Floral Warfare

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Floral Warfare

By NokunamiOwner

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Adds items, mobs, blocks and more from Plants vs. Zombies. (W.I.P).

Mod Loaders
Minecraft

About

Description

FloralWarfare Logo The Zombies.. are coming...
Floral Warfare is a Plants vs Zombies inspired mod that brings items, blocks, mobs and structures to minecraft.

THIS MOD IS STILL IN DEVELOPMENT.

Progression

  • Progression is currently still work in progress, so for now plants are found in these structures
    • ancient city
    • bastion
    • buried treasure
    • desert pyramid
    • igloo
    • jungle temple
    • ruined portal
    • shipwreck
    • simple dungeons
    • woodland mansion

Current Featues

  • Growing plants.
    • To grow a plant, you'll need to plant Sprouts, which have 3 growth stages
    • Each growth stage last for 1 minute
    • Once the sprout reaches a growth stage (will show with particles), it require the following to progress.
      • Stage 1: needs to be watered by a Watering Can (Currently unobtainable)
      • Stage 2: needs to be bonemealed
      • Stage 3: needs to be fed with fertilizer.
      • After stage 3 it will grow in a random plant (customizable with tags)
        • Normal Sprout normal_sprout_pool
        • Pea Sprout pea_sprout_pool
        • ShroomSprout shroom_sprout_pool
    • Plant Wellbeing /// This feature is w.i.p, if you have suggestions please send it in a github issue ///
      • Personality
        • All plants spawn with the Null personality by default.
        • When the plant is tamed, it will generate a new random personality.
          • Though some plants will have a higher chance of getting a beneficial personality.
        • Personality currently only affects morale gain/loss
      • Morale
        • Morale currently only affects the plant's stat, such as.
          • Attack damage (capped at 2)
          • Damage resistance (capped at 2)
        • Morale also affects the plant's appearance (currently only visible on Sunflower)
    • Plant Experience /// W.I.P ///
      • As the plant performs an action, it eventually gets better at it.
      • For example, Peashooters shoot 25%, Sun Producers having a chance to produce double sun, etc...
      • Though for some plants like Repeater, it needs experience to become a Gatling Pea.