Mod

Fog Overrides
Rank 665
Rank 477 among mods

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Fog Overrides

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Gameplay
0.0
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0.0
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0.0

Fog control made easy

No Theme
No Genre
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Minecraft

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
fogoverrides-1.21.5-2.3.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

What does Fog Overrides do?

Fog Overrides let's you customize fog on a per biome basis.

Biome features:

  • Fog range.
  • Fog color.
  • Sky color. (since version 1.3)
  • Water color (experimental feature) (since version 2.0.0).
  • Underwater fog range and color with and without the water breathing potion effect.
  • Under lava fog range and color with and without the fire resistance potion effect.

Dimension features (biome specific settings overrides this):

  • Fog range.
  • Fog color.
  • Sky color.
  • Underwater fog range and color with and without the water breathing potion effect.
  • Under lava fog range and color with and without the fire resistance potion effect.

Gamemode (creative/spectator) specific features:

  • Fog range.
  • Underwater fog range.
  • Under lava fog range.

General features:

  • Config Menu (since version 1.1.2)
  • Cloud height (since version 1.3)
  • Water overlay toggle
  • Lava overlay toggle and offset (offset also has option for fire resistance potion).

Server features (since version 2.0.0):

  • Servers with the mod installed now sends the settings to the clients.
    • Client settings are ineffective while connected to a server with the mod installed.
    • This also applies to "Open to LAN"-servers with the mod installed.
  • The mod is not required on the server for a client to be able to connect. A server with the mod installed also does not require the clients to have the mod installed.
    • If the mod is installed on the server and clients: Clients see the game according to server settings.
    • If the mod is only installed on the client: The client is in charge of settings and rendering.
    • If the mod is only installed on the server: Clients will be able to connect without the mod but wont see the fog.

FAQ

  • How do I configure the mod?
    • The mod is configured from the mod menu (since mod version 1.1.2). Find "Fog Overrides" in the list and click config.
    • For older version you will have to find the config file in the config directory in your Minecraft instance directory.
    • On servers you will have to find the "fogoverrides.properties"-file in the config directory of the server.
  • Does this mod support Sodium/Iris or Optifine?
    • I will try my best to keep compatibility with Sodium.
    • While the mod will likely run with Iris installed, I wont promise shader compatibility. Some shaders have their own fog-implementation and supporting that is outside the scope of this mod.
    • Optifine is not supported and wont ever be supported.
    • Compatibility with mods follows an "if it works it works" kind of deal.
  • Can you port this mod/feature to X version?
    • In short: no.
    • This is not because I don't want the mod to be compatible, but because the workload of maintaining multiple versions would be too much for me to handle.
  • Can I use this mod in my modpack?
    • Yes, as long as the modpack is hosted on either CurseForge or Modrinth.
  • Does this game work on Forge/Fabric/NeoForge?
    • Loader compatibility follows Architectury's loader support.
    • For later versions this means: Fabric and NeoForge

Kinetic Hosting Affiliate

What does Fog Overrides do?

Fog Overrides let's you customize fog on a per biome basis.

Biome features:

  • Fog range.
  • Fog color.
  • Sky color. (since version 1.3)
  • Water color (experimental feature) (since version 2.0.0).
  • Underwater fog range and color with and without the water breathing potion effect.
  • Under lava fog range and color with and without the fire resistance potion effect.

Dimension features (biome specific settings overrides this):

  • Fog range.
  • Fog color.
  • Sky color. (since version 1.3)
  • Underwater fog range and color with and without the water breathing potion effect.
  • Under lava fog range and color with and without the fire resistance potion effect.

Gamemode (creative/spectator) specific features:

  • Fog range.
  • Underwater fog range.
  • Under lava fog range.

General features:

  • Config menu (since version 1.1.2)
  • Cloud height
  • Water overlay toggle
  • Lava overlay toggle and offset (offset also has option for fire resistance potion).

Server features (since version 2.0.0):

  • Servers with the mod installed now sends the settings to the clients.
    • Client settings are ineffective while connected to a server with the mod installed.
    • This also applies to "Open to LAN"-servers with the mod installed.
    • The mod is not required on the server for a client to be able to connect. A server with the mod installed also does not require the clients to have the mod installed.
      • If the mod is installed on the server and clients: Clients see the game according to server settings.
      • If the mod is only installed on the client: The client is in charge of settings and rendering.
      • If the mod is only installed on the server: Clients will be able to connect without the mod but wont see the fog.

FAQ

  • How do I configure the mod?
    • The mod is configured from the mod menu (since mod version 1.1.2). Find "Fog Overrides" in the list and click config.
    • For older version you will have to find the config file in the config directory in your Minecraft instance directory.
    • On servers you will have to find the "fogoverrides.properties"-file in the config directory of the server.
    • Does this mod support Sodium/Iris or Optifine?
      • I will try my best to keep compatibility with Sodium.
      • While the mod will likely run with Iris installed, I wont promise shader compatibility. Some shaders have their own fog-implementation and supporting that is outside the scope of this mod.
      • Optifine is not supported and wont ever be supported.
      • Compatibility with mods follows an "if it works it works" kind of deal.
    • Can you port this mod/feature to X version?
      • In short: no.
      • This is not because I don't want the mod to be compatible, but because the workload of maintaining multiple versions would be too much for me to handle.
    • Can I use this mod in my modpack?
      • Yes, as long as the modpack is hosted on either CurseForge or Modrinth.
    • Does this game work on Forge/Fabric/NeoForge?
      • Loader compatibility follows Architectury's loader support.
      • For later versions this means: Fabric and NeoForge

Affiliate link for Kinetic Hosting.

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8.1m
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7.2m
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