FootprintParticle

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FootprintParticle

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A simple mod that adds footprint particle for mobs.

No Theme
No Genre
Aesthetic Improvements
Mod Loaders
Forge
Fabric
Minecraft
26.2

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
footprintparticle-0.5.4-mc26.1.jar
Authors
CurseForge
Modrinth

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

I'm just confused that those particle mods have no footprint feature.

I can't find such one, so I made this one.

Footprint Particle

A simple mod that adds footprint for mobs (and players). Highly configurable designed for modpacks.

Feature

  • Footprint gen on low hardness block (by default).
    • Baby mob has a baby print.
    • Spider & horse has special pos to gen.
  • Waterprint gen when touched water for a while.
  • Minecart Spark.
  • Boat trail (water and land is difference).
  • Swimming Pop.
  • Raise dust when walking on snow.
  • Pehkui support.
  • Random Mob Sizes support.

Configurable

You can config its lifetime, frequency, and others through Cloth Config and Mod Menu.

  • Which type / specific block can (or not) gen.
  • Which mob can (or not) gen.
  • What print size for specific mob.
  • How high where is print gen on specific block (snow etc.)
  • Which mob regarded as spider / horse (to gen on special way).
  • Which texture should specific mob gen.
  • More as you wish...

Custom Print Texture

1.Make a resourcepack and put your texture.pngs to the path below:

assets\footprintparticle\textures\particle\

2.Make a footprint.json or copy one from the mod.jar to your resourcepack path below (or watermark.json if you wanna replace watermark at same time):

assets\footprintparticle\particles\

3.Add your texture.pngs file name to the .json, formatting like:

{
  "textures": [
    "footprintparticle:footprint",  // delete this line if you don't need default ugly print :)
    "footprintparticle:texture1",
    "footprintparticle:texture2",
    "footprintparticle: ..."  // remember last line NOT have comma (",")
  ]
}

4.Pack and install your pack Into the game, enabled your resourcepack, then go to the config screen and edit the "Custom Print Texture" option as tooltip says:

minecraft:cat,texture1,texture2
minecraft:cow,texture1
modid:mobid,textureName
...

5.Enjoy!

Dependence

Since 0.3.1c we now support Forge & Fabric in a same jar, but dependence has some differ:

For all loader

  • Architectury API is required.
  • Cloth Config is required to manage config file & build configScreen.

Fabric extra needs

  • Fabric API is required.
  • Mod Menu is optional to access configScreen.

Contact

Any suggestions are welcome! Leave it below, or submit to Github.

I'm just confused that those particle mods have no footprint feature.

I can't find such one, so I made this one.

Footprint Particle

A simple mod that adds footprint for mobs (and players). Highly configurable designed for modpacks.

Feature

  • Footprint gen on low hardness block (by default).
    • Baby mob has a baby print.
    • Spider & horse has special pos to gen.
    • Waterprint gen when touched water for a while.
    • Minecart Spark.
    • Boat trail (water and land is difference).
    • Swimming Pop.
    • Raise dust when walking on snow.
    • Pehkui support.
    • Random Mob Sizes support.

Configurable

You can config its lifetime, frequency, and others through Cloth Config and Mod Menu.

  • Which type / specific block can (or not) gen.
  • Which mob can (or not) gen.
  • What print size for specific mob.
  • How high where is print gen on specific block (snow etc.)
  • Which mob regarded as spider / horse (to gen on special way).
  • Which texture should specific mob gen.
  • More as you wish...

Custom Print Texture

1.Make a resourcepack and put your texture.pngs to the path below:

assets\footprintparticle\textures\particle\

2.Make a footprint.json or copy one from the mod.jar to your resourcepack path below (or watermark.json if you wanna replace watermark at same time):

assets\footprintparticle\particles\

3.Add your texture.pngs file name to the .json, formatting like:

{
  "textures": [
    "footprintparticle:footprint",  // delete this line if you don't need default ugly print :)
    "footprintparticle:texture1",
    "footprintparticle:texture2",
    "footprintparticle: ..."  // remember last line NOT have comma (",")
  ]
}

4.Packing and install your pack into the game, enabled your resourcepack, then go to the config screen and edit the "Custom Print Texture" option as tooltip says:

minecraft:cat,texture1,texture2
minecraft:cow,texture1
modid:mobid,textureName
...

5.Enjoy!

Dependence

Since 0.3.1c we now support Forge & Fabric in a same jar, but dependence has some differ:

For all loader

  • Architectury API is required.
  • Cloth Config is required to manage config file & build configScreen.

Fabric extra needs

  • Fabric API is required.
  • Mod Menu is optional to access configScreen.

Contact

Any suggestions are welcome to Github.

Screenshots

Gallery

  • Snow dust & spider print
    Snow dust & spider print
  • Swimming Pop
    Swimming Pop
  • Minecart Spark
    Minecart Spark
  • Boat trail 2
    Boat trail 2
  • Boat trail
    Boat trail
  • Waterprint when touched water
    Waterprint when touched water
  • Different size & rotation
    Different size & rotation
  • Config Screen
    Config Screen
  • Snow Dust & Spider Print
    Snow Dust & Spider Print
  • Boattttrail
    Boattttrail
  • Config Screen
    Config Screen
  • Waterprint when touched water
    Waterprint when touched water
  • Minecart Spark
    Minecart Spark
  • Different size & Rotation
    Different size & Rotation
  • Boattttrail 2
    Boattttrail 2
  • Swimming Pop
    Swimming Pop

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7.5m
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Modrinth
1.6m
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CurseForge
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CurseForge
Modrinth
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