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About
Description
FreeTerraForged is a community driven fork of TerraForged, updated for modern Minecraft.
Provides heavily customizable and feature rich overworld terrain generation options in a compatible and approachable way.
Supports both Neoforge and Fabric mod loaders.
Features
- Fine grained, end to end control over the terrain shape of the vanilla overworld.
- Powerful preset system to reliably reproduce terrain results. Customize the generation to exactly how you want it to match your own play style
- Ships with default presets for those who want to just click and go.
- In menu preset customization with real time 2d and 3d previews of terrain results
- Custom world heights, depths, ocean levels, cave properties, continent scales, biome properties, temperature controls, snowline transitions, river properties, lake properties, wetland properties, erosion controls, island customization and much, much more.
- 3D rivers that flow towards the sea including waterfalls and lakes
- Numerous stability, performance and bugfixes over all historic releases.
- New river canyon generation system so you get beautiful river valleys and cohesive terraced mountains not V shaped slot canyons
- New fully customizable island generation system
- 3D live preview showing real time impact of preset value changes
- Spawn point control by selecting embark location on preview menu
- Built respecting the historic origins and love that many people have for TF and all its variants. The fork has been picked up by the wider TF community who now largely drive its ongoing direction.
Documentation (WIP)
https://github.com/ETcodehome/ReTerraForged/wiki/World-Settings
Credits
Original project
https://github.com/TerraForged/TerraForged
Builds on the substantial post v1.19+ work of Racoonman2 in
https://github.com/racoonman2/ReTerraForged
Finishes the Neoforge port work started by Equalizer32 in
https://github.com/equalizer32/NeoTerraForged/tree/1.21.1
All community contributors for their past and ongoing help and assistance.
Your support, testing, thoughts and code contributions have been invaluable in making the fork what it is today.
The ReTerraForged mod development team for their backing, contributions and support around this community fork
Bugs
All bugs should be logged via the github Issues portal.
https://github.com/ETcodehome/ReTerraForged/issues
Issues raised in project comments do not have good visibility.
Please provide:
- your latest.log
- supporting screenshots
- best effort description of the issue
- a minimum reproducible example (no 300+ size mod stacks)
Contributions
Community contributions are welcomed via forking the repository and raising a merge PR. The expectation is that any change will be well tested, suitably config toggle gated where relevant and fit into the overall project ethos.
All contributions are MIT licensed to ensure they remain under community control.
FreeTerraForged is a community driven fork of TerraForged, updated for modern Minecraft.
Provides heavily customizable and feature rich overworld terrain generation options in a compatible and approachable way.
Supports both Neoforge and Fabric mod loaders.
Features
- Fine grained, end to end control over the terrain shape of the vanilla overworld.
- Powerful preset system to reliably reproduce terrain results. Customize the generation to exactly how you want it to match your own play style
- Ships with default presets for those who want to just click and go.
- In menu preset customization with real time 2d and 3d previews of terrain results
- Custom world heights, depths, ocean levels, cave properties, continent scales, biome properties, temperature controls, snowline transitions, river properties, lake properties, wetland properties, erosion controls, island customization and much, much more.
- 3D rivers that flow towards the sea including waterfalls and lakes
- Numerous stability, performance and bugfixes over all historic releases.
- New river canyon generation system so you get beautiful river valleys and cohesive terraced mountains not V shaped slot canyons
- New fully customizable island generation system
- 3D live preview showing real time impact of preset value changes
- Spawn point control by selecting embark location on preview menu
- Built respecting the historic origins and love that many people have for TF and all its variants. The fork has been picked up by the wider TF community who now largely drive its ongoing direction.
Documentation (WIP)
https://github.com/ETcodehome/FreeTerraForged/wiki/World-Settings
Credits
Original project
https://github.com/TerraForged/TerraForged
Builds on the substantial post v1.19+ work of Racoonman2 in
https://github.com/racoonman2/ReTerraForged
Finishes the Neoforge port work started by Equalizer32 in
https://github.com/equalizer32/NeoTerraForged/tree/1.21.1
All community contributors for their past and ongoing help and assistance.
Your support, testing, thoughts and code contributions have been invaluable in making the fork what it is today.
The ReTerraForged mod development team for their backing, contributions and support around this community fork
Bugs
All bugs should be logged via the github Issues portal.
https://github.com/ETcodehome/FreeTerraForged/issues
Issues raised in project comments do not have good visibility.
Please provide:
- your latest.log
- supporting screenshots
- best effort description of the issue
- a minimum reproducible example (no 300+ size mod stacks)
Contributions
Community contributions are welcomed via forking the repository and raising a merge PR. The expectation is that any change will be well tested, suitably config toggle gated where relevant and fit into the overall project ethos.
All contributions are MIT licensed to ensure they remain under community control.
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