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First Aid New
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A port of First Aid with more realistic mechanism
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Must be installed on both the client and the server.
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About
Description
First Aid New
First Aid New is a multi-loader port of ichttt’s classic First Aid, rebuilt for modern Minecraft. It replaces the single vanilla health bar with per-body-part damage, injury debuffs, timed medicine, unconsciousness and rescue, and a full client feedback layer—pain, adrenaline, heartbeat audio, and HUD overlays that make survival feel physical again.
Original project: First Aid on CurseForge
1.3.3 — The Rush and the Reckoning

Danger brings the rush. Survival brings the reckoning.
1.3.3 turns adrenaline into a complete encounter cycle. Seeing a hostile creature, fighting, or narrowly avoiding a moving projectile can raise it; sustained pressure brings pain relief and combat boosts. Once the threat is gone, a long rush can give way to Fatigue. The Adrenaline Injector now delivers a full rush and can rescue a downed player. Recent releases also brought more responsive pain, self-defibrillator rescue on supported builds, and adjustable medicine and crafting.
What's new
- Adrenaline that follows danger: Visible hostiles, nearby attackers, valid attacks, and moving projectile near misses can build pressure. Feedback now scales linearly, while medium and high adrenaline grant Haste I and Strength I respectively.
- Relief with an aftermath: Adrenaline pain relief clears First Aid injury debuffs while active. After 60 continuous seconds of adrenaline, leaving danger can trigger a short Fatigue episode; server owners can configure it.
- A stronger last resort: Adrenaline Injectors fill the meter, have four uses by default, and can revive a downed player. Defibrillators can also be used for self-revival while downed.
- Medicine and crafting controls: 1.3.2 added commands for addiction gain, recipe yields, and newly crafted device uses on supported modules; Bandages and Plaster now craft four by default there.
- Clearer pain and audio: Recent hits create a short pain spike over ongoing injury pain, while rescue and respawn clear lingering heartbeat and ringing sounds.
- Maintenance fixes: 26.2 post-processing shaders no longer import an unused uniform block; poison and Wither each trigger tinnitus once per effect episode; and medicine-use loops are cleaned up across the maintained loaders.
Supported builds (1.3.3)
| Artifact | Loader | Minecraft |
|---|---|---|
firstaid-1.3.3+forge1.20.1 |
Forge | 1.20.1 |
firstaid-1.3.3+fabric1.21.1 |
Fabric | 1.21.1 |
firstaid-1.3.3+neoforge1.21.1 |
NeoForge | 1.21.1 |
firstaid-1.3.3+fabric26.2 |
Fabric | 26.2 |
firstaid-1.3.3+neoforge26.2 |
NeoForge | 26.2 |
firstaid-1.3.3+fabric26.3 |
Fabric | 26.3 |
firstaid-1.3.3+neoforge26.3 |
NeoForge | 26.3 |
The 1.21.11 and 26.1 modules are legacy-only and no longer supported.
Full notes: 1.3.3 · 1.3.2 · 1.3.1
Features
- Locational health — head, body, arms, legs, feet; each with its own pool and overflow rules
- Injury debuffs — limb damage that changes how you move, dig, and fight
- Medicine with pacing — bandages, plaster, painkillers, morphine, injectors; activation delay and heal-over-time
- Unconsciousness & rescue — critical downs, give-up flow, Adrenaline Injector rescue, and self-revival with a defibrillator
- Adrenaline — encounters, attacks, and moving projectile near misses drive combat feedback, pain relief, and post-combat Fatigue
- Opioid addiction — hidden addiction value, withdrawal episodes, status icons
- Client feedback — pain blur, hit red pulse, morphine color grade, adrenaline rush blur, heartbeat audio
- Public extension API — third-party treatment items and medicines
Screenshots




Extension API
Third-party mods can register custom treatment items and direct-use medicines:
- Common overview: docs/firstaid-extension-api.md
- Fabric: docs/firstaid-extension-fabric.md
- NeoForge: docs/firstaid-extension-neoforge.md
- Forge 1.20.1: docs/firstaid-extension-forge1.20.1.md
Command Setup Guide
Players with OP (or sufficient permission) receive a compact First Aid command tip on join. In the tip:
- Click a bracketed command to prefill chat
- Hover for what it changes and a starter syntax
Quick start
/firstaid pain dynamic
/firstaid adrenaline mild
/firstaid medicineeffect assisted
pain dynamic— pain feedback follows injury severityadrenaline mild— softer adrenaline feedback (dynamicis the default)medicineeffect assisted— paced medicine without full realistic harshness
Common commands
Pain
/firstaid pain dynamic
/firstaid pain mild
Adrenaline
/firstaid adrenaline dynamic
/firstaid adrenaline mild
/firstaid adrenaline off
Legacy /firstaid suppression commands remain available for existing server scripts.
/firstaid adrenaline fatigue on
/firstaid adrenaline fatigue threshold 60
/firstaid adrenaline fatigue ratio 10
/firstaid adrenaline gain 0.15
Random damage
/firstaid randomdamage friendly chance 80
/firstaid randomdamage normal
Medicine timing
/firstaid medicineeffect realistic
/firstaid medicineeffect assisted
/firstaid medicineeffect casual
Rescue wake-up delay
/firstaid revivewakeup on 15
/firstaid revivewakeup off
Injury debuffs
/firstaid injurydebuff normal
/firstaid injurydebuff low
/firstaid injurydebuff off
/firstaid injurydebuff minecraft:slowness off
Addiction (admin)
/firstaid addiction set @s 0
Querying another player’s addiction is admin-only; operators can set values for balance testing.
Medicine and crafting (admin)
/firstaid addiction gain morphine
/firstaid crafting yield bandage 4
/firstaid crafting durability adrenaline_injector 4
Recommended presets
Survival-oriented
/firstaid pain dynamic
/firstaid adrenaline dynamic
/firstaid medicineeffect realistic
/firstaid revivewakeup on 15
/firstaid injurydebuff normal
Balanced
/firstaid pain dynamic
/firstaid adrenaline mild
/firstaid medicineeffect assisted
/firstaid revivewakeup on 15
/firstaid injurydebuff low
Casual
/firstaid pain mild
/firstaid adrenaline mild
/firstaid medicineeffect casual
/firstaid revivewakeup off
/firstaid injurydebuff low
Debug
/damagePart is for testing locational damage, not normal play:
/damagePart HEAD 4
/damagePart HEAD 4 nodebuff
Morphine Injector craft
M M I
R B I
I
- M — Morphine ×2
- I — Iron Ingot
- R — Redstone
- B — Glass Bottle
→ Morphine Injector (2 uses)
Building
Each loader folder under this repository is its own Gradle project. From a module root (example: forge1.20.1):
.\gradlew.bat build
Runnable jars are written to that module’s build/libs/ and, for releases, collected under release/.
Maintained module roots:
forge1.20.1fabric1.21.1neoforge1.21.1fabric26.2neoforge26.2fabric26.3neoforge26.3
Credits & License
- Based on First Aid by ichttt
- This port is distributed under GPL-3.0, consistent with the original project
Repository: maoruiQa/FIrst-Aid-New
First Aid New
First Aid New is a multi-loader port of ichttt’s classic First Aid, rebuilt for modern Minecraft. It replaces the single vanilla health bar with per-body-part damage, injury debuffs, timed medicine, unconsciousness and rescue, and a full client feedback layer—pain, adrenaline, heartbeat audio, and HUD overlays that make survival feel physical again.
Original project: First Aid on CurseForge
1.3.3 — The Rush and the Reckoning

Danger brings the rush. Survival brings the reckoning.
1.3.3 turns adrenaline into a complete encounter cycle. Seeing a hostile creature, fighting, or narrowly avoiding a moving projectile can raise it; sustained pressure brings pain relief and combat boosts. Once the threat is gone, a long rush can give way to Fatigue. The Adrenaline Injector now delivers a full rush and can rescue a downed player. Recent releases also brought more responsive pain, self-defibrillator rescue on supported builds, and adjustable medicine and crafting.
What's new
- Adrenaline that follows danger: Visible hostiles, nearby attackers, valid attacks, and moving projectile near misses can build pressure. Feedback now scales linearly, while medium and high adrenaline grant Haste I and Strength I respectively.
- Relief with an aftermath: Adrenaline pain relief clears First Aid injury debuffs while active. After 60 continuous seconds of adrenaline, leaving danger can trigger a short Fatigue episode; server owners can configure it.
- A stronger last resort: Adrenaline Injectors fill the meter, have four uses by default, and can revive a downed player. Defibrillators can also be used for self-revival while downed.
- Medicine and crafting controls: 1.3.2 added commands for addiction gain, recipe yields, and newly crafted device uses on supported modules; Bandages and Plaster now craft four by default there.
- Clearer pain and audio: Recent hits create a short pain spike over ongoing injury pain, while rescue and respawn clear lingering heartbeat and ringing sounds.
- Maintenance fixes: 26.2 post-processing shaders no longer import an unused uniform block; poison and Wither each trigger tinnitus once per effect episode; and medicine-use loops are cleaned up across the maintained loaders.
Supported builds (1.3.3)
| Artifact | Loader | Minecraft |
|---|---|---|
firstaid-1.3.3+forge1.20.1 |
Forge | 1.20.1 |
firstaid-1.3.3+fabric1.21.1 |
Fabric | 1.21.1 |
firstaid-1.3.3+neoforge1.21.1 |
NeoForge | 1.21.1 |
firstaid-1.3.3+fabric26.2 |
Fabric | 26.2 |
firstaid-1.3.3+neoforge26.2 |
NeoForge | 26.2 |
firstaid-1.3.3+fabric26.3 |
Fabric | 26.3 |
firstaid-1.3.3+neoforge26.3 |
NeoForge | 26.3 |
The 1.21.11 and 26.1 modules are legacy-only and no longer supported.
Full notes: 1.3.3 · 1.3.2 · 1.3.1
Features
- Locational health — head, body, arms, legs, feet; each with its own pool and overflow rules
- Injury debuffs — limb damage that changes how you move, dig, and fight
- Medicine with pacing — bandages, plaster, painkillers, morphine, injectors; activation delay and heal-over-time
- Unconsciousness & rescue — critical downs, give-up flow, Adrenaline Injector rescue, and self-revival with a defibrillator
- Adrenaline — encounters, attacks, and moving projectile near misses drive combat feedback, pain relief, and post-combat Fatigue
- Opioid addiction — hidden addiction value, withdrawal episodes, status icons
- Client feedback — pain blur, hit red pulse, morphine color grade, adrenaline rush blur, heartbeat audio
- Public extension API — third-party treatment items and medicines
Screenshots




Extension API
Third-party mods can register custom treatment items and direct-use medicines:
- Common overview: docs/firstaid-extension-api.md
- Fabric: docs/firstaid-extension-fabric.md
- NeoForge: docs/firstaid-extension-neoforge.md
- Forge 1.20.1: docs/firstaid-extension-forge1.20.1.md
Command Setup Guide
Players with OP (or sufficient permission) receive a compact First Aid command tip on join. In the tip:
- Click a bracketed command to prefill chat
- Hover for what it changes and a starter syntax
Quick start
/firstaid pain dynamic
/firstaid adrenaline mild
/firstaid medicineeffect assisted
pain dynamic— pain feedback follows injury severityadrenaline mild— softer adrenaline feedback (dynamicis the default)medicineeffect assisted— paced medicine without full realistic harshness
Common commands
Pain
/firstaid pain dynamic
/firstaid pain mild
Adrenaline
/firstaid adrenaline dynamic
/firstaid adrenaline mild
/firstaid adrenaline off
Legacy /firstaid suppression commands remain available for existing server scripts.
/firstaid adrenaline fatigue on
/firstaid adrenaline fatigue threshold 60
/firstaid adrenaline fatigue ratio 10
/firstaid adrenaline gain 0.15
Random damage
/firstaid randomdamage friendly chance 80
/firstaid randomdamage normal
Medicine timing
/firstaid medicineeffect realistic
/firstaid medicineeffect assisted
/firstaid medicineeffect casual
Rescue wake-up delay
/firstaid revivewakeup on 15
/firstaid revivewakeup off
Injury debuffs
/firstaid injurydebuff normal
/firstaid injurydebuff low
/firstaid injurydebuff off
/firstaid injurydebuff minecraft:slowness off
Addiction (admin)
/firstaid addiction set @s 0
Querying another player’s addiction is admin-only; operators can set values for balance testing.
Medicine and crafting (admin)
/firstaid addiction gain morphine
/firstaid crafting yield bandage 4
/firstaid crafting durability adrenaline_injector 4
Recommended presets
Survival-oriented
/firstaid pain dynamic
/firstaid adrenaline dynamic
/firstaid medicineeffect realistic
/firstaid revivewakeup on 15
/firstaid injurydebuff normal
Balanced
/firstaid pain dynamic
/firstaid adrenaline mild
/firstaid medicineeffect assisted
/firstaid revivewakeup on 15
/firstaid injurydebuff low
Casual
/firstaid pain mild
/firstaid adrenaline mild
/firstaid medicineeffect casual
/firstaid revivewakeup off
/firstaid injurydebuff low
Debug
/damagePart is for testing locational damage, not normal play:
/damagePart HEAD 4
/damagePart HEAD 4 nodebuff
Morphine Injector craft
M M I
R B I
I
- M — Morphine ×2
- I — Iron Ingot
- R — Redstone
- B — Glass Bottle
→ Morphine Injector (2 uses)
Building
Each loader folder under this repository is its own Gradle project. From a module root (example: forge1.20.1):
.\gradlew.bat build
Runnable jars are written to that module’s build/libs/ and, for releases, collected under release/.
Maintained module roots:
forge1.20.1fabric1.21.1neoforge1.21.1fabric26.2neoforge26.2fabric26.3neoforge26.3
Credits & License
- Based on First Aid by ichttt
- This port is distributed under GPL-3.0, consistent with the original project
Repository: maoruiQa/FIrst-Aid-New
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