Community listing page, reviews here may not be monitored by the author.
Focused Wardens
No reviews yet
This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
It can also ignore all non-player sounds, so the only thing that will attract them are players.
Configurable via the /focusedwardens command.
Usage:
/focusedwardens enable/disable - Enables/Disables the functionality of this mod.
/focusedwardens settings - Modifies the config of the mod (can also be done manually by changing the config file).
/focusedwardens settings ignoreNonEntitySounds enable/disable - Makes the wardens ignore all sounds not caused by an entity (for example: redstone components).
/focusedwardens settings ignoreNonPlayerSounds enable/disable - Makes the wardens ignore all sounds that did not come from players. (So this makes wardens ignore other mobs, and also non-entity sounds).
This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
It can also ignore all non-player sounds, so the only thing that will attract them are players.
Configurable via the /focusedwardens command.
Usage:
-
/focusedwardens enable/disable- Enables/Disables the functionality of this mod. -
/focusedwardens settings- Modifies the config of the mod (can also be done manually by changing the config file).-
/focusedwardens settings ignoreNonEntitySounds enable/disable- Makes the wardens ignore all sounds not caused by an entity (for example: redstone components). -
/focusedwardens settings ignoreNonPlayerSounds enable/disable- Makes the wardens ignore all sounds that did not come from players. (So this makes wardens ignore other mobs, and also non-entity sounds).
-
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers