First Aid New

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First Aid New

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A port of First Aid with more realistic mechanism

Adventure/Exploration
Mod Loaders
Forge
NeoForge
Fabric
Minecraft
26.2

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Available Platforms

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Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
firstaid-1.3.1+neoforge26.2.jar
Authors
CurseForge
Modrinth

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Platform IDs

CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

First Aid New

First Aid New is a multi-loader port of ichttt’s classic First Aid, rebuilt for modern Minecraft. It replaces the single vanilla health bar with per-body-part damage, injury debuffs, timed medicine, unconsciousness and rescue, and a full client feedback layer—pain, suppression, heartbeat audio, and HUD overlays that make survival feel physical again.

Original project: First Aid on CurseForge


1.3.0 — Deal with the Devil

First Aid New 1.3.0 — Deal with the Devil

Mercy has a meter. Every dose writes itself onto the glass of the screen.

1.3.0 is the release that treats the HUD like a nervous system. Pain is no longer a flat filter. Morphine is no longer a binary wash. Suppression is no longer a single gray shrug. The battlefield is graded again—soft where it should be soft, brutal where it should be brutal.

What’s new in this deal

Theme What you feel
The price of relief Morphine saturation fades with remaining duration. The last minutes of calm do not look like the first.
The cost of concentration The Morphine Injector now costs two Morphine (plus iron, redstone, glass bottle). Concentrated mercy is no longer a one-pill craft.
The devil in the details Stronger suppression desaturation, pain-like blur under fire, continuous gray-white edge wash that scales with pressure.
The rush Adrenaline injector combat package locks screen blur to moderate pain strength—tunnel vision for the fight, even under painkillers.
The fine print Milk fully clears morphine model state (no sticky 00:00). Addiction still rises on use, but rise/withdrawal icons no longer sit on top of an active morphine dose.

Supported builds (1.3.0)

Artifact Loader Minecraft
firstaid-1.3.0+forge1.20.1 Forge 1.20.1
firstaid-1.3.0+fabric1.21.1 Fabric 1.21.1
firstaid-1.3.0+neoforge1.21.1 NeoForge 1.21.1
firstaid-1.3.0+fabric26.2 Fabric 26.2
firstaid-1.3.0+neoforge26.2 NeoForge 26.2

Full notes: 1.3.0changelog.md


Features

  • Locational health — head, body, arms, legs, feet; each with its own pool and overflow rules
  • Injury debuffs — limb damage that changes how you move, dig, and fight
  • Medicine with pacing — bandages, plaster, painkillers, morphine, injectors; activation delay and heal-over-time
  • Unconsciousness & rescue — critical downs, give-up flow, revive windows
  • Suppression — projectile near-miss pressure: desaturation, blur, vignette, optional tinnitus
  • Opioid addiction — hidden addiction value, withdrawal episodes, status icons
  • Client feedback — pain blur, hit red pulse, morphine color grade, adrenaline rush blur, heartbeat audio
  • Public extension API — third-party treatment items and medicines

Screenshots

Deal with the Devil — 1.3.0 poster

Pain effect

UI health view

Unconsciousness


Extension API

Third-party mods can register custom treatment items and direct-use medicines:


Command Setup Guide

Players with OP (or sufficient permission) receive a compact First Aid command tip on join. In the tip:

  • Click a bracketed command to prefill chat
  • Hover for what it changes and a starter syntax

Quick start

/firstaid pain dynamic
/firstaid suppression mild
/firstaid medicineeffect assisted
  • pain dynamic — pain feedback follows injury severity
  • suppression mild — default; softer near-miss suppression (use dynamic for full pressure)
  • medicineeffect assisted — paced medicine without full realistic harshness

Common commands

Pain

/firstaid pain dynamic
/firstaid pain mild

Suppression

/firstaid suppression dynamic
/firstaid suppression mild
/firstaid suppression off

Random damage

/firstaid randomdamage friendly chance 80
/firstaid randomdamage normal

Medicine timing

/firstaid medicineeffect realistic
/firstaid medicineeffect assisted
/firstaid medicineeffect casual

Rescue wake-up delay

/firstaid revivewakeup on 15
/firstaid revivewakeup off

Injury debuffs

/firstaid injurydebuff normal
/firstaid injurydebuff low
/firstaid injurydebuff off
/firstaid injurydebuff minecraft:slowness off

Addiction (admin)

/firstaid addiction set @s 0

Querying another player’s addiction is admin-only; operators can set values for balance testing.

Recommended presets

Survival-oriented

/firstaid pain dynamic
/firstaid suppression dynamic
/firstaid medicineeffect realistic
/firstaid revivewakeup on 15
/firstaid injurydebuff normal

Balanced (matches shipped defaults for suppression)

/firstaid pain dynamic
/firstaid suppression mild
/firstaid medicineeffect assisted
/firstaid revivewakeup on 15
/firstaid injurydebuff low

Casual

/firstaid pain mild
/firstaid suppression mild
/firstaid medicineeffect casual
/firstaid revivewakeup off
/firstaid injurydebuff low

Debug

/damagePart is for testing locational damage, not normal play:

/damagePart HEAD 4
/damagePart HEAD 4 nodebuff

Morphine Injector craft (1.3.0)

M M I
R B I
  I
  • M — Morphine ×2
  • I — Iron Ingot
  • R — Redstone
  • B — Glass Bottle

→ Morphine Injector (2 uses)


Building

Each loader folder under the repository is its own Gradle project. From a module root (example: forge1.20.1):

.\gradlew.bat build

Maintained module roots:

  • forge1.20.1
  • fabric1.21.1
  • neoforge1.21.1
  • fabric26.2
  • neoforge26.2

Source repository: maoruiQa/FIrst-Aid-New


Credits & License

  • Based on First Aid by ichttt
  • This port is distributed under GPL-3.0, consistent with the original project

First Aid New

First Aid New is a multi-loader port of ichttt’s classic First Aid, rebuilt for modern Minecraft. It replaces the single vanilla health bar with per-body-part damage, injury debuffs, timed medicine, unconsciousness and rescue, and a full client feedback layer—pain, suppression, heartbeat audio, and HUD overlays that make survival feel physical again.

Original project: First Aid on CurseForge


1.3.0 — Deal with the Devil

First Aid New 1.3.0 — Deal with the Devil

Mercy has a meter. Every dose writes itself onto the glass of the screen.

1.3.0 is the release that treats the HUD like a nervous system. Pain is no longer a flat filter. Morphine is no longer a binary wash. Suppression is no longer a single gray shrug. The battlefield is graded again—soft where it should be soft, brutal where it should be brutal.

What’s new in this deal

Theme What you feel
The price of relief Morphine saturation fades with remaining duration. The last minutes of calm do not look like the first.
The cost of concentration The Morphine Injector now costs two Morphine (plus iron, redstone, glass bottle). Concentrated mercy is no longer a one-pill craft.
The devil in the details Stronger suppression desaturation, pain-like blur under fire, continuous gray-white edge wash that scales with pressure.
The rush Adrenaline injector combat package locks screen blur to moderate pain strength—tunnel vision for the fight, even under painkillers.
The fine print Milk fully clears morphine model state (no sticky 00:00). Addiction still rises on use, but rise/withdrawal icons no longer sit on top of an active morphine dose.

Supported builds (1.3.0)

Artifact Loader Minecraft
firstaid-1.3.0+forge1.20.1 Forge 1.20.1
firstaid-1.3.0+fabric1.21.1 Fabric 1.21.1
firstaid-1.3.0+neoforge1.21.1 NeoForge 1.21.1
firstaid-1.3.0+fabric26.2 Fabric 26.2
firstaid-1.3.0+neoforge26.2 NeoForge 26.2

Full notes: 1.3.0changelog.md


Features

  • Locational health — head, body, arms, legs, feet; each with its own pool and overflow rules
  • Injury debuffs — limb damage that changes how you move, dig, and fight
  • Medicine with pacing — bandages, plaster, painkillers, morphine, injectors; activation delay and heal-over-time
  • Unconsciousness & rescue — critical downs, give-up flow, revive windows
  • Suppression — projectile near-miss pressure: desaturation, blur, vignette, optional tinnitus
  • Opioid addiction — hidden addiction value, withdrawal episodes, status icons
  • Client feedback — pain blur, hit red pulse, morphine color grade, adrenaline rush blur, heartbeat audio
  • Public extension API — third-party treatment items and medicines

Screenshots

Deal with the Devil — 1.3.0 poster

Pain effect

UI health view

Unconsciousness


Extension API

Third-party mods can register custom treatment items and direct-use medicines:


Command Setup Guide

Players with OP (or sufficient permission) receive a compact First Aid command tip on join. In the tip:

  • Click a bracketed command to prefill chat
  • Hover for what it changes and a starter syntax

Quick start

/firstaid pain dynamic
/firstaid suppression mild
/firstaid medicineeffect assisted
  • pain dynamic — pain feedback follows injury severity
  • suppression mild — default; softer near-miss suppression (use dynamic for full pressure)
  • medicineeffect assisted — paced medicine without full realistic harshness

Common commands

Pain

/firstaid pain dynamic
/firstaid pain mild

Suppression

/firstaid suppression dynamic
/firstaid suppression mild
/firstaid suppression off

Random damage

/firstaid randomdamage friendly chance 80
/firstaid randomdamage normal

Medicine timing

/firstaid medicineeffect realistic
/firstaid medicineeffect assisted
/firstaid medicineeffect casual

Rescue wake-up delay

/firstaid revivewakeup on 15
/firstaid revivewakeup off

Injury debuffs

/firstaid injurydebuff normal
/firstaid injurydebuff low
/firstaid injurydebuff off
/firstaid injurydebuff minecraft:slowness off

Addiction (admin)

/firstaid addiction set @s 0

Querying another player’s addiction is admin-only; operators can set values for balance testing.

Recommended presets

Survival-oriented

/firstaid pain dynamic
/firstaid suppression dynamic
/firstaid medicineeffect realistic
/firstaid revivewakeup on 15
/firstaid injurydebuff normal

Balanced (matches shipped defaults for suppression)

/firstaid pain dynamic
/firstaid suppression mild
/firstaid medicineeffect assisted
/firstaid revivewakeup on 15
/firstaid injurydebuff low

Casual

/firstaid pain mild
/firstaid suppression mild
/firstaid medicineeffect casual
/firstaid revivewakeup off
/firstaid injurydebuff low

Debug

/damagePart is for testing locational damage, not normal play:

/damagePart HEAD 4
/damagePart HEAD 4 nodebuff

Morphine Injector craft (1.3.0)

M M I
R B I
  I
  • M — Morphine ×2
  • I — Iron Ingot
  • R — Redstone
  • B — Glass Bottle

→ Morphine Injector (2 uses)


Building

Each loader folder under the repository is its own Gradle project. From a module root (example: forge1.20.1):

.\gradlew.bat build

Maintained module roots:

  • forge1.20.1
  • fabric1.21.1
  • neoforge1.21.1
  • fabric26.2
  • neoforge26.2

Source repository: maoruiQa/FIrst-Aid-New


Credits & License

  • Based on First Aid by ichttt
  • This port is distributed under GPL-3.0, consistent with the original project

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~34,000
Total Downloads
CurseForge
~19,000
Modrinth
~14,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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