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Fleecewood Witch Origin
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Adds a forest-focused witch Origin with nature magic, animal care, herbal bonuses, forest-based recovery, and lighter-armor gameplay.
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Description
Deepwood Witch Origin is a Forge 1.20.1 Origins addon focused on nature magic, witchcraft, animal care, and support gameplay rather than direct combat.
The Origin is designed for players who want to feel strongest in forests and natural environments, with bonuses that reward preparation, herbal knowledge, lighter armor, and magical play.
Requirements
- Minecraft Java Edition 1.20.1
- Forge 47.x
- Origins for Forge
- Iron’s Spells ’n Spellbooks
Optional Integration
- Hexerei
- Regions Unexplored
- Biomes O’ Plenty
- Oh The Biomes We’ve Gone
- other biome/worldgen mods
The mod includes compatibility hooks so modded forest terrain and biomes can be recognized without becoming hard dependencies.
Abilities
Forestborn
- Gain +8% movement speed while standing on natural forest terrain inside a forest-like biome.
- Works with many vanilla and modded forest biomes.
- Suppressed by fire and heavy armor.
Deepwood Recovery
- While well-fed, on natural terrain, and inside a forest-like biome, recover ½ heart every 4 seconds.
- Disabled while burning or wearing heavy armor.
Herbalist
- Berries and other tagged plant foods restore extra hunger and saturation.
- Compatible foods can be extended through:
#deepwoodwitchorigin:herbal_foods
Witchcraft Affinity
- Beneficial potion effects last 25% longer.
- Gain +5% general spell power.
Iron’s Spell Affinity
While not burning or wearing heavy armor:
- +15% Nature spell power
- +15% mana regeneration
Animal Keeper
- Feeding compatible animals restores 1 heart of health.
Witch’s Focus
Default key: V
For 10 seconds:
- +10% movement speed
- +10% Nature spell power
- +10% mana regeneration
- hidden Night Vision
Cooldown: 60 seconds
Witch’s Focus cannot be activated while on fire.
Drawbacks
Ovine Instinct
- Cannot tame wolves using bones.
Lightly Armored
- Heavy chest armor interferes with nature-based magic.
Heavy armor suppresses:
- Forestborn
- Deepwood Recovery
- Iron’s Spell Affinity
A chestpiece counts as heavy if it provides 6 or more armor points, or is manually tagged as heavy.
Poor Martial Training
- Axes and tagged heavy melee weapons deal 20% less damage.
Fire Disruption
Being on fire suppresses:
- Forestborn
- Deepwood Recovery
- Iron’s Spell Affinity
- activation of Witch’s Focus
Biome Compatibility
Forest-based abilities require both:
- natural terrain underfoot
- a forest-like biome
The mod automatically recognizes many biome names containing terms such as:
- forest
- woods
- woodland
- grove
- taiga
- redwood
- rainforest
- jungle
- mangrove
- willow
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