Mod
Fishing Real
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Fish up real entities instead of the items! Configurable with Datapacks!
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!
Guess what?
It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!
Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!
The json format is as follows:
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish"
}
}
That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!
We can even do NBT for the entities as well!
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish",
"nbt": {
"Variant": 117834241
}
}
}
That will result in a very specific tropical fish each time!
If creating a datapack follow these instructions: https://minecraft.fandom.com/wiki/Tutorials/Creating_a_data_pack
Folder structure (inside your world's datapacks folder or elsewhere if you're running a default datapack mod) will be like so:
datapackname
├ pack.mcmeta
└ data
└ namespace (can be anything)
└ fishing
└ whatever.json
I have created a datapack for you to download for Aquaculture 2 here: https://www.curseforge.com/minecraft/customization/fishing-real-aquaculture-datapack
Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json
This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!
Guess what?
It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!
Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!
The json format is as follows:
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish"
}
}
That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!
We can even do NBT for the entities as well!
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish",
"nbt": {
"Variant": 117834241
}
}
}
That will result in a very specific tropical fish each time!
Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json
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