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Flower Mimics
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👻 SpookyJam 2023: Be careful around flowers at night.. they might transform into monsters!
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Flower Mimics is a mod made for SpookyJam 2023. It's highly configurable. By default, whenever a player walks around at night, any flower can be a mimic and turn into a mob. When this happens, lightning will strike. The mimic will have a custom name. When the player kills the mimics, extra items and experience are dropped. The flower from which it transforms, will be placed back in the original location. There is a 1/50 chance that a flower is a mimic.
Can cause some jump scares! 👻
While there are default values for an instant experience, it's possible to change a lot of behaviour. Which flowers can become mimics, what items are dropped and various settings when and how mimics should appear.
   All available config options:
flowerIsMimicChance  default 0.02, min 0, max 1.0
The chance an encountered flower is a mimic, and transforms into a mob.
extraExperienceOnMimicDeath  default 30
The amount of extra experience that should drop whenever a mimic is killed.
dropExtraItemsOnMimicDeath  default true
Whether the items specified in ./config/flowermimics/.. should be dropped whenever a mimic is killed.
onlyTransformMimicsAtNight  default true
Whether flowers should only transform into mobs when it is night time. When disabled, they can always transform.
resetMimicsBeforeNightTime  default true
Whether mimic flower possibilities should be reset when the day turns into night.
removeFlowerBlockOnMimicSpawn  default true
Whether the flower block from which the mimic transforms should be removed on spawn.
dropFlowerItemOnMimicDeath  default false
If the mimic flower should be dropped on death. Must have 'removeFlowerBlockOnMimicSpawn' enabled.
replaceOriginalFlowerBlockOnMimicDeath  default true
If the original flower block should be replaced when a mimic dies. Must have 'removeFlowerBlockOnMimicSpawn' enabled. Destination must have an air block.
placeFlowerBlockWhereMimicDies  default false
If the a flower block should be placed where a mimic dies. Must have 'removeFlowerBlockOnMimicSpawn' enabled. Destination must have an air block.
showLightningOnMimicSpawn  default true
If lightning should be shown whenever a mimic spawns.
showLightningOnFlowerBlockReturn  default true
If lightning should be shown if a flower block is re-placed into the world.
preventMimicsOnPlacedAndBoneMealFlowers  default true
Whether manually placed and bone mealed flowers should not spawn mimics.
checkForMimicAroundBlockRange  default 15, min 1, max 30
How many blocks away from the player the mod should check for mimics. Increasing this will take more processing power.
mimicTransformAroundPlayerRange  default 5, min 1, max 30
How close the player should be to a mimic flower in order for it to transform.
checkForMimicFlowersDelayInTicks  default 50, min 1, max 3600000
How often the mod should check for flower mimics around the player. 20 ticks = 1 second
There are also two config files located in ./config/flowermimics/. :
It's possible to configure what flower mimics will turn into. Will also work with modded entities and flowers:
./config/flowermimics/flower_mimics.txt
You can change what items flower mimics will drop:
./config/flowermimics/flower_item_drops.txt
Be careful when walking around at night! A flower might just be something else:

By default, whenever you kill a mimic it'll place the original flower back. Extra items and experience are dropped by the mimic:

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Flower Mimics is a mod made for SpookyJam 2023. It's highly configurable. By default, whenever a player walks around at night, any flower can be a mimic and turn into a mob. When this happens, lightning will strike. The mimic will have a custom name. When the player kills the mimics, extra items and experience are dropped. The flower from which it transforms, will be placed back in the original location. There is a 1/50 chance that a flower is a mimic.
Can cause some jump scares! 👻
While there are default values for an instant experience, it's possible to change a lot of behaviour. Which flowers can become mimics, what items are dropped and various settings when and how mimics should appear.
   All available config options:
Show Spoiler
flowerIsMimicChance  default 0.02, min 0, max 1.0
The chance an encountered flower is a mimic, and transforms into a mob.
extraExperienceOnMimicDeath  default 30
The amount of extra experience that should drop whenever a mimic is killed.
dropExtraItemsOnMimicDeath  default true
Whether the items specified in ./config/flowermimics/.. should be dropped whenever a mimic is killed.
onlyTransformMimicsAtNight  default true
Whether flowers should only transform into mobs when it is night time. When disabled, they can always transform.
resetMimicsBeforeNightTime  default true
Whether mimic flower possibilities should be reset when the day turns into night.
removeFlowerBlockOnMimicSpawn  default true
Whether the flower block from which the mimic transforms should be removed on spawn.
dropFlowerItemOnMimicDeath  default false
If the mimic flower should be dropped on death. Must have 'removeFlowerBlockOnMimicSpawn' enabled.
replaceOriginalFlowerBlockOnMimicDeath  default true
If the original flower block should be replaced when a mimic dies. Must have 'removeFlowerBlockOnMimicSpawn' enabled. Destination must have an air block.
placeFlowerBlockWhereMimicDies  default false
If the a flower block should be placed where a mimic dies. Must have 'removeFlowerBlockOnMimicSpawn' enabled. Destination must have an air block.
showLightningOnMimicSpawn  default true
If lightning should be shown whenever a mimic spawns.
showLightningOnFlowerBlockReturn  default true
If lightning should be shown if a flower block is re-placed into the world.
preventMimicsOnPlacedAndBoneMealFlowers  default true
Whether manually placed and bone mealed flowers should not spawn mimics.
checkForMimicAroundBlockRange  default 15, min 1, max 30
How many blocks away from the player the mod should check for mimics. Increasing this will take more processing power.
mimicTransformAroundPlayerRange  default 5, min 1, max 30
How close the player should be to a mimic flower in order for it to transform.
checkForMimicFlowersDelayInTicks  default 50, min 1, max 3600000
How often the mod should check for flower mimics around the player. 20 ticks = 1 second
There are also two config files located in ./config/flowermimics/. :
It's possible to configure what flower mimics will turn into. Will also work with modded entities and flowers:
./config/flowermimics/flower_mimics.txt
You can change what items flower mimics will drop:
./config/flowermimics/flower_item_drops.txt
Be careful when walking around at night! A flower might just be something else:
Show Spoiler

Â
By default, whenever you kill a mimic it'll place the original flower back. Extra items and experience are dropped by the mimic:
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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