Forever World Portals
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Return to the early game without creating new worlds
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds new methods of transportation for players.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Forever World Portals
Forever World Portals adds player-built portals that take you to a distant ungenerated chunks. This lets you return to the early-game experience without starting a new world. You can also attune portals to take you to a specific biome, which makes it easy to explore new Minecraft content.

Features
- Teleport to distant lands in ungenerated chunks.
- Attune portals to specific biomes by offering items.
- Highly configurable.
- Vanilla-friendly: does not add new blocks and works with Vanilla clients.
- Supports both Fabric and NeoForge.
Usage
Building a Portal
Build a normal Nether portal frame, but use diamond blocks instead of obsidian. Light the portal with Flint-and-Steel.
The first time a player enters the portal, Forever World Portals searches for a suitable destination and permanently links the portal to it. Future trips through that portal always return to the same location.
Portal Attunements
Before a newly created portal is used for the first time, you may throw certain items into it to influence where it will lead.
| Item | Destination |
|---|---|
| Wheat Seeds | Plains, Sunflower Plains |
| Snowball | Snowy Plains, Snowy Slopes |
| Packed Ice | Ice Spikes, Frozen Peaks |
| Cactus | Desert |
| Lily Pad | Swamp |
| Mangrove Propagule | Mangrove Swamp |
| Oak Sapling | Forest |
| Allium | Flower Forest, Meadow |
| Birch Sapling | Birch Forest, Old Growth Birch Forest |
| Dark Oak Sapling | Dark Forest |
| Pale Oak Sapling | Pale Garden |
| Spruce Sapling | Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga |
| Sweet Berries | Snowy Taiga, Grove |
| Acacia Sapling | Savanna, Savanna Plateau, Windswept Savanna |
| Gravel | Windswept Hills, Windswept Gravelly Hills, Windswept Forest |
| Jungle Sapling | Jungle, Sparse Jungle |
| Bamboo | Bamboo Jungle |
| Red Sand | Badlands, Eroded Badlands, Wooded Badlands |
| Cherry Sapling | Cherry Grove |
| Goat Horn | Jagged Peaks |
| Calcite | Stony Peaks, Stony Shore |
| Clay Ball | River |
| Ice | Frozen River |
| Sand | Beach, Snowy Beach |
| Brain Coral Block | Warm Ocean |
| Tube Coral Block | Lukewarm Ocean, Deep Lukewarm Ocean |
| Kelp | Ocean, Deep Ocean |
| Cod | Cold Ocean, Deep Cold Ocean |
| Salmon | Frozen Ocean, Deep Frozen Ocean |
| Red Mushroom | Mushroom Fields |
| Pointed Dripstone | Dripstone Caves |
| Spore Blossom | Lush Caves |
| Sculk | Deep Dark |
| none | Plains, Forest, Birch Forest, Flower Forest, Meadow, Taiga, Cherry Grove |
Modpack authors can customize the attunments using a data pack.
Return Travel
By default, a ruined portal will generate at your destination. In order to get back home, you'll have to rebuild it using diamond blocks.
But you can also change the configuration to generate a fully-functional return portal or no portal whatsoever.
Configuration
The first time the mod runs, it creates a default configuration file in
config/fwportals.properties
You can edit this file to change
- Whether players must have empty inventories to enter the portal
- How return portals are generated
- Biome search behavior
- …and more
Client-Optional
Forever World Portals works with completely vanilla clients. But if you do have the mod installed on the client (or are playing single-player), you will get some enhanced effects on the portals.
Disclaimers
Forever World Portals is published under the MIT License.
You're free to include this mod in modpacks provided appropriate attribution is given and that modpack consumers download it from modrinth or curseforge (e.g., in an mrpack).
A significant portion of this mod was developed using AI coding tools.
Questions?
If you have questions, suggestions, or bug reports, please join the Discord server:
Forever World Portals
Forever World Portals adds player-built portals that take you to a distant ungenerated chunks, which lets you return to the early-game experience without starting a new world. They can also be attuned to take you to a specific biome, which makes it easy to explore new Minecraft content.

Features
- Teleport to distant lands in ungenerated chunks.
- Attune portals to specific biomes by offering items.
- Highly configurable.
- Vanilla-friendly: does not add new blocks and works with Vanilla clients.
- Supports both Fabric and NeoForge.
Usage
- Save up your diamonds
- Build a portal frame with diamond blocks and light it
- Attune the frame for the biome you want to go to
- Drop all of your stuff in a chest (including armor!)
- Walk through the portal and emerge in a new frontier 10,000+ blocks away
- The portal on the other side is broken
- ...but someday you can rebuild it and return to your old home.
Note that this is the default experience; everything described here can be configured.
Detailed Instructions
Building a Portal
Build a normal Nether portal frame, but use diamond blocks instead of obsidian. Light the portal with Flint-and-Steel.
The first time a player enters the portal, Forever World Portals searches for a suitable destination and permanently links the portal to it. Future trips through that portal always return to the same location.
Portal Attunements
Before a newly created portal is used for the first time, you may throw certain items into it to influence where it will lead.
| Item | Destination |
|---|---|
| Wheat Seeds | Plains, Sunflower Plains |
| Snowball | Snowy Plains, Snowy Slopes |
| Packed Ice | Ice Spikes, Frozen Peaks |
| Cactus | Desert |
| Lily Pad | Swamp |
| Mangrove Propagule | Mangrove Swamp |
| Oak Sapling | Forest |
| Allium | Flower Forest, Meadow |
| Birch Sapling | Birch Forest, Old Growth Birch Forest |
| Dark Oak Sapling | Dark Forest |
| Pale Oak Sapling | Pale Garden |
| Spruce Sapling | Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga |
| Sweet Berries | Snowy Taiga, Grove |
| Acacia Sapling | Savanna, Savanna Plateau, Windswept Savanna |
| Gravel | Windswept Hills, Windswept Gravelly Hills, Windswept Forest |
| Jungle Sapling | Jungle, Sparse Jungle |
| Bamboo | Bamboo Jungle |
| Red Sand | Badlands, Eroded Badlands, Wooded Badlands |
| Cherry Sapling | Cherry Grove |
| Goat Horn | Jagged Peaks |
| Calcite | Stony Peaks, Stony Shore |
| Clay Ball | River |
| Ice | Frozen River |
| Sand | Beach, Snowy Beach |
| Brain Coral Block | Warm Ocean |
| Tube Coral Block | Lukewarm Ocean, Deep Lukewarm Ocean |
| Kelp | Ocean, Deep Ocean |
| Cod | Cold Ocean, Deep Cold Ocean |
| Salmon | Frozen Ocean, Deep Frozen Ocean |
| Red Mushroom | Mushroom Fields |
| Pointed Dripstone | Dripstone Caves |
| Spore Blossom | Lush Caves |
| Sculk | Deep Dark |
| none | Plains, Forest, Birch Forest, Flower Forest, Meadow, Taiga, Cherry Grove |
Modpack authors can customize the attunments using a data pack.
Return Travel
By default, a ruined portal will generate at your destination. In order to get back home, you'll have to rebuild it using diamond blocks.
But you can also change the configuration to generate a fully-functional return portal or no portal whatsoever.
Configuration
The first time the mod runs, it creates a default configuration file in
config/fwportals.properties
You can edit this file to change
- Whether players must have empty inventories to enter the portal
- How return portals are generated
- Biome search behavior
- ...and more
Client-Optional
Forever World Portals works with completely vanilla clients. But if you do have the mod installed on the client (or are playing single-player), you will get some enhanced effects on the portals.
Disclaimers
-
Forever World Portals is published under the MIT License.
-
You're free to include this mod in modpacks provided appropriate attribution is given and that modpack consumers download it from modrinth or curseforge (e.g., in an mrpack).
-
A significant portion of this mod was developed using AI coding tools.
Questions?
If you have questions, suggestions, or bug reports, please join the Discord server:
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