Mod

Futuristic Weapons II

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Futuristic Weapons II

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The successor to the original futuristic weapons mod. Adds cool high tech swords and guns!

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
v1.0.0_0
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

A fairly simple high tech gun mod.

How to get started:

  • Locate a Starstone Meteor. These are quite rare, but can sometimes be found embedded in the surface.
  • Mine and refine the Stellarium within the meteor into ingots of Starsteel and Electreum (but still keep some as Stellarium).
  • Craft the Energy Hyperconsenser. The recipe is quite complicated and it is suggested that mods like Applied Energistics 2 are used.
  • Create the base ammunition of the weapon you want using the machine. Note that you will have to supply RF power.
  • Create the rest of the gun in the Crafting Table, and then use some sort of machine to supply RF power to the gun item.
  • Go shoot stuff.

You will need another mod to provide RF based power to the machine to create ammo for the weapons. All recipes are documented using JEI, please use it instead of asking "How do I make this" in the comments.

All port questions will be ignored.

  • No I do not plan to port to fabric. Reasoning here is that I do not want to rewrite the mod.
  • No I do not plan to port to X.X.X. Reasoning here is that I do not want to rewrite the mod.
  • No I will not allow you to do it either. Reasoning here is that I do not want to have forks that have people coming to me for support.

A fairly simple high tech gun mod.

How to get started:

  • Locate a Starstone Meteor. These are quite rare, but can sometimes be found embedded in the surface.
  • Mine and refine the Stellarium within the meteor into ingots of Starsteel and Electreum (but still keep some as Stellarium).
  • Craft the Energy Hyperconsenser. The recipe is quite complicated and it is suggested that mods like Applied Energistics 2 are used.
  • Create the base ammunition of the weapon you want using the machine. Note that you will have to supply RF power.
  • Create the rest of the gun in the Crafting Table, and then use some sort of machine to supply RF power to the gun item.
  • Go shoot stuff.

Incompatibilities:

  • Random Patches (You will need to disable the particle fix within their config)

You will need another mod to provide RF based power to the machine to create ammo for the weapons. All recipes are documented using JEI, please use it instead of asking "How do I make this" in the comments.

All port questions will be ignored.

  • No I do not plan to port to fabric. Reasoning here is that I do not want to rewrite the mod.
  • No I do not plan to port to X.X.X. Reasoning here is that I do not want to rewrite the mod.
  • No I will not allow you to do it either. Reasoning here is that I do not want to have forks that have people coming to me for support.

Screenshots

Gallery

  • Partially Excavated Meteor
    Partially Excavated Meteor
  • Energy Hypercondenser GUI
    Energy Hypercondenser GUI
  • All weapons within the version v1.0.0_0
    All weapons within the version v1.0.0_0
  • All weapons within the version v1.0.0_0
    All weapons within the version v1.0.0_0
  • Starstone Meteor
    Starstone Meteor
  • Energy Hypercondenser GUI
    Energy Hypercondenser GUI
  • Partially Excavated
    Partially Excavated

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~5,000
Total Downloads
CurseForge
~1,000
Modrinth
~3,000
Last Updated
CurseForge
Modrinth
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CurseForge
Modrinth
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