First Person Model Compat

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First Person Model Compat

By kaokodOwner

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Fix First-Person Model mod issues when using mods like Better Combat, Curios, accessories, and more!

Mod Loaders
Minecraft

About

Description

FPModel x Compat

A technical compatibility layer for First Person Model (FPM) that keeps first-person body rendering stable when used with combat, animation, spellcasting, roll, accessory, and cosmetic mods.

The goal is simple: your first-person body should stay aligned with the camera, avoid visual clipping, and hide obstructive head/accessory cosmetics only for you, while keeping them visible in third-person and for other players.

Compatibility Recommendation

If you use Better Combat with EMF-based player animation/resource packs such as Fresh Animations Player or Fresh Moves, installing Entity Player Compat is recommended to fix animation conflicts.

Compatibility & Integrations

Combat & Gameplay

  • Better Combat

    • Synchronizes arm rotations and body offsets with camera pitch during attack animations.
    • Detects active combat animation phases for smoother first-person rendering.
  • Spell Engine

    • Extends first-person alignment fixes to spell-casting poses.
    • Helps hands, weapons, and staves follow the player’s view more naturally.
  • Combat Roll

    • Stabilizes first-person body rendering during rolls.
    • Prevents camera clipping and visual jitter during movement transitions.
  • Punchy

    • First Person Model Priority: Prevents Punchy's FPM integration from blocking First Person Model body rendering when Punchy is disabled or when its FPM hide angle is set to never.
    • Animation State Restoration: Restores Better Combat and Spell Engine first-person animation settings after Punchy's runtime hooks disable them.

Accessories, Equipment & Cosmetics

  • Accessories

    • Hides head-related accessory slots in first-person, such as head, hat, face, mask, and goggles.
    • Keeps accessories visible in third-person and for other players.
  • Curios API (NeoForge)

    • Applies the same first-person head-slot hiding behavior to Curios-based equipment.
  • Essential

    • Hides head-related Essential cosmetics in first-person when FPM renders the local player body.
    • Keeps Essential cosmetics visible in third-person and for other players.
    • Supported on both Fabric and NeoForge.
  • Relics (NeoForge)

    • Adds custom renderer fixes for Relics items such as the Piglin Mask and Chef’s Hat.
  • Artifacts

    • Hides scarf-style renderers in first-person while allowing other artifacts to render normally.

Configuration

The mod includes an ignoredAccessorySlots option that controls which accessory/cosmetic slot names are hidden in first-person.

Project Goal

FPModel x Compat started as a bridge between First Person Model and Better Combat, but it is growing into a broader compatibility hub for first-person rendering.

Have a mod you want to see integrated?

Please open an Issue and tell us which mod integration you're looking for! We will evaluate and work on bringing it to life.

FPModel x Compat

A technical compatibility layer for First Person Model (FPM) that keeps first-person body rendering stable when used with combat, animation, spellcasting, roll, accessory, and cosmetic mods.

The goal is simple: your first-person body should stay aligned with the camera, avoid visual clipping, and hide obstructive head/accessory cosmetics only for you, while keeping them visible in third-person and for other players.

Compatibility Recommendation

If you use Better Combat with EMF-based player animation/resource packs such as Fresh Animations Player or Fresh Moves, installing Entity Player Compat is recommended to fix animation conflicts.

Compatibility & Integrations

Combat & Gameplay

  • Better Combat

    • Synchronizes arm rotations and body offsets with camera pitch during attack animations.
    • Detects active combat animation phases for smoother first-person rendering.
    • Spell Engine

      • Extends first-person alignment fixes to spell-casting poses.
      • Helps hands, weapons, and staves follow the player’s view more naturally.
    • Combat Roll

      • Stabilizes first-person body rendering during rolls.
      • Prevents camera clipping and visual jitter during movement transitions.
    • Punchy

      • First Person Model Priority: Prevents Punchy's FPM integration from blocking First Person Model body rendering when Punchy is disabled or when its FPM hide angle is set to never.
      • Animation State Restoration: Restores Better Combat and Spell Engine first-person animation settings after Punchy's runtime hooks disable them.

Accessories, Equipment & Cosmetics

  • Accessories

    • Hides head-related accessory slots in first-person, such as head, hat, face, mask, and goggles.
    • Keeps accessories visible in third-person and for other players.
    • Curios API (NeoForge)

      • Applies the same first-person head-slot hiding behavior to Curios-based equipment.
    • Essential

      • Hides head-related Essential cosmetics in first-person when FPM renders the local player body.
      • Keeps Essential cosmetics visible in third-person and for other players.
      • Supported on both Fabric and NeoForge.
    • Relics (NeoForge)

      • Adds custom renderer fixes for Relics items such as the Piglin Mask and Chef’s Hat.
    • Artifacts

      • Hides scarf-style renderers in first-person while allowing other artifacts to render normally.

Configuration

The mod includes an ignoredAccessorySlots option that controls which accessory/cosmetic slot names are hidden in first-person.

Project Goal

FPModel x Compat started as a bridge between First Person Model and Better Combat, but it is growing into a broader compatibility hub for first-person rendering.

Have a mod you want to see integrated?

Please open an Issue and tell us which mod integration you're looking for! We will evaluate and work on bringing it to life.