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Garnished KubeJS
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KubeJS Create: Garnished Integration
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
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! This mod is will not work with the reworked version of Create: Garnished !
Kubejs Create: Garnished integration.
Supported recipe types:
- Bulk Dyeing of all basic 16 colours
- Bulk Freezing
Supported item types:
- Hatchets
Bulk Dyeing can be achieved just like most other recipes in the following format:
event.recipes.garnished.red_dye_blowing('rubymod:ruby', 'minecraft:emerald', 200).id('garnished_kubejs:red_dye_blowing/ruby_from_emerald')
To use any of the other available colours, simply change 'event.recipes.garnished.red_dye_blowing' to instead be 'event.recipes.garnished.<colour>_dye_blowing.'
Bulk Freezing can be achieved similarly:
event.recipes.garnished.freezing('minecraft:powder_snow_bucket', 'minecraft:water_bucket', 200).id('garnished_kubejs:freezing/powder_snow_bucket_from_water_bucket')
Hatchets are an interesting case, as it's quite simple to implement a custom hatchet for your project. Register an item just like how you would usually, but insert 'garnished:hatchet' for the item type as shown below:
event.create('bone_hatchet', 'garnished:hatchet').displayName('Bone Hatchet').unstackable().texture('kubejs:item/bone_hatchet').tier('netherite')
! This mod is will not work with the reworked version of Create: Garnished !
Kubejs Create: Garnished integration.
Supported recipe types:
- Bulk Dyeing [Red]
- Bulk Dyeing [Orange]
- Bulk Dyeing [Yellow]
- Bulk Dyeing [Green]
- Bulk Dyeing [Blue]
- Bulk Dyeing [Purple]
- Bulk Freezing
Supported item types:
- Hatchets
Bulk Dyeing can be achieved just like most other recipes in the following format:
event.recipes.garnished.red_dye_blowing('rubymod:ruby', 'minecraft:emerald', 200).id('garnished_kubejs:red_dye_blowing/ruby_from_emerald')
To use any of the other available colours, simply change 'event.recipes.garnished.red_dye_blowing' to instead be 'event.recipes.garnished._dye_blowing.'
Bulk Freezing can be achieved similarly:
event.recipes.garnished.freezing('minecraft:powder_snow_bucket', 'minecraft:water_bucket', 200).id('garnished_kubejs:freezing/powder_snow_bucket_from_water_bucket')
Hatchets are an interesting case, as it's quite simple to implement a custom hatchet for your project. Register an item just like how you would usually, but insert 'garnished:hatchet' for the item type as shown below:
event.create('bone_hatchet', 'garnished:hatchet').displayName('Bone Hatchet').unstackable().texture('kubejs:item/bone_hatchet').tier('netherite')
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