FootprintParticle
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A simple mod that adds footprint particle for mobs.
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Runs entirely on the client. Works on vanilla servers.
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I'm just confused that those particle mods have no footprint feature.
I can't find such one, so I made this one.
Footprint Particle
A simple mod that adds footprint for mobs (and players). Highly configurable designed for modpacks.

Feature
- Footprint gen on low hardness block (by default).
- Baby mob has a baby print.
- Spider & horse has special pos to gen.
- Waterprint gen when touched water for a while.
- Minecart Spark.
- Boat trail (water and land is difference).
- Swimming Pop.
- Raise dust when walking on snow.
- Pehkui support.
- Random Mob Sizes support.
Configurable
You can config its lifetime, frequency, and others through Cloth Config and Mod Menu.
- Which type / specific block can (or not) gen.
- Which mob can (or not) gen.
- What print size for specific mob.
- How high where is print gen on specific block (snow etc.)
- Which mob regarded as spider / horse (to gen on special way).
- Which texture should specific mob gen.
- More as you wish...

Custom Print Texture
1.Make a resourcepack and put your texture.pngs to the path below:
assets\footprintparticle\textures\particle\
2.Make a footprint.json or copy one from the mod.jar to your resourcepack path below (or watermark.json if you wanna replace watermark at same time):
assets\footprintparticle\particles\
3.Add your texture.pngs file name to the .json, formatting like:
{
"textures": [
"footprintparticle:footprint", // delete this line if you don't need default ugly print :)
"footprintparticle:texture1",
"footprintparticle:texture2",
"footprintparticle: ..." // remember last line NOT have comma (",")
]
}
4.Pack and install your pack Into the game, enabled your resourcepack, then go to the config screen and edit the "Custom Print Texture" option as tooltip says:
minecraft:cat,texture1,texture2
minecraft:cow,texture1
modid:mobid,textureName
...
5.Enjoy!
Dependence
Since 0.3.1c we now support Forge & Fabric in a same jar, but dependence has some differ:
For all loader
- Architectury API is required.
- Cloth Config is required to manage config file & build configScreen.
Fabric extra needs
- Fabric API is required.
- Mod Menu is optional to access configScreen.
Contact
Any suggestions are welcome! Leave it below, or submit to Github.
I'm just confused that those particle mods have no footprint feature.
I can't find such one, so I made this one.
Footprint Particle
A simple mod that adds footprint for mobs (and players). Highly configurable designed for modpacks.

Feature
- Footprint gen on low hardness block (by default).
- Baby mob has a baby print.
- Spider & horse has special pos to gen.
- Waterprint gen when touched water for a while.
- Minecart Spark.
- Boat trail (water and land is difference).
- Swimming Pop.
- Raise dust when walking on snow.
- Pehkui support.
- Random Mob Sizes support.
Configurable
You can config its lifetime, frequency, and others through Cloth Config and Mod Menu.
- Which type / specific block can (or not) gen.
- Which mob can (or not) gen.
- What print size for specific mob.
- How high where is print gen on specific block (snow etc.)
- Which mob regarded as spider / horse (to gen on special way).
- Which texture should specific mob gen.
- More as you wish...

Custom Print Texture
1.Make a resourcepack and put your texture.pngs to the path below:
assets\footprintparticle\textures\particle\
2.Make a footprint.json or copy one from the mod.jar to your resourcepack path below (or watermark.json if you wanna replace watermark at same time):
assets\footprintparticle\particles\
3.Add your texture.pngs file name to the .json, formatting like:
{
"textures": [
"footprintparticle:footprint", // delete this line if you don't need default ugly print :)
"footprintparticle:texture1",
"footprintparticle:texture2",
"footprintparticle: ..." // remember last line NOT have comma (",")
]
}
4.Packing and install your pack into the game, enabled your resourcepack, then go to the config screen and edit the "Custom Print Texture" option as tooltip says:
minecraft:cat,texture1,texture2
minecraft:cow,texture1
modid:mobid,textureName
...
5.Enjoy!
Dependence
Since 0.3.1c we now support Forge & Fabric in a same jar, but dependence has some differ:
For all loader
- Architectury API is required.
- Cloth Config is required to manage config file & build configScreen.
Fabric extra needs
- Fabric API is required.
- Mod Menu is optional to access configScreen.
Contact
Any suggestions are welcome to Github.
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