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FlowerFinder
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A client-sided mod that predicts and shows specific flower spawn coordinates.
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Runs entirely on the client. Works on vanilla servers.
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Description
FlowerFinder
What it does
FlowerFinder finds potential flower generation locations using Minecraft's own biome and flower-generation data.
The prediction is based on the position and biome.
Commands
/findflower <flowername> <x> <y> <z> <radius>
Scans a circular area around the specified coordinates for the selected flower.
NOTE: Large radius searches (like 500+) can give false results.
For example:
/findflower dandelion 100 64 -200 500
The scan runs over multiple client ticks, so for large searches don't try to process the entire area in one tick.
Scan result is provided as a file link that you can click and open:

Notes
- Client-side only. No server installation is required.
- Works in singleplayer and multiplayer.
- Only checks currently loaded chunks and will not force chunks to load.
- The maximum search radius is 2048 blocks.
- Custom world-generation systems or mods that change flower generation may not be predicted correctly.
- The results are predicted generation locations, not necessarily the exact flower that already exists at that position as part of the world generation.
- Some biomes can generate multiple different flowers when grass is bone-mealed repeatedly. The scanner is intended to identify potential locations for the selected flower, rather than guarantee that the flower will be produced on the first bone-meal attempt.
- Modded flowers should work with their full identifier but not guaranteed:
/findflower examplemod:custom_flower -100 64 200 100
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