Community listing page, reviews here may not be monitored by the author.
Fleeing Animals
No reviews yet
Change the behaviour of passive mobs to make them flee when other animals are hurt.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Fleeing Animals
Fleeing Animals is a simple mod that changes the behaviour of passive entities. Once hit, they will flee as usual (except for some entities such as horses), but the nearby entities will also be alerted and will start running too.

The nearby animals will flee even if you one-shot your target!
Configuration
By default, the mobs will detect any passive mob being hit in their detection range (e.g. the distance where they see you holding wheat, carrots, …), 10 blocks higher or lower than them.
If for some reason, you aren't satisfied with the default configuration, you can tweak some settings:
radiusis a detection range multiplier. If you set it to 2.0, mobs will flee if you hit another passive entity up to twice their follow range.yRadiusis the maximum number of vertical blocks you can be seen by other passive entities. If you set it to 100 for example, animals will detect you if you hit another entity up to 100 blocks over their head.allAnimalsFleedecide whether you want all passive entities to flee when you hit an animal (cows will flee if you hit chickens), or if you want them to flee only when hitting their family (cows will flee only if you hit another cow).
Compatibility
The mod should easily work with most other mods, but compatibility issues may arise. If you encounter a problem, do not hesitate to leave an issue to let me know, and I'll try to fix it.
Fleeing Animals
Fleeing Animals is a simple mod that changes the behaviour of passive entities. Once hit, they will flee as usual (except for some entities such as horses), but the nearby entities will also be alerted and will start running too.

The nearby animals will flee even if you one-shot your target!
Configuration
By default, the mobs will detect any passive mob being hit in their detection range (e.g. the distance where they see you holding wheat, carrots, …), 10 blocks higher or lower than them.
If for some reason, you aren't satisfied with the default configuration, you can tweak some settings:
radiusis a detection range multiplier. If you set it to 2.0, mobs will flee if you hit another passive entity up to twice their follow range.yRadiusis the maximum number of vertical blocks you can be seen by other passive entities. If you set it to 100 for example, animals will detect you if you hit another entity up to 100 blocks over their head.allAnimalsFleedecide whether you want all passive entities to flee when you hit an animal (cows will flee if you hit chickens), or if you want them to flee only when hitting their family (cows will flee only if you hit another cow).
Compatibility
The mod should easily work with most other mods, but compatibility issues may arise. If you encounter a problem, do not hesitate to leave an issue to let me know, and I'll try to fix it.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers

