Frametica

Quick rating

Frametica

No reviews yet

Powerful cinematic cutscenes builder

API/Library
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
v1.0.5
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Frametica - Cinematic Cutscene Framework for Minecraft

Frametica is a powerful and comprehensive mod for Minecraft Forge that provides a complete toolkit for creating cinematic cutscenes and animated sequences directly within the game. Designed for content creators, map makers, and server administrators, Frametica enables you to craft professional-quality cinematic experiences without leaving Minecraft.

Purpose and Function

Frametica serves as a specialized framework for creating, managing, and playing back cinematic cutscenes in Minecraft. The mod allows players to record camera paths by placing waypoints throughout the world, then replay those paths as smooth, cinematic camera movements. This functionality is essential for:

  • Map Makers: Create immersive introductions, story sequences, and narrative transitions
  • Content Creators: Produce cinematic footage for videos and showcases
  • Adventure Map Developers: Implement cutscenes that enhance storytelling and player immersion

Core Features

🎬 Cutscene System

  • Create and Save Cutscenes: Record camera paths by placing waypoints and save them with custom IDs
  • Playback Control: Play, pause, resume, and stop cutscenes with precise timing control
  • Queue System: Chain multiple cutscenes together for extended sequences
  • Wait Points: Add pauses at specific waypoints to create dramatic timing
  • Single Player Focus: Currently optimized for single-player use (multiplayer support coming in future updates)

📹 Advanced Camera Control

  • Dynamic FOV: Automatically adjust field of view during cutscenes for cinematic effects
  • Camera Roll: Apply camera tilt (roll) for dynamic camera angles
  • Smooth Movement: Professional-grade camera interpolation ensures fluid motion
  • No-Clip Mode: Camera moves freely through blocks during cutscenes
  • Gravity Control: Disable gravity for seamless aerial shots

🎨 Interpolation Methods

Choose from multiple interpolation algorithms to achieve different movement styles:

  • Linear: Constant speed movement
  • Bezier: Smooth, curved paths (default)

🎭 Visual Effects

  • Cinematic Bars: Add letterbox bars (black bars) for true cinematic presentation
  • Particle System: Integrated particle effects management
  • GUI Hiding: Automatically hide HUD elements during cutscenes for clean footage
  • Player Model Rendering: Debug tools for visualizing player positions

⚙️ Advanced Features

  • Custom Duration: Set specific playback durations or use automatic calculation
  • FPS Control: Adjust target FPS (30-300) for different recording needs
  • Smoothness Control: Fine-tune transition smoothness
  • Persistent Storage: Cutscenes are saved and persist across game sessions

Usage

Creating Your First Cutscene

Follow these simple steps to create and play your first cinematic cutscene:

  1. Start Recording Waypoints

    • Stand at your starting position and look in the direction you want the camera to face
    • Type /ft add to place your first waypoint
    • Type /fta v to show placed points
    • Move to your next desired camera position and adjust your view angle
    • Type /ft add again to place another waypoint
    • Repeat this process for all positions you want in your cutscene (minimum 2 waypoints required)
  • Add Optional Wait Times (Advanced)

    • If you want the camera to pause at a specific waypoint, use /ft add <seconds> where <seconds> is how long to wait
    • Example: /ft add 2.5 will add a waypoint with a 2.5 second pause
  • Save Your Cutscene

    • Once you've placed all your waypoints, save them with a unique ID
    • Type /ft save <id> where <id> is a name for your cutscene (e.g., /ft save intro_scene)
    • Your waypoints are now saved as a reusable cutscene
  • Play Your Cutscene

    • Type /ft play <id> to play your saved cutscene (e.g., /ft play intro_scene)
    • The camera will automatically move through all your waypoints smoothly
    • You can pause with /ft pause, resume with /ft resume, or stop with /ft stop
  • Clear and Start Over (Optional)

    • If you want to create a new cutscene, use /ft clear to remove all current waypoints
    • Then repeat the process from step 1

Example Workflow:

/ft add                    # Place first waypoint at spawn
/fta v
[Move to position 2]
/ft add                    # Place second waypoint
[Move to position 3]
/ft add 1.5                # Place third waypoint with 1.5 second pause
[Move to position 4]
/ft add                    # Place final waypoint
/ft save my_first_cutscene # Save the cutscene
/ft play my_first_cutscene # Play it back!

Basic Workflow

  1. Record a Path: Use /ft add to place waypoints at desired camera positions
  2. Add Wait Times (optional): Use /ft add <waitTime> to add pauses at waypoints
  3. Save the Cutscene: Use /ft save <id> to save your recorded path
  4. Play the Cutscene: Use /ft play <id> to replay your cinematic sequence

Command Reference

Main Commands

  • /ft add [waitTime] - Add current position as a waypoint (with optional wait time in seconds)
  • /ft save <id> - Save current waypoints as a cutscene with the specified ID
  • /ft play <id> [duration] - Play a cutscene (auto-duration or custom duration in seconds)
  • /ft list - List all saved cutscenes
  • /ft pause - Pause the currently playing cutscene
  • /ft resume - Resume a paused cutscene
  • /ft stop - Stop the current cutscene
  • /ft clear - Clear all waypoints

Quick Aliases (/fta)

  • /fta p - Pause
  • /fta r - Resume
  • /fta s - Stop
  • /fta l - List cutscenes
  • /fta c - Clear waypoints
  • /fta v - Toggle particle effects

Debug Commands

  • /ft debug mode - Toggle debug mode
  • /ft debug player - Toggle static player model rendering
  • /ft debug cinematic - Toggle cinematic bars
  • /ft fps [value] - Get or set target FPS (30-300)
  • /ft smooth [on/off/factor] - Control transition smoothness

Content Guidelines Compliance

This mod is designed for legitimate use in:

  • Adventure maps and custom game modes
  • Server events and presentations
  • Content creation and video production
  • Educational and demonstration purposes

The mod does not provide any unfair gameplay advantages, cheating mechanisms, or exploits. All features are intended for creative and cinematic purposes within the bounds of normal gameplay.

License

This project is licensed under the MIT License. This license allows for free use, modification, and distribution, with the requirement that you must include the original copyright notice and license text when redistributing or using this mod. Attribution to the original authors (Nulled, Askiphy) is required.

Support

For issues, feature requests, questions, or contributions, you can get help through:

  • Discord: Join our Discord server for support and community discussions

The mod is actively maintained and updated based on community feedback.


Note: This mod currently works best in single-player mode. Multiplayer support is planned for future updates. The mod requires both client and server components, which are automatically active in single-player worlds.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works