progression, new PvP & Pve content and a lot more!
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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Fighting Styles ⚔️
This pack adds a new method of fighting, currently adds 1 fighting style which is Sword/Katana Style with special animations, 5 movement techniques/abilities and 4 slash types, special progression with a stamina system (with its own progression as well!)
🔴 Track statistics with /trigger fs.menu
⚠️ How to get a fighting style?
There's only one currently, it being the Sword/Katana Fighting Style, you obtain it by simply attacking with a katana, on each attack you get a chance to get the fighting style which also increases on each attack.
Sword Style 🤺
Usable with katanas, simply right-click to activate your forms, then left-click to use the ability. You unlock more abilities through watching another mob/player use them, so in single-player, look out for swordsmen zombies which spawn occasionally.
Fist Style ✊
Unlocked by landing hits with the Fist item. You unlock abilities by increasing your score, currently only "Punch" and "Barrage".
Drop-key launches a punch, landing throws another, stronger punch.
Sneaking shields you
Slash Style (Sukuna) ╱
Unobtainable style in survival, to unlock use: /advancement grant @s only svm_fs:style/slash/root
Item to use the style with: /loot give @s loot svm_fs:item/slash_style
Stamina ⚡
Functionality ✨
Using style abilities and dashing requires stamina, it regenerates over time, regeneration rate is dependent on your exhaustion score which comes in Low, Temperate, High, Exhausted Once you reach Exhausted state and get your stamina below 10%, your reach Overexhaustion and become stunned
Running keeps the exhaustion from going down!
Progression ⬆️
While exhausted, your score increases, the more exhausted you are, the higher the score will get and once your exhaustion ends, you will gain more stamina after some time (unless your exhaustion goes up again)
Not using your stamina will decrease it down to 50% of the max stamina a player ever a had
Dashing 💨
Activation ✅
Double-tapping any of these keys: Forward, Backward, Left, Right will attempt to dash
Pressing any other of them will reset the double-tap so for example:
Forward -> Backward -> Forward - won't dash
Backward -> Backward - will dash
To dash player must:
- Be on ground
- Have the dash off cooldown
- Have enough (50) stamina
Progression ⬆️
The more you dash, the stronger they will get and cover more distance as well as reduce the cost
Not dashing for longer periods of time decreases your level slowly
Crafting Recipes
Katana
(In smithing table)

Gauntlet

Nunchucks

Sharpening Pebble

Rainbow Paper
(Accepts any wool type)

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