GeckoJS

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GeckoJS

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Use Geckolib to create animatable block/item/armor by KubeJS

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
GeckoJS-2101neoforge-1.6.0
Authors
CurseForge
Modrinth

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Description

Gecko JS

Use GeckoLib to create animatable block/item/armor by KubeJS

Simple Example

Startup script


StartupEvents.registry("block", event => {

    const rotating = RawAnimation.begin().thenLoop("rotating");

    event.create("geckojs:example_block", "animatable")

        .box(1, 1, 1, 15, 15, 15, true)

        .animatableBlockEntity(blockEntity => {

            blockEntity.addController(state => state.setAndContinue(rotating))

        })

        .defaultGeoModel()

})

Model assets/geckojs/geo/block/example_block.geo.json


{

    "format_version": "1.12.0",

    "minecraft:geometry": [

        {

            "description": {

                "identifier": "geometry.example_block",

                "texture_width": 48,

                "texture_height": 48,

                "visible_bounds_width": 3,

                "visible_bounds_height": 2.5,

                "visible_bounds_offset": [0, 0.75, 0]

            },

            "bones": [

                {

                    "name": "bone",

                    "pivot": [0, 8, 0],

                    "cubes": [

                        {

                            "origin": [-7, 1, -7],

                            "size": [14, 14, 14],

                            "uv": {

                                "north": {"uv": [0, 0], "uv_size": [14, 14]},

                                "east": {"uv": [0, 14], "uv_size": [14, 14]},

                                "south": {"uv": [14, 0], "uv_size": [14, 14]},

                                "west": {"uv": [14, 14], "uv_size": [14, 14]},

                                "up": {"uv": [0, 28], "uv_size": [14, 14]},

                                "down": {"uv": [28, 14], "uv_size": [14, -14]}

                            }

                        }

                    ]

                }

            ]

        }

    ]

}

Animation assets/geckojs/animations/block/example_block.animations.json


{

    "format_version": "1.8.0",

    "animations": {

        "rotating": {

            "loop": true,

            "animation_length": 3,

            "bones": {

                "bone": {

                    "rotation": {

                        "vector": ["Math.sin(query.anim_time*90)*180", "Math.cos(query.anim_time*90)*180", "Math.sin(query.anim_time*90)*180"]

                    }

                }

            }

        }

    },

    "geckolib_format_version": 2

}

Texture assets/geckojs/textures/block/example_block.png

example_block.png

Gecko JS

Use GeckoLib to create animatable block/item/armor by KubeJS

Simple Example

Startup script

StartupEvents.registry("block", event => {
    const rotating = RawAnimation.begin().thenLoop("rotating");
    event.create("geckojs:example_block", "animatable")
        .box(1, 1, 1, 15, 15, 15, true)
        .animatableBlockEntity(blockEntity => {
            blockEntity.addAnimation(state => state.setAndContinue(rotating))
        })
        .defaultGeoModel()
})

Model assets/geckojs/geo/block/example_block.geo.json

{
    "format_version": "1.12.0",
    "minecraft:geometry": [
        {
            "description": {
                "identifier": "geometry.example_block",
                "texture_width": 48,
                "texture_height": 48,
                "visible_bounds_width": 3,
                "visible_bounds_height": 2.5,
                "visible_bounds_offset": [0, 0.75, 0]
            },
            "bones": [
                {
                    "name": "bone",
                    "pivot": [0, 8, 0],
                    "cubes": [
                        {
                            "origin": [-7, 1, -7],
                            "size": [14, 14, 14],
                            "uv": {
                                "north": {"uv": [0, 0], "uv_size": [14, 14]},
                                "east": {"uv": [0, 14], "uv_size": [14, 14]},
                                "south": {"uv": [14, 0], "uv_size": [14, 14]},
                                "west": {"uv": [14, 14], "uv_size": [14, 14]},
                                "up": {"uv": [0, 28], "uv_size": [14, 14]},
                                "down": {"uv": [28, 14], "uv_size": [14, -14]}
                            }
                        }
                    ]
                }
            ]
        }
    ]
}

Animation assets/geckojs/animations/block/example_block.animations.json

{
    "format_version": "1.8.0",
    "animations": {
        "rotating": {
            "loop": true,
            "animation_length": 3,
            "bones": {
                "bone": {
                    "rotation": {
                        "vector": ["Math.sin(query.anim_time*90)*180", "Math.cos(query.anim_time*90)*180", "Math.sin(query.anim_time*90)*180"]
                    }
                }
            }
        }
    },
    "geckolib_format_version": 2
}

Texture assets/geckojs/textures/block/example_block.png

example_block.png

Screenshots

Gallery

  • A rotating block
    A rotating block
  • A rotating block
    A rotating block

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