Gather Frenzy
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A fast-paced overhaul that makes mining, farming, and resource gathering more fun, dynamic, and rewarding with combo-based mechanics.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features small, self-contained games within Minecraft.
Focuses on cooking, recipes, and food-related mechanics.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Tired of slow and repetitive grinding ?

Mining, farming, are now fast, satisfying, and combo-driven.
->Every block you break builds up a combo.
->Farm ressources more quickly
for small games or helpful for big farms.
- Break blocks quickly to increase your combo
- Keep the momentum or lose it
- The higher your combo, the better the rewards
Combo effects : (For Crops)
All effects stack with each other
(Combo 3 = Combo 1 + 2 + 3)
Combo > 5:
- Speed I
Combo > 20:
- 10% chance to double drops
- Haste I
Combo > 40:
- 20% chance to double drops
- 15% chance to triple drops
- Speed II
- 10% chance to drop an XP orb
Combo > 75:
- Haste II
- SUPER FARMER effect (increased reach + knockback resistance)
- 100% chance to double drops
- 15% chance to triple drops
- 7% chance to quadruple drops
- 25% chance to drop an XP orb
Combo > 100:
- Speed III
- SUPER FARMER II
- Saturation I
- Haste III
- 100% chance to double drops again (+2 total)
- 15% chance for x5 drops
- 3% chance for x9 drops
- 40% chance to drop an XP orb
Bonus drops based on your combo
Dynamic sounds that scale with your combo

Tired of slow and repetitive grinding ?
Mining, farming, are now fast, satisfying, and combo-driven. ->Every block you break builds up a combo. ->Farm ressources more quickly for small games or helpful for big farms.
- Break blocks quickly to increase your combo
- Keep the momentum or lose it
- The higher your combo, the better the rewards
Combo effects : (For Crops)
Spoiler
All effects stack with each other (Combo 3 = Combo 1 + 2 + 3)
Combo > 5: Speed I
Combo > 20: 10% chance to double drops Haste I
Combo > 40: 20% chance to double drops 15% chance to triple drops Speed II 10% chance to drop an XP orb
Combo > 75: Haste II SUPER FARMER effect (increased reach + knockback resistance) 100% chance to double drops 15% chance to triple drops 7% chance to quadruple drops 25% chance to drop an XP orb
Combo > 100: Speed III SUPER FARMER II Saturation I Haste III 100% chance to double drops again (+2 total) 15% chance for x5 drops 3% chance for x9 drops 40% chance to drop an XP orb
Bonus drops based on your combo Dynamic sounds that scale with your combo
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