Final Fantasy XII Mod [FORGE]

Quick rating

Community listing page, reviews here may not be monitored by the author.

Final Fantasy XII Mod [FORGE]

No reviews yet

A mod that shall be focused on bringing the Final Fantasy XII world to Minecraft.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
FFXIIMod 1.16.5-1.10.5

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

7606f77f61088c562e225f588d9cc538.png

Welcome to the Final Fantasy XII Mod! Be sure to check in all files for alpha builds, this will allow you to play with upcoming features of the mod, though there will be bugs!

CURRENTLY LOOKING FOR AN EXPERIENCED MOD MAKER TO HELP WITH THIS PROJECT!
Shoot me a message if you are interested!

CURRENT FEATURES: 

AS OF UPDATED 0.10,5 - THIS MOD HAS A MOB THAT CAN BREAK REDSTONE DUST. DO NOT OPEN A WORLD WITH ANY REDSTONE CONTRAPTIONS YOU DO NOT WANT BROKEN!

     Will there a config for this? - Probably not unless someone shows me how to make it~ this mod is based on FFXII, and the Battery Mimic mob eats electricity - redstone is the closest thing.

THIS IS A FORGE MOD - I do not know why it keeps popping up in the fabric section!

Biomes o' plenty support for mob spawns as of update 0.5.3! (Configurable)

Cactoid Variants - desert/badlands biomes

Cactoids are pretty funny little mobs that like to wobble around the desert biomes of Minecraft!

They drop cactus, sticks, and Flowering Cactoids temporarily drop orange tulips.

Cactites!

A very simple starter mob to get a feel of the mod, nothing too special.

Cactoids!

These little guys seem to be sprouting some smaller cactus on their heads! The same as the other Cactoids, very simple mobs.

Flowering Cactoids!

pretty basic at the moment but future things are planned for this little guy!

Sleipnir Variants

Sleipnir were once used for war, though due to the lack of true wars, they were released and have forgotten their tame ways.

Tamable, Mountable tanks! Used for battle, or as a tool to clear out some leaves in your path!

Tamable with Rabbit Feet.

Breedable with any meat, as long as they have full hp.

Healable with any meat.

They can be used as a very tough mount.

They can break leaves as they move.

Many different textures for collectability!

Sleipnir!

fba68c023a2c665e7b2675eeaa19b485.png

Sleipnir being the most common variant, you will find these in plains and savannah biomes. 

Leynir!

Pretty hard to find in your Dark Forest biomes!

Mesmenir!

Mesmenir can be found fairly commonly in your Flower Forest and Sunflower Plains biomes.

Shadonir!

Shadonir are fairly common on snowy biomes that do not include tops of regular mountains.

UPCOMING PLANS:

We already have plenty of models and animations created, and plan to take advantage of gecko lib to help out the process in the future. 

We have a lot of ideas especially with the 1.17/1.18 Caves and Cliffs updates!

Hope to bring a Magick system like in the Final Fantasy game itself, though this could prove to be quite difficult.

Plans to create a "Marks/Elite Marks Guide Book" to simulate the bounty boards in Final Fantasy XII.

Keep in mind this is a very work in progress mod and could take some time between official/beta updates, though I would check in for Alpha releases time to time if you are interested!

Known issues:

Some mobs conflict with the Performant mod, such as the Worgen and Rouge Tomato being the main ones.

Some servers, though it does not seem to be all servers, have reported a lot of tick related lag. This is is very possible as a lot of the mobs special attacks are tick reliant.                      

Link to the mod DISCORD where you can find much more mob information!

Credits:

Mod owner/mob creator/coder in training - Brier24.

Lead coder/owner of the Risk of Rain Mod - ElColoManco.

Link to ElcoloManco's mod: https://www.curseforge.com/minecraft/mc-mods/risk-of-rain-mod

Gotta support!

THIS IS A FAN MADE MOD - All ownership of content belong to Square Enix and the Final Fantasy franchise. I take ownership of creating this idea/mod, however it is all based on their work.
This includes some music and sounds as well!

Screenshots

Gallery

  • Soulnir
    Soulnir Our first FFXII/Minecraft crossover mob!
  • Thextera
    Thextera WIP
  • Tartarus
    Tartarus
  • Cerberus
    Cerberus
  • Hell Hound
    Hell Hound
  • Worgen
    Worgen
  • White Wolf
    White Wolf
  • Hyena
    Hyena
  • Coyote
    Coyote Knows as a Wolf in FFXII
  • Shadonir
    Shadonir
  • Leynir
    Leynir
  • Mesmenir
    Mesmenir
  • Sleipnir
    Sleipnir
  • Cactoids!
    Cactoids! In game with shaders.
  • Flowering Cactoids!
    Flowering Cactoids! In game with shaders.
  • Cactites!
    Cactites! In game with shaders.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

1.1m
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works