Galloping Horses

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Galloping Horses

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Makes horse movement cooler, inspired by Battlefield 1

Adventure/Exploration
Player Transport
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Minecraft

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Client Only

Runs entirely on the client. Works on vanilla servers.

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Type
Mod
License
MIT License
Latest Version
1.3

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About

Description

Changes Horses to have cooler, more cinematic movement mechanics like the ones in Battlefield 1. Almost exactly like Battlefield 1.

I have a really cool Tectonic world going but I could get good screenshots because the stupid horse always had its head in the way. I couldn't find anything to improve this, so I learned basic modding and made this in about a week. Supremely untested, feel free to email me or visit the github page with any bug reports, suggestions, or advice.

1.1

Any movement key makes the horse move in the direction of the player rider's look angle rotated by their movement input (i.e., pressing S makes the horse run the oppisite direction of the player's perspective).

Horses also progress through 3 running states, plotting, trotting, and galloping, with each state having its own minimum and maximum speeds. Pressing sprint moves the horse up a state, and it naturally slows down when the player releases the movement keys.

Additionally, trying to turn 170 degrees around will cause the horse to quickly slow down and turn faster.

1.2

Also changes third person to be over the shoulder (like in Battlefield (shocker)) with varying positions and zoom level. I hope to add some configuartion to this and other features soon. This third person view has a crosshair that almost matches your actual point of aim.

A brake input will slow the horse down to a stop and hold it there while still allowing you to turn.

You'll probably have to change the keybinds. I'm open to suggestions for new defaults.

Third person currently doesn't work very well

1.3

Much better third person camera with real collisions.

Zoom toggle brings the camera closer to the player, perspective toggle cycles the camera between right shoulder, over the head, left shoulder, and behind the head (basically vanilla).

Requires Mod Menu and Cloth Config.

The distance over the head, to the left or right, how far forwards the camera focuses, and how strong the zoom is are all configurable, with different values for zoomed in and out.

Since the horse moves relative to the player entity and not the camera, it may appear to move diagonally and be harder to control. This can be counteracted by reducing left/right distance and increase focus distance to taste.

For Minecraft 1.21.11 - in the development enviornment config was not working correctly, however it worked it a quick in-game test so the version was released. If there is still a problem editing the config text file should still work.

Future plans

Disconect the players look and head direction to improve the third person experience.

==

I hope to add more game versions and features soon. Very early release currently.

Screenshots

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  • A not-galloping horse
    A not-galloping horse Tectonic world generation, distant horizons, Complementary Unbound shaders. The exact kind of screen shot I was aiming to get when I made this mod.
  • Over the shoulder perspective
    Over the shoulder perspective v1.3's over the shoulder view, with HUD and crosshair, from the same world as the other images
  • Cinematic shot
    Cinematic shot Over the other shoulder, HUD hidden. a couple other perspectives you can toggle between, moved in, in the middle, front or back. Fully configurable
  • A galloping horse, steered by mouse.
    A galloping horse, steered by mouse. I really dig the high-action horse movement Dice came up with. It not longer feels like horses are just a fast pair of stilts.
  • The point.
    The point. Sums it up.

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