FluidOredict

Quick rating

FluidOredict

No reviews yet

Say goodbye to incompatible liquids—unify, merge, and share any fluid across all your mods with the ultimate customizable Fluid Ore Dictionary!

Tech
Energy & Resource Systems
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
FluidOredict-1.1Hotfix.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Fluid Oredict

     Tired of incompatible liquids across your favorite mods? Ever experienced HBM's oil being rejected by Industrial Upgrade, TerraFirmaCraft (TFC) breaking machine recipes by overriding vanilla water generation, or wanting Thermal Expansion's liquid XP to work seamlessly with Ender IO? Fluid Oredict is designed specifically for you! It brings a true Ore Dictionary system to liquids via a simple, intuitive configuration file.

How It Works?

Setting up fluid unification is straightforward and takes less than a minute:

1.    Navigate to your instance's config folder and locate the configuration file (e.g., tfcfluidcompat.cfg).

2.    Open it using any standard text editor.

3.    Add new lines or modify existing ones, listing interchangeable fluids separated by commas (,).

4.    Save the file! You can now use TFC's fresh water in GregTech CE's electrolyzers and across all other machine recipes.

Note: Most integrated mods support hot-reloading your configuration changes directly in-game!

Q&A:"How does this work under the hood? 1.12.2 doesn't have a built-in fluid oredict!" 
The mod scans all crafting recipes in integrated mods. Whenever it detects a fluid you have registered in your configuration list, it automatically generates absolute copies of those recipes utilizing the alternative fluids from the same list.

What about permutations? If you replace vanilla water, then add modded lava, the mod doesn't just swap single fluids—it creates permutations for all combinations. If you list 10 different fluids, all of them will interoperate and mix seamlessly across recipes!

Priority Rule (Right-to-Left)

The further to the right a fluid is written in your list, the higher priority it holds. Some rigid mechanisms (such as certain Thermal Expansion machines) cannot duplicate recipes dynamically; in those cases, the mod will automatically assign the fluid written rightmost in your configuration list (e.g., if vanilla water = tfc fresh water, the Thermal Expansion Volcanic Press will prioritize and use the rightmost entry).

Compatibility List

Fluid Oredict currently features built-in integration with the following mods (Minecraft 1.12.2 Forge):

Thermal Expansion 5.5.7.1-universal
Industrial Upgrade 3.3.0.47
GregTech CEu (GTCEu) 2.8.10-beta (with addon support)
GalaxySpace 2.1.4
Ender IO 5.3.72 (EnderCore 0.5.78)
Tinkers' Construct 2.13.0.183 (with addon support)
Nuclear Tech Mod (NTM-CE) 2.5.0.5
Immersive Engineering 0.12-98 (with partial addon support)
Techguns (Community Edition) 2.1.3.0
Mekanism-CE-Unofficial-All-10.0.2.540
industrialcraft-2-2.8.222-ex112
CraftTweaker2-1.12-4.1.20.715
jei

Missing Your Favorite Mod?

Don't worry! Drop a comment on CurseForge, and I will do everything in my power to add support and expand the Fluid Oredict collection;)

Unsupported Mods / Blacklist

Galacticraft (1.12.2-4.0.6) — Please do not request support for Galacticraft; compatibility will not be implemented.:‹
(
if you play with these mods, there will be no crashes)

CraftTweaker Integration: User Guide

CraftTweaker support allows modpack authors to flexibly manage fluid equivalences manually using ZenScript scripts, going beyond the standard configuration file. This is especially useful for integrating custom fluids from other mods on the fly.

How to use it with our mod:

  1. Open the scripts folder in the root directory of your Minecraft profile.

  2. Create a new text file with the .zs extension (e.g., tfcfluidcompat.zs) or open an existing script.

  3. Use our mod's API methods to register new mappings.

Usage Example:

ZenScript
 
// 1. Import mod package for fluid management
import mods.tfcfluidcompat.Equivalence;

// 2. Example: Adding an entire fluid equivalence group
// All listed fluids will be treated as interchangeable across all supported machines.
Equivalence.addFluidGroup("oil,crude_oil,black_gold");

// 3. Example: Adding a specific fluid to an existing standard
// Now machines (IC2, Mekanism, etc.) that accept "water" will also accept "spring_water".
Equivalence.addEquivalent("water", "spring_water");

Note: CraftTweaker scripts are applied during game launch. Once added, all generated recipes (electrolyzers, fermenters, etc.) will automatically pick up these changes.

Screenshots

Gallery

  • JEI Integration (starting from version 1.1)
    JEI Integration (starting from version 1.1) JEI Integration (starting from version 1.1)
  • IU+TFC
    IU+TFC
  • TFC+GTCEu
    TFC+GTCEu
  • TC+TFC
    TC+TFC
  • TFC+TE
    TFC+TE full compatibility with almost all blocks from mods with which integration is made
  • HBM CE+Gregtech CEu
    HBM CE+Gregtech CEu Fluid Oredict mod makes HBM fully integrated with all the fluids you have in the game

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works