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Fractum
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A datapack to enhance the base game adding entirely new biomes but also small world details, mob variants, additions and features.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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The project will be costantly updated and it's totally open to suggestions and opinions about extra implementations. So my invitation is to leave a comment and follow my Reddit to take a look at the new future adds. I work on this project by my self, so if you're interested in supporting me check out my marketplace Fiverr.
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Marshland (overworld swampy biome)
- will-o-wisp (new mob), spawn at night and can be catched in a lantern
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Savage swamp (overworld swampy biome)
- firefly (new mob), spawn during night
- mosquitoes (new mob), spawn during day
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Sky ruins (overworld plain biome)
- sky temple (new structure)
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Fire plains (overworld plain biome)
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Crystal valley (overworld cold biome)
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Lava rocks (overworld warm biome)
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Bramble (overworld rare biome)
- bramble ruins (new structure)
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Birch landscape (new birch variant)
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Mesa landscape (new badlands variant)
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Coral cove (new ocean variant)
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Blood heathland (new nether biome)
- beast soul (new mob), can turn into a bat and be burned by a spectral arrow
- nether castle (new dungeon)
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Hot springs (new nether biome)
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Last circle (nether rare biome)
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