Fragile Torches

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Fragile Torches

By LothrazarOwner

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Torches can be knocked over by (moving) living entities.

No Theme
Survival
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NeoForge
Minecraft

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
fragiletorches 26.1.2-1.0.2

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About

Description

Players and mobs have a chance to break a torch when walking through it.  Can be avoided by sneaking.

Makes returning to caves or the wilderness over again more dangerous, as wandering hostile mobs or bats can take out your light sources.

Encourages using other more stable and valuable sources of light in your homes and buildings, or hiding torches in various ways.

In Minecraft 1.14+

Block tag for breakable things. default is torch. can be anything you can walk into.

Entity list to lock out which entities will not break such as player

Data examples



#settings
[fragiletorches]

[fragiletorches.entities]

[fragiletorches.entities.gentle]
#List of 'gentle' entities that will never knock over any tagged torch
list = ["minecraft:bat", "minecraft:boat", "minecraft:cat", "minecraft:ender_pearl", "minecraft:egg", "minecraft:horse", "minecraft:item", "minecraft:donkey", "minecraft:experience_orb", "minecraft:minecart", "minecraft:player", "minecraft:villager", "minecraft:wolf"]

* Data Tag file path

You see which blocks have the tag in F3 on the right side
*
  /data/fragiletorches/tags/blocks/fragile.json

 
 
{
"replace": false,
"values": [
"minecraft:torch",
"ceilingtorch:torch",
"tconstruct:stone_torch",
"minecraft:sugar_cane"
]
}

Players and mobs have a chance to break a torch when walking through it.  Can be avoided by sneaking.

Makes returning to caves or the wilderness over again more dangerous, as wandering hostile mobs or bats can take out your light sources.

Encourages using other more stable and valuable sources of light in your homes and buildings, or hiding torches in various ways.

_In Minecraft 1.14+

Block tag for breakable things. default is torch. can be anything you can walk into.

Entity list to lock out which entities will not break such as player

Data examples



#settings
[fragiletorches]

[fragiletorches.entities]

[fragiletorches.entities.gentle]
#List of 'gentle' entities that will never knock over any tagged torch
list = ["minecraft:bat", "minecraft:boat", "minecraft:cat", "minecraft:ender_pearl", "minecraft:egg", "minecraft:horse", "minecraft:item", "minecraft:donkey", "minecraft:experience_orb", "minecraft:minecart", "minecraft:player", "minecraft:villager", "minecraft:wolf"]

* Data Tag file path

  /data/fragiletorches/tags/blocks/fragile.json

You see which blocks have the tag in F3 on the right side

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1.9m
Total Downloads
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1.9m
Modrinth
<1,000
Last Updated
CurseForge
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CurseForge
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