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FleiSync
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Automatic server-side mod sync for the FleiLauncher: the server serves its mods over HTTP, the client syncs by just entering the server IP. No central service.
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Runs entirely on the server. Also works in singleplayer.
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Description
FleiSync
Automatic mod sync for Minecraft servers — no central service.
FleiSync runs on the server and exposes the installed mods through a tiny built-in HTTP server (default: game port + 1). The FleiLauncher client only needs the server IP and then syncs mods + versions fully automatically — directly client ↔ server, with no FleiTec service in between.
Features
- Serves
/fleisync/manifest(mod list + hashes) and/fleisync/mods/<file> - Client pulls missing/updated mods straight from the server
- Port configurable in
config/fleisync.properties - No account, no central server, no telemetry
Note
Pure server-side mod. You do not install FleiSync on the client — the FleiLauncher handles the sync there (client_side: unsupported).
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