Fightzone
No reviews yet
A scriptable mod to control damage and death using a accessible scripting language. Using JEXL and fabric events to allow or deny damage on a scriptable basis.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Fightzone
A JEXL scripting mod to determine how entities take damage. Using a script to match the condition and an action for how to apply.
Configuration
enabled: true # Controls if scripts are evaluated at all.
saveEnabled: false # Controls config file saving. Useful if you want to keep the config pretty
scripts: # A script has 3 parts
- action: DENY # Must be any of `ALLOW`, `DENY`, `PASS`. Case-sensitive
name: Player protection # A name to locate quickly
# Every script element must start with a `!script`. This makes the element a jexl script
# The YAML formatting style should not matter. Below is a literal block scalar, this is the easiest to use.
script: !script |
target == 'minecraft:player'
- action: DENY
name: Wolf protection
# If an attacker is a player and the target is a wolf, the damage is blocked
script: !script |
(attacker != null && attacker == 'minecraft:player' ) && target == 'minecraft:wolf'
Variable List
target
- Type:
string - Nullable:
false - Examples
minecraft:playerminecraft:wolfothermod:creature
The identifier for the entity taking damage.
amount
- Type:
float - Nullable:
false - Examples:
0.01.00.5
The amount of damage applying to the entity.
damage_source
- Type:
string - Nullable:
true - Examples:
minecraft:arrowminecraft:campfireothermod:magic
The identifier for the damage type being applied.
attacker
- Type:
string - Nullable:
true - Examples:
nullminecraft:player
The identifier for the attacking entity, is usually null when it's environmental damage like fire.
event
- Type:
string - Nullable:
false - Examples:
deathdamage
A helper to differentiate between a death or damage event.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources