FloodWorld
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Replaces all air with water during chunk generation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description


Features
FloodWorld is a Fabric mod that replaces all air with water during chunk generation.
- Water is by default placed directly during chunk generation, and only then. Air created after a chunk is generated is preserved even if the chunk is reloaded.
- Fully configurable (ModMenu + Cloth Config)
- Cave flooding by default
- Server compatible, Works on multiplayer servers. Clients do not need the mod installed.

Configuration
Requires ModMenu and Cloth Config for in-game configuration
Replace Air - Fills regular air blocks with water
Replace Cave Air -Fills cave air blocks with water
Max Water Height - The Y level below which air becomes water
Native Flooding - Places water during generation (fast) vs post-processing tick queue (compatible)

Dependencies
Required:
- Fabric Loader
- Fabric API
Optional (for config screen):
- ModMenu
- Cloth Config

Minecraft 1.21.x (Fabric) Should work on fabric multiplayer servers, server-side only, no client installation required

Settings only apply to newly generated chunks. Existing chunks will not be retroactively flooded or un-flooded. On first world creation there may be a brief loading screen delay while Minecraft locates a valid spawn point above the waterline. Changing the Native Flooding setting requires a world restart to take effect on new chunks.
RyzenUp — MIT Licensed
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