Fully Geared Mobs

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Fully Geared Mobs

By ExyperOwner

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Every hostile humanoid mob spawns with its own netherite weapon and full enchantments — nothing drops.

Mod Loaders
Datapack
Minecraft
26.2

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Mod
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All Rights Reserved
Latest Version
1.0

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Fully Geared Mobs turns every hostile humanoid in the game into a fully equipped fighter, while keeping each mob recognisable.

Every mob keeps its own default weapon type, upgraded to netherite and enchanted with every enchantment that fits that item at the maximum vanilla level. Zombies, husks, zombified piglins, wither skeletons and giants carry netherite swords. Skeletons, strays, bogged and parched carry bows. Pillagers carry crossbows, vindicators and piglin brutes carry netherite axes, drowned carry tridents, and piglins keep whichever weapon they spawned with — crossbow if they had one, sword otherwise.

Armor is given only to mobs that actually render it, so you never get invisible protection. Zombies, skeletons, piglins, drowned and their relatives wear full netherite; vindicators, pillagers, illusioners, witches, zombie villagers and evokers wear nothing and have their armor slots actively cleared. Every mob also carries an enchanted shield or a totem of undying in the off hand, chosen at random, except piglins, which always get the shield because vanilla piglin AI throws away any other off-hand item, and the evoker, which carries nothing at all.

Nothing is farmable from it. All six equipment slots are set to a 0% drop chance and item pickup is disabled, so mobs never drop their gear and never swap it for items on the ground. Each mob is processed once and then marked, so the pack stays cheap even with hundreds of mobs loaded.

Built for Minecraft Java Edition 26.2.

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Enchantments, All At Max Vanilla Level

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