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This mod adds more rational and functional recipes to the vanilla game, aiming to make rare stuffs' collecting easier (actually cancelling farms).
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Add the recipes for the Trident, Sponge, Enchanted Golden Apple, Bell, Chainmail suits, and Wither Rose.
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Poisonous potatoes can craft into a yellow-green dye.

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Two shulker Shells can be crafted using one shulker Shell and five Popped Chorus Fruit.
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The Nether Wart Block can be decomposed into 9 Nether Warts.

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blaze rod and breeze rod can be transformed into each other through a Water Bucket/Lava Bucket.

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raw iron, copper, and gold block can be directly smelted into their respective ingots block in a blast furnace.
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Cobble stone can be directly burned into smooth stone in a blast furnace.

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Crying Obsidian can now be crafted using Obsidian and Dragon Breath; Crying Obsidian can also be smelted back into Obsidian through a Furnace, Smoker, or Campfire.
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Rotten flesh can be processed into leather through smelting, smoking, or campfire.

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You can use scissors to cut any undamaged elytra into damaged ones at the workbench (returning one phantom membrane).
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You can use a damaged elytron to craft a new elytra, and this will not consume the damaged elytron.

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You can now use Nether Stars to craft the heads of Skeletons, Zombies, Creepers, and Piglin, and this does not consume Nether Stars.
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The withered skull can now be crafted by combining a skull and coal blocks.

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The Frog Light can now be easily crafted. (compared to original access method)

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The method to obtain the Tear of the Wicked Soul has been added. Holding a Dragon Breath and right-click on a placed dried ghast will drop the Tear of the Ghast.

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Some flag patterns that can only be obtained through treasures can now also be crafted.

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Transport ships, transport bamboo rafts, hopper minecarts, chest minecarts, powered minecarts, and TNT minecarts can now be decompose at the crafting table.

(The dismantling mechanism is also compatible with the boats in the "better than boats" mod. But obviously that mod now have no fabric 26.2 support, so how did i make it?)
Oh, yes, I also added a toggle that enables the 100% conversion of zombie villagers regardless of difficulty (by default), which can be disabled in the configuration menu.
This mod has nothing to do with functional analysis!
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