Fossils and Archaeology: Legacy
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Adding dinosaurs since 2024! A fork of the original Fossils and Archaeology mod by Team July to the latest versions and patched up!
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds dinosaur mobs and related content.
A modified or ported version of an existing mod.
Includes genetic manipulation and biological systems.
A reimagined or remade version of an existing mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Not to Confuse with Fossils and Archeology Revival!
The Legacy
One of the most famous dinosaur mods of all times had such humble beginnings! A small mod by Team July. Unfortunetly, the lead had to abandon the mod due to time constrains. Leaving it open source, there are many who've tried to take up the mantle. However, few have tried to take up the original version of the mod. It is buggy. It is a bit broken. And for many, it's on a difficult version of Minecraft. This mod is a remake of the mod, fixed up and experimenting with some of Team July's ideas that have gone unused.
Additions
The mod adds a multitude of dinosaurs and machines to revive them. In addition, you can make skeletons out of their bones. A few new structures are added to explore and discover archaeological sites!
FAQ
How do I disable hunger?
How do I disable block-breaking?
"/gamerule doAnimalBlockBreaking [true/false]" or you can when creating the world as "Do animals break blocks"
How do I disable animals growing?
"/gamerule doAnimalGrowth [true/false]" or you can when creating the world as "Do animals grow"
When will the next update—
When its done.
Please make x.x.x version!
No. If you want to make it, go ahead.
Why doesn't x have a legacy model?
Because it doesn't exist.
Revival does x, are you going to?
No.
Forking
This mod, after release 1.0.0, not only updates the original mod, but also adds new things in vien of the original mod, including unused items and features planned.
Built-In Support
The mod comes in with built-in support for JEI. All recipe types should show up for the mod.
Reviews
In French by WeeWee
Translations:
- Français (France) - Marci "WeeWee"
- Português (Brasil) - Obrigado "Sir Pentious"
Help on Crowdin
Not to Confuse with Fossils and Archeology Revival!
The Legacy
One of the most famous dinosaur mods of all times had such humble beginnings! A small mod by Team July. Unfortunetly, the lead had to abandon the mod due to time constrains. Leaving it open source, there are many who've tried to take up the mantle. However, few have tried to take up the original version of the mod. It is buggy. It is a bit broken. And for many, it's on a difficult version of Minecraft. This mod is a remake of the mod, fixed up and experimenting with some of Team July's ideas that have gone unused.
Additions
The mod adds a multitude of dinosaurs and machines to revive them. In addition, you can make skeletons out of their bones. A few new structures are added to explore and discover archaeological sites!
Forking
This mod, after release 1.0.0, not only updates the original mod, but also adds new things in vien of the original mod, including unused items and features planned.
FAQ
How do I disable hunger?
"/gamerule doAnimalHunger [true/false]" or you can when creating the world as "Do animals get hungry"
How do I disable block-breaking?
"/gamerule doAnimalBlockBreaking [true/false]" or you can when creating the world as "Do animals break blocks"
How do I disable animals growing?
"/gamerule doAnimalGrowth [true/false]" or you can when creating the world as "Do animals grow"
When will the next update—
When its done.
Please make x.x.x version!
No. If you want to make it, go ahead.
Why doesn't x have a legacy model?
Because it doesn't exist.
Revival does x, are you going to?
No.
Built-In Support
The mod comes in with built-in support for JEI. All recipe types should show up for the mod.
Reviews
In French by WeeWeeTranslations:
- Français (France) - Marci "WeeWee"
- Português (Brasil) - Obrigado "Sir Pentious"
Help on Crowdin
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