Fishing Evolved
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A deeper Minecraft fishing system with active reeling, modular rods, bait, fish tracking, and dynamic fish populations.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Enhances farming mechanics and introduces new crops and livestock.
Focuses on cooking, recipes, and food-related mechanics.
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Description
Fishing Evolved
Fishing Evolved is a modern Minecraft 1.20.1 revival and expansion of the classic Fishing Made Better experience.
It rebuilds fishing into a deeper, more active system with customizable rods, bait, fish tracking, fish populations, and a hands-on reeling minigame. The goal is to make fishing feel like a real progression path instead of a passive wait-and-click loop.
Features
- Active reeling gameplay with line tension, distance, fish tugging, and failure states.
- Modular fishing rods with interchangeable reels, bobbers, hooks, and bait.
- Wood, iron, and diamond fishing rods with attachment durability.
- Water, lava, and void fishing through specialized bobbers and hook entities.
- Fish availability based on liquid, depth, altitude, biome, dimension, time, weather, light, rarity, and bait.
- Fish trackers for probing nearby fish populations and finding rare catches.
- Bait buckets for automatic rebaiting and bait boxes for helping local fish reproduce.
- Fish buckets, fish slices, fillet knives, and scaling knives for fish handling and processing.
- Configurable client HUD placement for the reeling overlay.
- Cross-loader support for Fabric and Forge on Minecraft 1.20.1.
Requirements
Fabric
- Minecraft 1.20.1
- Java 17
- Fabric Loader 0.16.9+
- Fabric API
Forge
- Minecraft 1.20.1
- Java 17
- Forge 47.2.30+
Optional Integration
- YetAnotherConfigLib 3.6.6+1.20.1 for the client config screen.
Credits
- TheAwesomeGem for the original Fishing Made Better mod.
- SeniorS for the 1.20.1 multiloader revival.
Support
Found a bug, balance issue, or compatibility problem? Open an issue on GitHub or join the Discord.
Fishing Evolved
Fishing Evolved is a modern Minecraft 1.20.1 fishing overhaul with active reeling, modular rods, bait, fish tracking, and dynamic fish populations.
It rebuilds fishing into a deeper, more active system with customizable rods, bait, fish tracking, fish populations, and a hands-on reeling minigame. The goal is to make fishing feel like a real progression path instead of a passive wait-and-click loop.
Features
- Active reeling gameplay with line tension, distance, fish tugging, and failure states.
- Modular fishing rods with interchangeable reels, bobbers, hooks, and bait.
- Wood, iron, and diamond fishing rods with attachment durability.
- Water, lava, and void fishing through specialized bobbers and hook entities.
- Fish availability based on liquid, depth, altitude, biome, dimension, time, weather, light, rarity, and bait.
- Fish trackers for probing nearby fish populations and finding rare catches.
- Bait buckets for automatic rebaiting and bait boxes for helping local fish reproduce.
- Fish buckets, fish slices, fillet knives, and scaling knives for fish handling and processing.
- Configurable client HUD placement for the reeling overlay.
- Cross-loader support for Fabric and Forge on Minecraft 1.20.1.
Requirements
Fabric
- Minecraft 1.20.1
- Java 17
- Fabric Loader 0.16.9+
- Fabric API
Forge
- Minecraft 1.20.1
- Java 17
- Forge 47.2.30+
Optional Integration
- YetAnotherConfigLib 3.6.6+1.20.1 for the client config screen.
Credits
- TheAwesomeGem for the original mod that inspired this revival.
- SeniorS for the 1.20.1 multiloader revival.
Support
Found a bug, balance issue, or compatibility problem? Open an issue on GitHub or join the Discord.
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