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flaying
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Flay your fallen foes. Mobs leave carcasses on the ground upon death, requiring a sword to harvest loot
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Must be installed on both the client and the server.
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Description

A hunting, carcass & butchering overhaul for Minecraft.
Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.
Features
- Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
- Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
- Enchantment Support:
- Looting
- Fire Aspect
- Tag Support: Full support for item and entity type tag groups (e.g.
#c:bosses,#minecraft:undead,#minecraft:swords). - Decay: Carcasses rot and disappear after 5 minutes (configurable).
- Sound effects, blood particles, and swing cooldowns during butchering.

Compatibility
- Butchery
- CravenCraft's Bloody Bits
Configuration
Settings can be changed in flaying-common.toml:
flayingTools- Items or item tags allowed for skinning (default:["#minecraft:swords"]). If empty, bare hands work.excludedMobs- Mobs or entity tags that won't leave carcasses (default:["#c:bosses"], slimes, golems; supports tags like"#minecraft:undead").dynamicFlayHits- Scale required hits based on mob health (default: true).flayHitsRequired- Click count if dynamic hits are disabled (default: 3).decayTicks- Carcass decay time in ticks (default: 6000 / 5 mins).
Modpacks
Yes, you can include this mod in any modpack.

A hunting, carcass & butchering overhaul for Minecraft.
Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.
Features
- Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
- Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
- Enchantment Support:
- Looting
- Fire Aspect
- Tag Support: Full support for item and entity type tag groups (e.g.
#c:bosses,#minecraft:undead,#minecraft:swords). - Decay: Carcasses rot and disappear after 5 minutes (configurable).
- Sound effects, blood particles, and swing cooldowns during butchering.

Compatibility
- Butchery
- CravenCraft's Bloody Bits
Configuration
Settings can be changed in flaying-common.toml:
flayingTools- Items or item tags allowed for skinning (default:["#minecraft:swords"]). If empty, bare hands work.excludedMobs- Mobs or entity tags that won't leave carcasses (default:["#c:bosses"], slimes, golems; supports tags like"#minecraft:undead").dynamicFlayHits- Scale required hits based on mob health (default: true).flayHitsRequired- Click count if dynamic hits are disabled (default: 3).decayTicks- Carcass decay time in ticks (default: 6000 / 5 mins).
Modpacks
Yes, you can include this mod in any modpack.
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