Fixed Anvils

Quick rating

Fixed Anvils

No reviews yet

Ignores the "prior use" stat when determining the xp cost of enchanting instead using the sum of the enchantment costs of the output. Plus other small tweaks

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod is inteded to be used with enchantmentdisabler's feature of lowering the max level of an enchantment table, a mod that disables enchanting books in an enchantment table and a villager trade disabling mod to balance enchantments and encourage exploring for high level enchantment books rather than rerolling etables and lecturns.

  • Ignores the "prior use" stat when determining the xp cost of enchanting instead using the sum of the enchantment costs of the output.
  • Sets renaming to cost 1xp.
  • sets repairing to cost 1xp per material used.
  • removes the ability to combine items(not including books/materials).[removed in 1.0.1]
  • removes level cap.

Examples:
Sword with sharp V(5 xp), unbreaking III(3xp), mending(2xp) + looting III(6xp) = 16xp
Sword with sharp V(5 xp), unbreaking III(3xp), looting III(6xp) + mending(2xp) = 16xp
vs vanilla(assuming max level book were put on one at a time)
Sword with sharp V(5 xp), unbreaking III(3xp), mending(2xp) + looting III(6xp) = 13xp
Sword with sharp V(5 xp), unbreaking III(3xp), looting III(6xp) + mending(2xp) = 9xp

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works