Mod
Fog Overrides
Fog control made easy
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Adds tools to customize the user interface and menus.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
What does Fog Overrides do?
Fog Overrides let's you customize fog on a per biome basis.
Biome features:
- Fog range.
- Fog color.
- Sky color. (since version 1.3)
- Water color (experimental feature) (since version 2.0.0).
- Underwater fog range and color with and without the water breathing potion effect.
- Under lava fog range and color with and without the fire resistance potion effect.
Dimension features (biome specific settings overrides this):
- Fog range.
- Fog color.
- Sky color.
- Underwater fog range and color with and without the water breathing potion effect.
- Under lava fog range and color with and without the fire resistance potion effect.
Gamemode (creative/spectator) specific features:
- Fog range.
- Underwater fog range.
- Under lava fog range.
General features:
- Config Menu (since version 1.1.2)
- Cloud height (since version 1.3)
- Water overlay toggle
- Lava overlay toggle and offset (offset also has option for fire resistance potion).
Server features (since version 2.0.0):
- Servers with the mod installed now sends the settings to the clients.
- Client settings are ineffective while connected to a server with the mod installed.
- This also applies to "Open to LAN"-servers with the mod installed.
- The mod is not required on the server for a client to be able to connect. A server with the mod installed also does not require the clients to have the mod installed.
- If the mod is installed on the server and clients: Clients see the game according to server settings.
- If the mod is only installed on the client: The client is in charge of settings and rendering.
- If the mod is only installed on the server: Clients will be able to connect without the mod but wont see the fog.
FAQ
- How do I configure the mod?
- The mod is configured from the mod menu (since mod version 1.1.2). Find "Fog Overrides" in the list and click config.
- For older version you will have to find the config file in the config directory in your Minecraft instance directory.
- On servers you will have to find the "fogoverrides.properties"-file in the config directory of the server.
- Does this mod support Sodium/Iris or Optifine?
- I will try my best to keep compatibility with Sodium.
- While the mod will likely run with Iris installed, I wont promise shader compatibility. Some shaders have their own fog-implementation and supporting that is outside the scope of this mod.
- Optifine is not supported and wont ever be supported.
- Compatibility with mods follows an "if it works it works" kind of deal.
- Can you port this mod/feature to X version?
- In short: no.
- This is not because I don't want the mod to be compatible, but because the workload of maintaining multiple versions would be too much for me to handle.
- Can I use this mod in my modpack?
- Yes, as long as the modpack is hosted on either CurseForge or Modrinth.
- Does this game work on Forge/Fabric/NeoForge?
- Loader compatibility follows Architectury's loader support.
- For later versions this means: Fabric and NeoForge
What does Fog Overrides do?
Fog Overrides let's you customize fog on a per biome basis.
Biome features:
- Fog range.
- Fog color.
- Sky color. (since version 1.3)
- Water color (experimental feature) (since version 2.0.0).
- Underwater fog range and color with and without the water breathing potion effect.
- Under lava fog range and color with and without the fire resistance potion effect.
Dimension features (biome specific settings overrides this):
- Fog range.
- Fog color.
- Sky color. (since version 1.3)
- Underwater fog range and color with and without the water breathing potion effect.
- Under lava fog range and color with and without the fire resistance potion effect.
Gamemode (creative/spectator) specific features:
- Fog range.
- Underwater fog range.
- Under lava fog range.
General features:
- Config menu (since version 1.1.2)
- Cloud height
- Water overlay toggle
- Lava overlay toggle and offset (offset also has option for fire resistance potion).
Server features (since version 2.0.0):
- Servers with the mod installed now sends the settings to the clients.
- Client settings are ineffective while connected to a server with the mod installed.
- This also applies to "Open to LAN"-servers with the mod installed.
- The mod is not required on the server for a client to be able to connect. A server with the mod installed also does not require the clients to have the mod installed.
- If the mod is installed on the server and clients: Clients see the game according to server settings.
- If the mod is only installed on the client: The client is in charge of settings and rendering.
- If the mod is only installed on the server: Clients will be able to connect without the mod but wont see the fog.
FAQ
- How do I configure the mod?
- The mod is configured from the mod menu (since mod version 1.1.2). Find "Fog Overrides" in the list and click config.
- For older version you will have to find the config file in the config directory in your Minecraft instance directory.
- On servers you will have to find the "fogoverrides.properties"-file in the config directory of the server.
- Does this mod support Sodium/Iris or Optifine?
- I will try my best to keep compatibility with Sodium.
- While the mod will likely run with Iris installed, I wont promise shader compatibility. Some shaders have their own fog-implementation and supporting that is outside the scope of this mod.
- Optifine is not supported and wont ever be supported.
- Compatibility with mods follows an "if it works it works" kind of deal.
- Can you port this mod/feature to X version?
- In short: no.
- This is not because I don't want the mod to be compatible, but because the workload of maintaining multiple versions would be too much for me to handle.
- Can I use this mod in my modpack?
- Yes, as long as the modpack is hosted on either CurseForge or Modrinth.
- Does this game work on Forge/Fabric/NeoForge?
- Loader compatibility follows Architectury's loader support.
- For later versions this means: Fabric and NeoForge
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