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Focused Wardens
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This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Adds or enhances hostile creatures and enemies.
Includes tools and features for server management.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Description
This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
It can also ignore all non-player sounds, so the only thing that will attract them are players.
Configurable via the /focusedwardens command.
Usage:
/focusedwardens enable/disable - Enables/Disables the functionality of this mod.
/focusedwardens settings - Modifies the config of the mod (can also be done manually by changing the config file).
/focusedwardens settings ignoreNonEntitySounds enable/disable - Makes the wardens ignore all sounds not caused by an entity (for example: redstone components).
/focusedwardens settings ignoreNonPlayerSounds enable/disable - Makes the wardens ignore all sounds that did not come from players. (So this makes wardens ignore other mobs, and also non-entity sounds).
This server-side mod makes wardens ignore all sounds made by non-entities, such as pistons, dispensers, etc.
It can also ignore all non-player sounds, so the only thing that will attract them are players.
Configurable via the /focusedwardens command.
Usage:
-
/focusedwardens enable/disable- Enables/Disables the functionality of this mod. -
/focusedwardens settings- Modifies the config of the mod (can also be done manually by changing the config file).-
/focusedwardens settings ignoreNonEntitySounds enable/disable- Makes the wardens ignore all sounds not caused by an entity (for example: redstone components). -
/focusedwardens settings ignoreNonPlayerSounds enable/disable- Makes the wardens ignore all sounds that did not come from players. (So this makes wardens ignore other mobs, and also non-entity sounds).
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