Mod

Fishing Real

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Fishing Real

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Fish up real entities instead of the items! Configurable with Datapacks!

Aquatic
Fishing
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NeoForge
Fabric
Minecraft

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Project Details

Type
Mod
License
MIT License
Latest Version
[Fabric] Fishing Real 1.10.0
Authors
CurseForge
Modrinth

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Description

This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!

 

Guess what?

It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!

Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!

The json format is as follows:

{

    "input": {

        "item": "minecraft:tropical_fish"

    },

    "result": {

        "id": "minecraft:tropical_fish"

    }

}

That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!

We can even do NBT for the entities as well!

{

    "input": {

        "item": "minecraft:tropical_fish"

    },

    "result": {

        "id": "minecraft:tropical_fish",

        "nbt": {

            "Variant": 117834241

        }

    }

}


That will result in a very specific tropical fish each time!

If creating a datapack follow these instructions: https://minecraft.fandom.com/wiki/Tutorials/Creating_a_data_pack
Folder structure (inside your world's datapacks folder or elsewhere if you're running a default datapack mod) will be like so:
datapackname

├ pack.mcmeta 

└ data

    └ namespace (can be anything)

        └ fishing

            └ whatever.json

I have created a datapack for you to download for Aquaculture 2 here: https://www.curseforge.com/minecraft/customization/fishing-real-aquaculture-datapack

Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json

This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!

Demo video  

Guess what?

It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!

Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!

 

The json format is as follows:

 

{
    "input": {
        "item": "minecraft:tropical_fish"
    },
    "result": {
        "id": "minecraft:tropical_fish"
    }
}

  

That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!

  We can even do NBT for the entities as well!

{
    "input": {
        "item": "minecraft:tropical_fish"
    },
    "result": {
        "id": "minecraft:tropical_fish",
        "nbt": {
            "Variant": 117834241
        }
    }
}

  That will result in a very specific tropical fish each time!

Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json

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8.8m
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Modrinth
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